Subject
Author
Command parser for MUDs
Server Tool is a small and configurable server control panel which will automatically bring your game back up when it …
There was a fix that was needed to function in stable v494 or later (due to changes that occurred and even a bug in …
A turn-based system manager. Add-ons contribute to the framework aspect.
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This version has a lot of changes but there aren't any major additions. I added the info bar, which is shown across the …
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Extract only the relevant bits of data from your project for your mappers
The biggest addition here is banking. There's a "banker" NPC in the sample game. Interacting with them calls your …
People seem to be very interested in this framework and I'd like to see it grow to become as useful of a resource as …
I added the ability to award medals and display an on-screen indication of the medal. You have to handle checking the …
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Retrieve extra information about a DMI file--directions, delays, movement, ect--with this handy DLL
Create an easy clone!
An Encounter System like Pokemon and Final Fantasy
Quests This version adds the /Quest datum and the on-screen quest tracker. There are procs to manage the quest-related …
The biggest change in this version is the addition of saving and loading. Each player can have four characters* that …
Most of the changes in this update were to the sample game. I moved the enemy AI code from the sample game to the …
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The big changes in version 4 are chat and conditions. The interface has been changed slightly to add a chat input and …
From the number of changes this looks like a big update but it's just a lot of reorganization and small changes. The …
A framework for developing action RPGs.
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This is a small update that adds a couple of minor things. First, it adds two more parameters to the left() and right() …
Helpful procs for creating autojoining turfs and objects.
I remade Fauxdrop from scratch. It now uses datums for tracking. The programming still probably sucks though, so I …
A small framework for a simple RPG. Newbies can learn from it.
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I'd like to make a set of challenges that DM developers can use to test their ability and knowledge of different …
I just posted an update that adds support for maptext. Previously you could attach text to a screen object by calling …
A "library" for those who don't understand maptext or it's usefulness.
This update includes screen management and right and left modifier key macros.
I updated the Overlays library to include a demo that's similar to the Stat Bar Overlays library. That library is …
I just posted an update that contains mostly performance tweaks. It's hard to say exactly how much it has improved …
I fixed a few bugs and added some more demos. Each new demo shows more uses for the IconProcessor object. There was a …
Just a small update. I changed how the server information is parsed and I added the world.GetFans() proc. If you pass …
The features provided by this library are almost all represented by individual libraries …
An easy way to generate and process icons.
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Version 2 (posted 03-14-2012) Fixed a bug with the split() proc. Changed how the replace proc works to increase its …
The text library includes some basic text procs. Multiple libraries have needed some of these procs so being able to …
I posted an update to the Interface library. The library now uses the Text library. There were some text procs that I …
Some handy text procs.
A bignum library that can handle decimals and negative numbers
This library introduce a few variable that allow you to create a game with edges that work like edges should, not like …
A very small library with no useful features, such as getting a list of fans from the hub; and retrieving your hub ID.
This is a very minor update. It makes the library work together with the Region library. I had to modify the library …
I just posted another update which adds some features that can be used to make regions more dynamic and a demo which …
I created a simple playable demo using the Pixel Movement library. The library supports BYOND's isometric and …
The previous update made it possible to do things like this: client keys = list("a", "b", "c") And the library would …
I just added some new features to the library. Suppose you place regions on the map like this: (the region is the red …
How to make custom scrollbars in DM
Procedural map generation framework.
Simple example showing how to create your own title bars
Abstract maze creation, management and path-finding.
An example of a basic 4.0 interface
Split and merge planes of integer dimensions.
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