Subject
Author
A minor update to EffectLib was released today, EffectLib 2.2 is now stable and undergoing testing. Fixes: effect.Add() …
Windows that appear as a heads-up display, with on-screen text. Perfect for RPGs, games with a story component, and any …
Free little sprite sheet of some furniture.
This thread is all of the relevant documentation for 13.EffectLib. Please refer all discussion regarding this thread to …
EffectLib 2.0 is a full overhaul of the original EffectLib to be more condensed, easier to use, and in general better …
Handle generic temporary combat effects efficiently and cleanly
Bug fix: Improved handling of mob collisions!
Movement patterns for non-player mobs! Mobs can have "fixed", "random", or "custom" movement!
Simple library to scale your bounds.
Smooth, beautiful tile-based movement. Perfect for classic RPGs. Includes a variable for an alternate speed when …
the engine i use to :makgam:
More old buttons, a bit more random this time.
Automatically enters full screen when logging in, and allows toggling full screen using Escape or F4.
My life's work, 100% free.
Inventory appears as a heads-up display, with the selected item equipped for use. Includes variables for inventory …
Overall, this is a fairly minor set of changes. They've been sitting on my PC for more than a year, so a few days ago I …
vector2(x, y)
Move by a pixel vector.
Adds a function that allows you to clean and sanitize text.
The ability to easily create clickable html/text links in-game to call functions.
A handful of functions useful for use with lists.
The ability to call a function over a period of time continuously.
atan2(x, y)
hypot(x, y)
Periodically update objects for real-time effects.
Game engine and starter kit. Platformer and adventure RPG games supported. No coding required. Just add your own map!
A custom html/css popup via browse()
Pixel movement that navigates through gaps and around corners. Also combines cardinal key presses into diagonal …
Move by holding right-click.
A simple library for adding dynamic overlay effects!
A few months ago, I launched a code patch to AutotileLib that made it non-functional. Nobody brought this to my …
Track the state of the mouse buttons.
Track buttons using the Any Macro.
Get the position of the mouse in the screen or the world.
Get the absolute pixel coordinates of atoms on the map.
Includes a proc to move by any pixel offset (decimals too).
Basically spun off a project Bandock was doing. This is just the "easy" to use music-maker that'll convert notes, …
This is a short and sweet Guitar Hero ripoff with no sound.
A simple but powerful way to handle a HUD system.
Extremely customizable map-aware tooltips
Generate a cool water effect (32x32)
Use your mouse wheel/pinch to zoom in using animate() instead of editing the interface icon size!
A small, detailed dungeon tileset that's free to use!
Fast, simple, abstract 47-state autojoining library
Essential movement helper functions and collision overhaul
Essential standardized features for use in any DM project.
This is just a small update to fix some broken pieces to the library that i didn't realize weren't present! Special …
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Simple lighting system for your game!
X_Minimap has been Updated for public use. Its so much easier to use and position thanks to the new TILE_BOUND …
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