Subject
Author
Dynamically create and control windows and controls at runtime.
Shows how to use drop down lists in your interfaces
Shows how to use a browser window for chat output
Slider bar
Text-Stream handler class
Create a compass on-screen and have it point in a direction based on your target's position on map.
Create dynamic behavior easily!
Create and manage pools of objects for retrieval and reuse later.
Version 0.1b has been pushed, to fix a use-case issue where New() did not permit any arguments to be supplied. Set() …
Set up complex, and elegant control schemes without defining tons of verbs and procs.
Manage 2D location data easily with DatumPoint. Allows you to convert absolute coords to tile coords and vice-versa.
A Basic Audio Handler for your games. Enjoy!
This is the first update in almost a year and a half and the last update for the library itself, save for any …
Well, according to Spider.IO last Decemeber, the Internet Explorer quirk that I've been exploiting for the last four …
Recently, there has been a massive amount of people on whose computers this library no longer works. Not only that, but …
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A year in the making. Yeah, I'll go with that.
A batch converter utility for my first-person game tutorial.
Massive is a real-time save/load chunk system that allows worlds to have tens of millions of tiles and objects saved …
Over 5000 different icons for free use
This system checks for users focus on the game window, and allows the game to be paused.
The list of suggestions currently appearing when using the manual code editor in Make My Dream.
Great new feature!
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A random bunch of free icons I've released from my unfinished projects.
Pixel Projectiles!
Drag & Drop instead of code.
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Simplistic physics for platformer games
A simple keyboard library
The demo in Light Speed uses a world.fps of 60... This is to sorta show the "ooo" and "ahh" of Light Speed. In an …
light/effect() can be re-written to use a technique known as "recursive shadow casting" to make this library virtually …
The fastest lighting system for BYOND
This a library that makes handling maptext with outlines a lot easier.
Maptext with borders! Provides an example.
A simple library
A simple library
Create delayed and loop procedures out of any procudure. Can be halted or destroyed at anytime.
Customize your output scrollbars for a more professional interface.
A collection of procs used to make cutscenes in a game.
An update of Shadowdarke's PixelProjectiles
A method of handling those generic "Kill 'x' Enemies and Gain 'y' Cash" quests.
A small system to easily handle your in-game currency.
Smaller, easier, safer savefiles.
F_Handler is the ultimate tool to manage our games!
Short, simple, skin(interface) helpful tutorial!
Implementation of AES-128 encryption
Looking for high quality art resources? Use A2J2TIWARI's Icon Pack!
Contains 200,000+ words for quick and easy reference! A must for word games!
A short supplemental library to include field of view!
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Helpful procs to get some simple but effective sound implementation!
A helpful set of procs for angular and positional data!
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