A simple library
A simple library
Create delayed and loop procedures out of any procudure. Can be halted or destroyed at anytime.
Customize your output scrollbars for a more professional interface.
A collection of procs used to make cutscenes in a game.
An update of Shadowdarke's PixelProjectiles
A method of handling those generic "Kill 'x' Enemies and Gain 'y' Cash" quests.
A small system to easily handle your in-game currency.
Smaller, easier, safer savefiles.
F_Handler is the ultimate tool to manage our games!
Short, simple, skin(interface) helpful tutorial!
Implementation of AES-128 encryption
Looking for high quality art resources? Use A2J2TIWARI's Icon Pack!
Contains 200,000+ words for quick and easy reference! A must for word games!
A short supplemental library to include field of view!
Page: 1 2 3
Helpful procs to get some simple but effective sound implementation!
A helpful set of procs for angular and positional data!
Page: 1 2
A simple to implement lib, that allows music to play between switching z levels.
F_Weather is efficient, simple and relatively easy to use!
A demo showing you how to achieve perfectly timed gliding for smoothest possible movement.
Page: 1 2
An on-screen chat box that is easy to add into your game.
Page: 1 2
Mathematics procs that BYOND doesn't include. Recommended for every project!
F_Minigames allows you to easily add a minigame inside your game with a few lines of code.
Server Manager is a tool developed to automatically update your game without having to bother in shutting down and …
Easily place paths on your map and have NPCs follow them.
Back when this library was originally released, Moussiffer suggested a feature to limit the line of sight to the area …
Easily import sprite sheets into BYOND .dmi icon files
Determine if two atoms have a clear line of sight between them
Quickly import sprite sheets into full movie icon_states using a simple markup
Command parser for MUDs
Server Tool is a small and configurable server control panel which will automatically bring your game back up when it …
There was a fix that was needed to function in stable v494 or later (due to changes that occurred and even a bug in …
A turn-based system manager. Add-ons contribute to the framework aspect.
Page: 1 2
This version has a lot of changes but there aren't any major additions. I added the info bar, which is shown across the …
Page: 1 2
Extract only the relevant bits of data from your project for your mappers
The biggest addition here is banking. There's a "banker" NPC in the sample game. Interacting with them calls your …
People seem to be very interested in this framework and I'd like to see it grow to become as useful of a resource as …
I added the ability to award medals and display an on-screen indication of the medal. You have to handle checking the …
Page: 1 2
Retrieve extra information about a DMI file--directions, delays, movement, ect--with this handy DLL
Create an easy clone!
An Encounter System like Pokemon and Final Fantasy
Quests This version adds the /Quest datum and the on-screen quest tracker. There are procs to manage the quest-related …
The biggest change in this version is the addition of saving and loading. Each player can have four characters* that …
Most of the changes in this update were to the sample game. I moved the enemy AI code from the sample game to the …
Page: 1 2
The big changes in version 4 are chat and conditions. The interface has been changed slightly to add a chat input and …
From the number of changes this looks like a big update but it's just a lot of reorganization and small changes. The …
A framework for developing action RPGs.
Page: 1 2 3 4 5 6
This is a small update that adds a couple of minor things. First, it adds two more parameters to the left() and right() …
Helpful procs for creating autojoining turfs and objects.
I remade Fauxdrop from scratch. It now uses datums for tracking. The programming still probably sucks though, so I …
Page: 1 2 3 4 5 ... 21 22 23