A fully commented template to get you started on your very own RTS
A collection of useful code files.
A simple Story mode demo of Pondera.
Version 2.1 is getting an entire overhaul. Soon I'll be able to release this as a full standalone library for public …
GVisual Lib: Game Visuals, handle managing appearances for characters and objects
GRes Lib: Game Resources. Handles databasing all of your resources for your game.
Quick little tutorial
Wanna see hundreds of units fight each other to the death?
I just released BYONDBoost Stable Version
GEmojiResources Lib: Just the assets for GEmoji
BYONDBoost Stable Release Next Week
New functions for the new beta build 512+ There are functions that needs to be added to support the new functionality …
Update 1.1 Welcome shadow update! Now compatible with atom/overlays! It took me a while to get back to this as much has …
Also, now this engine will support both platformer games and adventure RPGs.
A fast and effective shadow utility for any atom.(broken atm)
Official Setup for Projects using the BYONDBoost 2 Framework.
Basic Math, Game Loops, Hit Boxes, Twitter Emojis for your chat, Game Scenes, Window Datum, Game Camera, Game Lobbies, …
I prefer typing to clicking.
A simple HUD framework
Foundation dependency to all of Owl_ libraries
A somewhat viable guild system.
A small class, ment as a compact alternative.
Be gone old stat structures! This is something i think people should look into!
v.1.2: Demo now includes example enemy AI.
This is a collection of my byond libraries all in one to behave as a Framework to add on to your project.
GLobby Lib: Encapsulates Game Rooms and Lobbies.
GWindow Lib: Encapsulates a Window based on the Interface File (.dmf).
GScene Lib: Game Scene. Encapsulates Scenes and Scene Transitions. Used for organizing the execution order and scene …
GKeyHandler Lib: Game Key Handler for key and joystick input.
GHitBox Lib: Game HitBox for basic collision detection.
GCamera Lib: Basic Game Camera
GUpdate Lib: Decent Encapsulation of Game Updates
GUIObj Lib: Graphical User Interface Object. An object that appears on the client's screen.
GDisplay Lib: Game Display. Handles screen resolution and map resolution for the main window and map.
GLock Lib: Game Lock. Simple, yet powerful.
GEmojis Lib: Game Emojis. Emoji-Support for Byond!
GLayout Lib: Game Layout. Encapsulates a Horizontal/Vertical/Grid Layout that can be used with a map and cursor. Can …
Ahoy Folks! I just released a major update of my DMM Suite library. In case you've never used the DMM Suite, this is …
GVector Lib: Game Vector. Proper Encapsulation of a Vector.
GPrompt: Game Prompt. Properly encapsulates Byond's input() and alert() proc. Allows these prompts to be closed …
GSound Lib: Game Sound Library (Handles SFX and BGM sounds)
GConnections Lib: Game Connections.
stddef++ Lib: Byond Built-In Extensions
GFunctor Lib: Game Functor
GMath: Game Math Library
The original source code for TWC (Updated 2018).
The source code to the original Charmed Rebirth game by Hawkbane.
The source code to the original Charmed Online.
Operator overloading! And some other things too!
Page: 1 2 3 ...