| Hey all, as a lot of you know I've had my capacity to do big fun stuff and updates reduced a lot lately due to my …
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| As the game regulars probably noticed I didn't do much in the way of updates this week, this is due to a multitude of …
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| I got called away early today so I decided to begin this month's double experience weekend event a few hours early …
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| This week's batch of updates focused more on loot and making higher-tier parts of the game more accessible, as well as …
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| Our new logo, thanks to Marco1212! Today's update was mostly number changes for some monsters and implementing the new …
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| Today's patch focuses on making parties a bit less pointless, as they were basically a glorified way to have PVP mode …
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| Before I say anything, let me say that Nadrew has worked hours and hours to optimize things game and attempt to make it …
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| DOUBLE EXPERIENCE WEEKEND HAS BEGUN FOR MAY! Update Notes - Cinco De Mayo, 2017 Addition: Adds various items to the …
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| Hello all, it's the first weekend of the month, and that means double experience weekend, yaaaay. I'm planning to do …
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| Patch Notes - April 25th, 2017 Change: NPCs now regenerate health at a rate similar to players, and after around three …
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| From now until Midnight April 24th, 2017 (US Central time), all experience gained from killing monsters is DOUBLED, …
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| Update Notes - April 18th, 2017 Change: The monster loot system has been revamped, instead of only being able to drop a …
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| Patch Notes - April 6th, 2017 Addition: You can now switch characters without relogging using the option from the …
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| Update Notes - April 2nd, 2017 Addition: Save slots! Players can now have more than one character per account. There …
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| Someone pointed out to me the other day that there's no place outside of the game to view the detailed change logs, so …
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| The last week has been a bit slow for me, been fighting valiantly against my yearly sinus infection/cold that I tend to …
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| Today's update has a bit more than I expected and that's a good thing, the first one being the PVP bounty event. PVP …
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| Today's update was fairly small but addressed a few major issues people have brought up. The first being how horrible …
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| Today a content update quietly went live that added a few new monster types and filled in some level gaps while …
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| The Bank update just went live, there's 50 slots to use right now (subscribers will gain access to 50 additional slots …
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| The bank update got pushed back a few days due to some personal issues that arose during the week but I'm back on track …
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| Most of the details on this update have been gone over in my previous developer logs (here, and here), and I'm pretty …
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| Now that the quest update is out of the way, and easily expanded on (as hinted to by the nearly 30 quests in the game …
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| Most people who have played the game in the last week and a half since we went live have talked to our friendly NPC …
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| It's been about five days now since we first went live into open testing and a lot of work has been done in those five …
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| for a game so brand new, this game reaches 15-20 pretty quickly. And it has less than 30 fans at the momment. Now, I …
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