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ID:920994
Aug 9 2012, 12:00 am
Quickly import sprite sheets into full movie icon_states using a simple markup
10 fans
· Created Aug 9 2012
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#1 Aug 11 2012, 3:52 pm
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Thing looks incredibly promising. It will be VERY useful for my games. Thank you sir.
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#3 Aug 11 2012, 6:26 pm
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Bravo! A much needed alternative to RPG2DMI by Falacy (Not saying his is bad)
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Thanks :)
You know, I thought he had one, but I couldn't find it when I originally went looking for it. Now I see it. It look like our tools are pretty complimentary: mine for those who are comfortable working with text, and his for those who prefer a GUI. I considered a GUI approach myself, but decided text would be faster for my needs. It's especially handy when you use a tool like Notepad++ with rectangular selections and regex. | |
#5 Aug 13 2012, 10:04 am
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This is kind of a stretch, but would it be possible to also have an option to load single files in sequence into an icon or icon state?
What I mean is when sprites are rendered as single frames in separate files, with the same file name and an incrementing number at the end of it. I have a couple different effects programs and one does it this way while the other does it as separate files. This would be handy for me, and others I would imagine. Not sure how feasible it is though. | |
That should be feasible. I'll have to think about how I want it to work... whether it should be specified in the script or just run from a different verb.
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#7 Aug 14 2012, 4:50 pm
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Perhaps a quick alert before the file choice? To choose "Load Sprite Sheet" or "Load Files in Sequence". Something along those lines perhaps.
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