| Note: This opening post is just a copy and paste from the dead BYOND Bwicki; information has been recovered via the …
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| This BYONDscape Classic declares: "Runtime errors are the bane of programmers the world over". Read on if you want some …
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| In hopes of trying to bring some unity, attract some new pixel artists & programmers, and help with establishing …
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| The Red Book I'm sure some of you have seen or heard of the Red Book before. It's essentially just a list of …
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| I found this article and thought I'd share it here, since BYOND is purely 2D …
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| Wrote this code to handle doors in your game. Tested and it works good. Basically the only trick with it is that the …
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| A series of videos covering the DM Guide!
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| An article on how to speed up Forum_Account's Dynamic Lighting library.
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| Do you often find yourself saying this very thing," I want to make a game-- but I don't know where to begin." "I don't …
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| Okay guys, So I am trying to help newbies but this contradicts to the fact that I freelance as well, lol. Anyways, I am …
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| How to clearly display large numbers in your games.
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| The 9th Tutorial in the Series. This one covers how to create interfaces and keyboard control macros.
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| Just a simple question. What tutorials do people actually want? There's lots of tutorials here but it's really guessing …
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| I'm probably putting this in the wrong forum, but I wasn't sure which forum to stick it in. I'm an ancient developer …
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| Hello! As a programmer, I often find my self feeling foolish that I don't understand, really, the concept of a source …
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| I keep forgetting about the new blog blurb (blorb?) feature. Here's Zilal's acclaimed Beginner Tutorial!
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| A small snippet that allows a players "Reputation" to affect the value of items.
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| Want to learn how to make your game look polished? How about some easy image scrollbars?
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| Learn how to get started using BYOND's new isometric feature.
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| Using hooks to make your life easier, make expanding your game faster, and cut out your unnecessary processing of …
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| The 7th Tutorial in the Series. This one covers how to create a basic attack verb, and how to process the damage.
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| I've used this for a while, and it seems that people share code quite freely anyway so to my knowledge it's already …
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| Rising Souls, a game that started in 2003. Due to unable to get a membership, I am posting a external link to the …
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| Hey everyone. I took a look around with search and didn't immediately spot anything for this, so I tried to come up …
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| Converting/Translating and learning from python game sources to DM ______________________________ ____________________ …
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| "Students of the Ichi school Way of strategy should train from the start with the sword and long sword in either hand …
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| Previous: Part 1: Getting to know savefiles Okay, I know I ranted and raved about how people save their files wrong …
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| I sat down to help someone with their saving system earlier today, and found out that people still don't fully …
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| Now that we have some stats, and can (sort of) level up, we need to save our character! If you haven't already read …
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| A BYONDscape Classic! You've already read past the word "math" in the title and you're still reading, so why not take …
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| Six sides of awesome with ease.
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| These are just some of the procedures that I've had for a while now, having no practical use for them. Nonetheless, I …
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| Part one of the series that explains how to use BYOND skins
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| I made this for a friend, I wanted to keep it simple so I made it using this method. Anyone can use it, if you so …
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| After a really long time of messing with this code off and on, I've come to what I think is the fastest possible …
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| Sometimes it pays to have enemies block the player but it's not always good to let other people block the player. To …
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| Thought I'd just share this snippit that adds a "players online" list to your stat panel. It's just a really basic …
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| I don't expect anyone to use this, I made this a while ago in a request from Kidpaddle45 and felt like sharing it for …
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| Just trying to help someone {;
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| Now that BYOND is migrating towards custom interfaces and in-map gui's, I have a neat little trick that will help speed …
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| Free stuff! Come get your free stuff here!
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| For those who use vim, or are interested in learning how to use it, I quickly made a syntax highlighting plugin. You …
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| A lot of sources I see bridge 2 different places by making 2 different areas for each place. This method is a pain in …
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| Sometimes you wanna access a turf that isn't necessarily by the thing you want to interact with. Sometimes it's a few …
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| Because get_step() doesn't work with pixel movement.
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| As I've been messing about with text-mode in BYOND, I discovered that not all of the oldschool ascii characters are …
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| Welcome to part one of the decent game design series. This series expects you to have a basic knowledge of the BYOND …
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| There's not much point in making an online game if the players can't interact with each other. This tutorial will show …
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| How to implement map based player spawn locations. The easy and simpler way to do player spawning.
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| A cool little template for writing file managers.
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| A BYONDscape Classic! This one was tricky to convert (through no fault of Kunark's), so if you spot problems, just let …
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