BYOND Home. Go way beyond chat.
A demo using Deadron's Event Loop library.
Save debug messages and send them to a central server for later perusal.
Dump your map files straight into a .dmp for instant editing!
Let your players choose their class! Read over the code for an example!
Provides the base_StepTowards() function, which uses A* pathing to create intelligent paths no matter how complicated …
Shows how to create a unique calendar for your game world using Deadron's Calendar library.
Create unique calendars for your game world.
How to save characters with two lines of code! Uses the CharacterHandling library.
A sample text MUD.
Cryptic code written for the 4K Challenge. Good for intermediate-level BYONDers.
Brief introduction to make dithered transparencies for overlays
Example of character creation, saving, and loading using Deadron's CharacterHandling library.
See what makes Impy tick!
An automatic event loop for controlling your game.
Creating, saving, and loading player characters.
Filters messages for emotes and emoticons then displays an apropriate balloon over the mob's head using Spuzzum's …
A very simple combat system to get you going.
Version 2.1! -- Flashes damage numbers above targets when you smite them. Of course, it doesn't have to be for damage …
How to communicate between a client and a server.
A complete little game with lots of comments explaining exactly how everything works. A great starting point for your …
Sample code showing how to have computer characters walk randomly.
A bare-bones room-based MUD system that handles saving/loading and run-time configuration.
Make your games colorful! Learn about DM's icon format.
An experimental combat system.
Simple project using htmllib to make an HTML form in a BYOND game.
Handles basic events in turn-based games.
Generate random maze-like maps.
CGI library for web applications.
HTML library featuring form generation.
A simple project to get you started.
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