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Here is a nice and handy list of freely available tools for each area of development and advertisement. This list …
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A list of BYOND's limitations as of 504.1234 (Stable) not listed in the DM reference.
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A ginormous wall of text explaining how to survive after the BYONDpocalypse.
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The Red Book I'm sure some of you have seen or heard of the Red Book before. It's essentially just a list of …
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Free code snippets made by the community to help DM do more for you.
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Note: This opening post is just a copy and paste from the dead BYOND Bwicki; information has been recovered via the …
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This BYONDscape Classic declares: "Runtime errors are the bane of programmers the world over". Read on if you want some …
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Plenty of global variables were harmed in the making of this thread. To our delight.
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This is how BYOND's input handling works by default: /client/Mouse[Action]() is called, which calls …
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Byond Software, LLC, INC, CO, is not liable for any hellstone and/or brimfire that results from using this incantation.
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http://files.byondhome.com/ Ter13/Exodus_src.zip This file will demonstrate the problem with repeating macros. Press …
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If you're using a lighting plane with BLEND_MULTIPLY, you'll want to use a backdrop. Any part of the plane not covered …
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Hello everyone. I wanted to listen for KeyDown and KeyUp events, and although it was possible to use a library, I found …
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It's pretty well-known that division is a slower operation than multiplication, and so a lot of times it's good to do …
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I will start this with the disclaimer that I have not written a byond tutorial before, and I have no clue what the …
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Welcome again to another provocatively titled Snippet Sunday. Today we're going to be talking about a problem that's …
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FastDMM is an alternative map editor for BYOND that is designed to be more flexible. - Very specific display filters! …
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Pretty simple conversion of Ticks or Seconds into a list of Days, Hours, Minutes and Seconds (and Ticks). Can be useful …
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Alright, most of you have read that I've sort of been working in Ue4 recently. I've got a lot of stuff on my plate, …
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A fun little quirk of DM I just discovered. Did you know that arguments can have expressions in their default values? …
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My mental stupidity and why you shouldn't do things the way I do them.
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Something really neat I discovered a few months ago that's somewhat documented, but poorly understood is the "/" path …
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i had an issue where i had blck screen with no icons or map ect. but the games ran. if u press f1 u get details about …
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BYOND gets a bad rap for being a jittery, jumpy mess in tile mode. This isn't the case. Just a few lines of code can …
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var/regex/comma_expression = new("(\\d)(?=(\\d{3})+$)","g") // hidden init proc, I know I know. #define commafy(x) …
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Buckle up, kids; you're about to learn something.
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Understanding the world startup and login process is essential to any project that wants to make efficient use of DM …
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Stats and More Stats
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http://files.byondhome.com/ Ter13/DragonWarrior_src.zip It's not 100% completed, but the basic structure is all there …
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Ever needed to unpack tons of DMI files into seperate images, or gifs? But gave up because the interface itself was so …
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Learn how the sausage is made.
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No dlls, just MATH (No maths were harmed in the making of this post)
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Last installment we covered operators. If you are anything like the target audience of this software platform, you …
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Ever need to do something before the world initializes? Here's a simple pattern to do it: var/pre_init/pre_init = new() …
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Welcome back again folks for another rambling post about how not to use DM. That being said, this is one I'm actually …
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I just got done fixing Epoch so that the loading times were 30 seconds on my powerhouse of a machine when I started and …
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This is a set of functions I had to write today after discovering that my map had been built completely wrong based on …
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I didn't know about this feature until today. Holy crap. http://www.byond.com/forum/ ?post=117967 Color me impressed.
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The second installment of the highly anticipated Webclient Tutorial. Join Doohl in his quest for digital booty and …
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Functions outputting functions outputting pretty curves.
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It's not Sunday anymore, but I wrote most of this on Sunday before falling asleep after a lovely pulled pork shoulder …
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This is the HUD system that I used to create Elora 2 I'm releasing it as an example/snippet. ofc it can be improved in …
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Hello fellow members! I see many games today and they lack a major flaw in most of them. Is it Pixel Art? Not really …
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The mathematics behind autojoining tiles are somewhat of a passion of mine, which is why I wrote a seminal article on …
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Loops in loops in loops.
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/* The elements of a cooldown are simple. You do not want a certain action to be completed within a certain time …
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This is going to be a big "stop it now" post. Object oriented heirarchy is not a database. Polymorphic design dictates …
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I like when strings look pretty. I especially like it when strings detailing amounts of items can discern whether or …
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How matrices are interpolated
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A modified version of mine, allowing the addition of multiple loops going on at once. In world/New() use …
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Since some of you seem to need an introduction or refresher to probability.
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I hear you guys repeating this mantra over and over again: "BYOND's map editor is trash.". And while it could stand for …
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I required a proc that did exactly this, but with more flexibility and simplicity than existing resources (namely …
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I've been struggling to get this one working for the last few hours, but I finally figured out what was going wrong …
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Contents Mouse Aiming - Static Camera - Player-Centric Camera Relevant Vector Math Mouse Movement Vector Changelog6 …
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