Subject
Author
The big changes in version 4 are chat and conditions. The interface has been changed slightly to add a chat input and …
From the number of changes this looks like a big update but it's just a lot of reorganization and small changes. The …
A framework for developing action RPGs.
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This is a small update that adds a couple of minor things. First, it adds two more parameters to the left() and right() …
Helpful procs for creating autojoining turfs and objects.
I remade Fauxdrop from scratch. It now uses datums for tracking. The programming still probably sucks though, so I …
A small framework for a simple RPG. Newbies can learn from it.
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I'd like to make a set of challenges that DM developers can use to test their ability and knowledge of different …
I just posted an update that adds support for maptext. Previously you could attach text to a screen object by calling …
A "library" for those who don't understand maptext or it's usefulness.
This update includes screen management and right and left modifier key macros.
I updated the Overlays library to include a demo that's similar to the Stat Bar Overlays library. That library is …
I just posted an update that contains mostly performance tweaks. It's hard to say exactly how much it has improved …
I fixed a few bugs and added some more demos. Each new demo shows more uses for the IconProcessor object. There was a …
Just a small update. I changed how the server information is parsed and I added the world.GetFans() proc. If you pass …
The features provided by this library are almost all represented by individual libraries …
An easy way to generate and process icons.
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Version 2 (posted 03-14-2012) Fixed a bug with the split() proc. Changed how the replace proc works to increase its …
The text library includes some basic text procs. Multiple libraries have needed some of these procs so being able to …
I posted an update to the Interface library. The library now uses the Text library. There were some text procs that I …
Some handy text procs.
A bignum library that can handle decimals and negative numbers
This library introduce a few variable that allow you to create a game with edges that work like edges should, not like …
A very small library with no useful features, such as getting a list of fans from the hub; and retrieving your hub ID.
This is a very minor update. It makes the library work together with the Region library. I had to modify the library …
I just posted another update which adds some features that can be used to make regions more dynamic and a demo which …
I created a simple playable demo using the Pixel Movement library. The library supports BYOND's isometric and …
The previous update made it possible to do things like this: client keys = list("a", "b", "c") And the library would …
I just added some new features to the library. Suppose you place regions on the map like this: (the region is the red …
How to make custom scrollbars in DM
Procedural map generation framework.
Simple example showing how to create your own title bars
Abstract maze creation, management and path-finding.
An example of a basic 4.0 interface
Split and merge planes of integer dimensions.
I posted an update earlier today. The big changes are: The library now uses the Keyboard library for input. Many vars …
Cloning maps with SwapMaps made easy
Non-rectangular interface with rounded corners
Automatically generates edge icons for turfs and places them on the map.
I just posted an overdue update. I used to update the library once or twice a month but it's been just over two months …
An easy way to create tiles that warp mobs to another location.
An easier way to manage BYOND's hub-based features.
Abstract mazes identifying forks, dead ends, etc.
Final release! Recomend you to redownload.
Just a library on panes,winshow and winset
An easy way to create speech bubbles on the map.
Ever wanted NPCs to wander around like zombies?
An easy way to manage and manipulate overlays.
Simple Attack Demo
Text argument parsing.
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