| This is the core MUDbase library. This library is required to use other MUDbase libraries.
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| A simple universal parser
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| A few interesting levels for Rockrunner.
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| A simple isometric movement system.
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| A natural language parser created by Ebonshadow with contributions from Foomer.
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| Disable/modify HTML tags or specific attributes of an HTML tag, or even create your own custom tags!
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| A .dmi file containing a deck of playing cards
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| The K_Security System. Prevents a certain type of cheating from players, and sets limits to who can host, and when …
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| A demo of the sd_Text Library.
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| The RC5 Encryption Algorithm
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| A GUI color selection library
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| Wear clothes and change thier colors! Total Custimazation!
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| A collection of general purpose procs I use often in my own projects.
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| Shows how to make a non-buggy walking delay for PCs
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| Standard Geometric and Mathematical procs for every project
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| Use this library to create mini-maps for use in your games.
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| An easy, if cheesy, method of creating 3D-like elevated terrain.
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| BEA (Byond Encryption Algorithm)
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| Display text on any atom! Includes mobile chat balloons and client.screen (HUD) based text/input boxes.
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| Position screen objects in the map editor.
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| Multi-tile mob demonstration using the Movement Library
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| Grow beards and tan with this snippet! Includes demo!
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| Debug your games by looking inside objects or savefiles at runtime.
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| Helpful functions for handling directions and random movement.
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| See what other people see! Handy code snippet!
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| Motion is a demo that shows you how to have an interactive enviroment! You can have things like natural streams or man …
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| Automerge code from any turf, obj, or mob
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| All-Purpose Expression Evaluator (mostly mathematical at this point)
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| This simple, commented example shows how to have obj's that periodically spawn mobs.
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| Display text directly on the map!
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| Assign names to maps in place of z levels
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| Create or extract zip archives from within DM.
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| A tutorial on how to include sound with your game!
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| Customizable random dungeon generator
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| Code Snippet on how to make explosions!
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| Replaces selected words with a string of symbols
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| This library is used to easily manipulate an atom's movement. Features include the ability to easily stun an atom for a …
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| Two ways to do day/night cycles, simple weather displays, and a demonstration how to change a turf from one area to …
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| A library to keep track of the players who are in the game.
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| BYOND Home. Go way beyond chat.
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| A demo using Deadron's Event Loop library.
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| Save debug messages and send them to a central server for later perusal.
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| Dump your map files straight into a .dmp for instant editing!
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| Let your players choose their class! Read over the code for an example!
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| Provides the base_StepTowards() function, which uses A* pathing to create intelligent paths no matter how complicated …
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| Shows how to create a unique calendar for your game world using Deadron's Calendar library.
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| Create unique calendars for your game world.
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| How to save characters with two lines of code! Uses the CharacterHandling library.
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