Subject
Author
A fast and effective shadow utility for any atom.(broken atm)
Official Setup for Projects using the BYONDBoost Framework.
Basic Math, Game Loops, Hit Boxes, Twitter Emojis for your chat, Game Scenes, Window Datum, Game Camera, Game Lobbies, …
I prefer typing to clicking.
A simple HUD framework
Foundation dependency to all of Owl_ libraries
A somewhat viable guild system.
A small class, ment as a compact alternative.
Be gone old stat structures! This is something i think people should look into!
v.1.2: Demo now includes example enemy AI.
This is a collection of my byond libraries all in one to behave as a Framework to add on to your project.
GLobby Lib: Encapsulates Game Rooms and Lobbies.
GWindow Lib: Encapsulates a Window based on the Interface File (.dmf).
GScene Lib: Game Scene. Encapsulates Scenes and Scene Transitions. Used for organizing the execution order and scene …
GKeyHandler Lib: Game Key Handler for key and joystick input.
GHitBox Lib: Game HitBox for basic collision detection.
GCamera Lib: Basic Game Camera
GUpdate Lib: Decent Encapsulation of Game Updates
GUIObj Lib: Graphical User Interface Object. An object that appears on the client's screen.
GDisplay Lib: Game Display. Handles screen resolution and map resolution for the main window and map.
GLock Lib: Game Lock. Simple, yet powerful.
GEmojis Lib: Game Emojis. Emoji-Support for Byond!
GLayout Lib: Game Layout. Encapsulates a Horizontal/Vertical/Grid Layout that can be used with a map and cursor. Can …
Ahoy Folks! I just released a major update of my DMM Suite library. In case you've never used the DMM Suite, this is …
GVector Lib: Game Vector. Proper Encapsulation of a Vector.
GPrompt: Game Prompt. Properly encapsulates Byond's input() and alert() proc. Allows these prompts to be closed …
GSound Lib: Game Sound Library (Handles SFX and BGM sounds)
GConnections Lib: Game Connections.
stddef++ Lib: Byond Built-In Extensions
GFunctor Lib: Game Functor
GMath: Game Math Library
The original source code for TWC (Updated 2018).
The source code to the original Charmed Rebirth game by Hawkbane.
The source code to the original Charmed Online.
Operator overloading! And some other things too!
Comprehensive inventory system using client.screen and HUD objects
Easy, minimal impact event watchers
Listing: Datum: event_watching var event_watchers var AddEventWatcher() RemoveEventWatcher() TriggerEvent() Del()
AutotileLib just saw its first update since the summer to match up with my private version of the library. The …
A Vector datum library with overloaded operators
100% Free to Use artwork for your projects.
EffectLib has been seeing extensive modification in the last several days thanks to my own private experiments behind …
Listing: Mob: cooldowns var cooldown_preserve var save_worldtime var save_realtime var getCooldown() getCooldowns() …
Handle attack/skill cooldown periods flexibly and simply (supports saving)
Thanks to work in the background on EffectLib and CooldownLib, some of my private changes have been made public …
A minor update to EffectLib was released today, EffectLib 2.2 is now stable and undergoing testing. Fixes: effect.Add() …
Windows that appear as a heads-up display, with on-screen text. Perfect for RPGs, games with a story component, and any …
Free little sprite sheet of some furniture.
This thread is all of the relevant documentation for 13.EffectLib. Please refer all discussion regarding this thread to …
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