EffectLib

by Ter13
Handle generic temporary combat effects efficiently and cleanly
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It would be nice to be able to specify that effects can be parent_typed to /obj so that they can benefit from the …
1
Resolved (2.3)
 
It might be useful to store the time that an effect was removed from the user's list of active effects by default …
1
Resolved (2.3)
 
There are situations where you need to know why an effect went inactive. Per usual, any variable implemented as a …
1
Resolved (2.3)
 
Code in Add() and Remove() could be handled a little better to handle child types that refuse to be added, and Remove() …
1
Resolved (2.2)
 
Tick handling can be done a fair bit better. Ticks should be able to tick multiple times per frame if the tick …
0
Open
 
Cancel() should be brought in line with Expire(), in that active should not be set at the time that Canceled() is …
1
Resolved (2.2)