| The big changes in version 4 are chat and conditions. The interface has been changed slightly to add a chat input and …
|
|
|
| From the number of changes this looks like a big update but it's just a lot of reorganization and small changes. The …
|
|
|
| A framework for developing action RPGs.
|
|
|
| This is a small update that adds a couple of minor things. First, it adds two more parameters to the left() and right() …
|
|
|
| Helpful procs for creating autojoining turfs and objects.
|
|
|
| I remade Fauxdrop from scratch. It now uses datums for tracking. The programming still probably sucks though, so I …
|
|
|
| A small framework for a simple RPG. Newbies can learn from it.
|
|
|
| I'd like to make a set of challenges that DM developers can use to test their ability and knowledge of different …
|
|
|
| I just posted an update that adds support for maptext. Previously you could attach text to a screen object by calling …
|
|
|
| A "library" for those who don't understand maptext or it's usefulness.
|
|
|
| This update includes screen management and right and left modifier key macros.
|
|
|
| I updated the Overlays library to include a demo that's similar to the Stat Bar Overlays library. That library is …
|
|
|
| I just posted an update that contains mostly performance tweaks. It's hard to say exactly how much it has improved …
|
|
|
| I fixed a few bugs and added some more demos. Each new demo shows more uses for the IconProcessor object. There was a …
|
|
|
| Just a small update. I changed how the server information is parsed and I added the world.GetFans() proc. If you pass …
|
|
|
| The features provided by this library are almost all represented by individual libraries …
|
|
|
| An easy way to generate and process icons.
|
|
|
| Version 2 (posted 03-14-2012) Fixed a bug with the split() proc. Changed how the replace proc works to increase its …
|
|
|
| The text library includes some basic text procs. Multiple libraries have needed some of these procs so being able to …
|
|
|
| I posted an update to the Interface library. The library now uses the Text library. There were some text procs that I …
|
|
|
|
|
| A bignum library that can handle decimals and negative numbers
|
|
|
| This library introduce a few variable that allow you to create a game with edges that work like edges should, not like …
|
|
|
| A very small library with no useful features, such as getting a list of fans from the hub; and retrieving your hub ID.
|
|
|
| This is a very minor update. It makes the library work together with the Region library. I had to modify the library …
|
|
|
| I just posted another update which adds some features that can be used to make regions more dynamic and a demo which …
|
|
|
| I created a simple playable demo using the Pixel Movement library. The library supports BYOND's isometric and …
|
|
|
| The previous update made it possible to do things like this: client keys = list("a", "b", "c") And the library would …
|
|
|
| I just added some new features to the library. Suppose you place regions on the map like this: (the region is the red …
|
|
|
| How to make custom scrollbars in DM
|
|
|
| Procedural map generation framework.
|
|
|
| Simple example showing how to create your own title bars
|
|
|
| Abstract maze creation, management and path-finding.
|
|
|
| An example of a basic 4.0 interface
|
|
|
| Split and merge planes of integer dimensions.
|
|
|
| I posted an update earlier today. The big changes are: The library now uses the Keyboard library for input. Many vars …
|
|
|
| Cloning maps with SwapMaps made easy
|
|
|
| Non-rectangular interface with rounded corners
|
|
|
| Automatically generates edge icons for turfs and places them on the map.
|
|
|
| I just posted an overdue update. I used to update the library once or twice a month but it's been just over two months …
|
|
|
| An easy way to create tiles that warp mobs to another location.
|
|
|
| An easier way to manage BYOND's hub-based features.
|
|
|
| Abstract mazes identifying forks, dead ends, etc.
|
|
|
| Final release! Recomend you to redownload.
|
|
|
| Just a library on panes,winshow and winset
|
|
|
| An easy way to create speech bubbles on the map.
|
|
|
| Ever wanted NPCs to wander around like zombies?
|
|
|
| An easy way to manage and manipulate overlays.
|
|
|
|
|
|
|