Subject
Replies
Started By
Last Reply
 
Here is a nice and handy list of freely available tools for each area of development and advertisement. This list …
Page: 1 2
27
 
A list of BYOND's limitations as of 504.1234 (Stable) not listed in the DM reference.
17
 
A ginormous wall of text explaining how to survive after the BYONDpocalypse.
Page: 1 2
35
 
The Red Book I'm sure some of you have seen or heard of the Red Book before. It's essentially just a list of …
11
 
Free code snippets made by the community to help DM do more for you.
0
 
Note: This opening post is just a copy and paste from the dead BYOND Bwicki; information has been recovered via the …
5
 
This BYONDscape Classic declares: "Runtime errors are the bane of programmers the world over". Read on if you want some …
3
 
No dlls, just MATH (No maths were harmed in the making of this post)
1
 
Last installment we covered operators. If you are anything like the target audience of this software platform, you …
Page: 1 2
29
 
Ever need to do something before the world initializes? Here's a simple pattern to do it: var/pre_init/pre_init = new() …
2
 
Welcome back again folks for another rambling post about how not to use DM. That being said, this is one I'm actually …
Page: 1 2
20
 
Ever needed to unpack tons of DMI files into seperate images, or gifs? But gave up because the interface itself was so …
6
 
I just got done fixing Epoch so that the loading times were 30 seconds on my powerhouse of a machine when I started and …
9
 
Welcome again to another provocatively titled Snippet Sunday. Today we're going to be talking about a problem that's …
17
 
This is a set of functions I had to write today after discovering that my map had been built completely wrong based on …
2
 
I didn't know about this feature until today. Holy crap. http://www.byond.com/forum/ ?post=117967 Color me impressed.
0
 
The second installment of the highly anticipated Webclient Tutorial. Join Doohl in his quest for digital booty and …
19
 
Functions outputting functions outputting pretty curves.
2
 
It's not Sunday anymore, but I wrote most of this on Sunday before falling asleep after a lovely pulled pork shoulder …
17
 
This is the HUD system that I used to create Elora 2 I'm releasing it as an example/snippet. ofc it can be improved in …
2
11
 
Hello fellow members! I see many games today and they lack a major flaw in most of them. Is it Pixel Art? Not really …
Page: 1 2
32
 
Learn how the sausage is made.
7
 
The mathematics behind autojoining tiles are somewhat of a passion of mine, which is why I wrote a seminal article on …
2
 
BYOND gets a bad rap for being a jittery, jumpy mess in tile mode. This isn't the case. Just a few lines of code can …
Page: 1 2
27
 
Loops in loops in loops.
3
 
/* The elements of a cooldown are simple. You do not want a certain action to be completed within a certain time …
0
 
Understanding the world startup and login process is essential to any project that wants to make efficient use of DM …
4
 
This is going to be a big "stop it now" post. Object oriented heirarchy is not a database. Polymorphic design dictates …
Page: 1 2 3 4
62
 
I like when strings look pretty. I especially like it when strings detailing amounts of items can discern whether or …
12
 
How matrices are interpolated
5
 
Buckle up, kids; you're about to learn something.
Page: 1 2
28
 
A modified version of mine, allowing the addition of multiple loops going on at once. In world/New() use …
8
 
Since some of you seem to need an introduction or refresher to probability.
10
 
I hear you guys repeating this mantra over and over again: "BYOND's map editor is trash.". And while it could stand for …
Page: 1 2 3
45
 
I required a proc that did exactly this, but with more flexibility and simplicity than existing resources (namely …
2
 
I've been struggling to get this one working for the last few hours, but I finally figured out what was going wrong …
5
 
Contents Mouse Aiming - Static Camera - Player-Centric Camera Relevant Vector Math Mouse Movement Vector Changelog6 …
Page: 1 2
22
 
I haven't used BYOND in a very long time, but when I did I remember most in-game chats handled long text messages by …
11
 
I was in the middle of working on a combat system when I needed maptext to better demonstrate the transition between …
17
 
I've been seeing some obvious mistakes people have been making in the developer help section. Since I had some free …
3
 
I goof around with stacks and bring byond to its knees.
2
 
Just doing something a little different.
Page: 1 2 3 4
69
 
If you want a cool hp bar or a stamina bar or w/e but hate how you have to go out of the way to do so I created a …
11
 
Learn about the previously undocumented backbone of atoms and images.
10
 
I just discovered this website, but holy crap it's AMAZING. http://www.pentacom.jp/ pentacom/bitfontmaker2 EVERYONE …
6
 
This thread is intended for documenting the emerging DM StdLib standard features. If you make changes to StdLib, please …
9
 
When you have objects that change shape based on what is around them. (walls, cables, etc)
Page: 1 2
20
 
Library URL: Download cryptoBYOND Available Functions: SHA1(); SHA224(); SHA256(); SHA384(); SHA512(); How to use: …
Page: 1 2
30
 
Designed to be virtually plug and play.
Page: 1 2
34
 
It slices and dices.
2
 
This was an attempt to replace Forum_Account's keyboardlib, which I hate with a burning passion. I haven't taken the …
7
 
Ever since I was too young to legally sign up for my own accounts on sites like BYOND, I was addicted. I started off …
17
 
I'm not much of a programmer, but here it is anyways!
6
 
I've decided to alter a "plugin" I've made for BYOND and altered some things to work more like an API. Here is a …
9
 
Welcome back yet again to another installment of Snippet Sundays. I'm still in a find mood, so you guys are getting a …
3
 
I was looking for a list of the hex values for the db32 (Dawnbringer 32 color) palette, and had to make them into a …
4
Page: 1 2 3 ...