Subject
Author
A simple to implement lib, that allows music to play between switching z levels.
F_Weather is efficient, simple and relatively easy to use!
A demo showing you how to achieve perfectly timed gliding for smoothest possible movement.
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An on-screen chat box that is easy to add into your game.
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Mathematics procs that BYOND doesn't include. Recommended for every project!
F_Minigames allows you to easily add a minigame inside your game with a few lines of code.
Server Manager is a tool developed to automatically update your game without having to bother in shutting down and …
Easily place paths on your map and have NPCs follow them.
Back when this library was originally released, Moussiffer suggested a feature to limit the line of sight to the area …
Easily import sprite sheets into BYOND .dmi icon files
Determine if two atoms have a clear line of sight between them
Quickly import sprite sheets into full movie icon_states using a simple markup
Command parser for MUDs
Server Tool is a small and configurable server control panel which will automatically bring your game back up when it …
There was a fix that was needed to function in stable v494 or later (due to changes that occurred and even a bug in …
A turn-based system manager. Add-ons contribute to the framework aspect.
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This version has a lot of changes but there aren't any major additions. I added the info bar, which is shown across the …
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Extract only the relevant bits of data from your project for your mappers
The biggest addition here is banking. There's a "banker" NPC in the sample game. Interacting with them calls your …
People seem to be very interested in this framework and I'd like to see it grow to become as useful of a resource as …
I added the ability to award medals and display an on-screen indication of the medal. You have to handle checking the …
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Retrieve extra information about a DMI file--directions, delays, movement, ect--with this handy DLL
Create an easy clone!
An Encounter System like Pokemon and Final Fantasy
Quests This version adds the /Quest datum and the on-screen quest tracker. There are procs to manage the quest-related …
The biggest change in this version is the addition of saving and loading. Each player can have four characters* that …
Most of the changes in this update were to the sample game. I moved the enemy AI code from the sample game to the …
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The big changes in version 4 are chat and conditions. The interface has been changed slightly to add a chat input and …
From the number of changes this looks like a big update but it's just a lot of reorganization and small changes. The …
A framework for developing action RPGs.
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This is a small update that adds a couple of minor things. First, it adds two more parameters to the left() and right() …
Helpful procs for creating autojoining turfs and objects.
I remade Fauxdrop from scratch. It now uses datums for tracking. The programming still probably sucks though, so I …
A small framework for a simple RPG. Newbies can learn from it.
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I'd like to make a set of challenges that DM developers can use to test their ability and knowledge of different …
I just posted an update that adds support for maptext. Previously you could attach text to a screen object by calling …
A "library" for those who don't understand maptext or it's usefulness.
This update includes screen management and right and left modifier key macros.
I updated the Overlays library to include a demo that's similar to the Stat Bar Overlays library. That library is …
I just posted an update that contains mostly performance tweaks. It's hard to say exactly how much it has improved …
I fixed a few bugs and added some more demos. Each new demo shows more uses for the IconProcessor object. There was a …
Just a small update. I changed how the server information is parsed and I added the world.GetFans() proc. If you pass …
The features provided by this library are almost all represented by individual libraries …
An easy way to generate and process icons.
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Version 2 (posted 03-14-2012) Fixed a bug with the split() proc. Changed how the replace proc works to increase its …
The text library includes some basic text procs. Multiple libraries have needed some of these procs so being able to …
I posted an update to the Interface library. The library now uses the Text library. There were some text procs that I …
Some handy text procs.
A bignum library that can handle decimals and negative numbers
This library introduce a few variable that allow you to create a game with edges that work like edges should, not like …
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