| Multi-tile mob demonstration using the Movement Library
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| Grow beards and tan with this snippet! Includes demo!
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| Debug your games by looking inside objects or savefiles at runtime.
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| Helpful functions for handling directions and random movement.
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| See what other people see! Handy code snippet!
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| Motion is a demo that shows you how to have an interactive enviroment! You can have things like natural streams or man …
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| Automerge code from any turf, obj, or mob
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| All-Purpose Expression Evaluator (mostly mathematical at this point)
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| This simple, commented example shows how to have obj's that periodically spawn mobs.
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| Display text directly on the map!
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| Assign names to maps in place of z levels
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| Create or extract zip archives from within DM.
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| A tutorial on how to include sound with your game!
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| Customizable random dungeon generator
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| Code Snippet on how to make explosions!
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| Replaces selected words with a string of symbols
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| This library is used to easily manipulate an atom's movement. Features include the ability to easily stun an atom for a …
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| Two ways to do day/night cycles, simple weather displays, and a demonstration how to change a turf from one area to …
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| A library to keep track of the players who are in the game.
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| BYOND Home. Go way beyond chat.
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| A demo using Deadron's Event Loop library.
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| Save debug messages and send them to a central server for later perusal.
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| Dump your map files straight into a .dmp for instant editing!
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| Let your players choose their class! Read over the code for an example!
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| Provides the base_StepTowards() function, which uses A* pathing to create intelligent paths no matter how complicated …
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| Shows how to create a unique calendar for your game world using Deadron's Calendar library.
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| Create unique calendars for your game world.
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| How to save characters with two lines of code! Uses the CharacterHandling library.
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| Cryptic code written for the 4K Challenge. Good for intermediate-level BYONDers.
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| Brief introduction to make dithered transparencies for overlays
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| Example of character creation, saving, and loading using Deadron's CharacterHandling library.
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| See what makes Impy tick!
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| An automatic event loop for controlling your game.
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| Creating, saving, and loading player characters.
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| Filters messages for emotes and emoticons then displays an apropriate balloon over the mob's head using Spuzzum's …
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| A very simple combat system to get you going.
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| Version 2.1! -- Flashes damage numbers above targets when you smite them. Of course, it doesn't have to be for damage …
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| How to communicate between a client and a server.
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| A complete little game with lots of comments explaining exactly how everything works. A great starting point for your …
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| Sample code showing how to have computer characters walk randomly.
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| A bare-bones room-based MUD system that handles saving/loading and run-time configuration.
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| Make your games colorful! Learn about DM's icon format.
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| An experimental combat system.
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| Simple project using htmllib to make an HTML form in a BYOND game.
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| Handles basic events in turn-based games.
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| Generate random maze-like maps.
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| CGI library for web applications.
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| HTML library featuring form generation.
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