| Interested in creating music and sounds effects for your game, but you have no experience? Read on!
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| Gold Wave Editor Pro is an ideal solution for audio editing and mastering. The program contains everything you need to …
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| "This sound editing software is a full featured professional audio editor for Windows, Mac OS X or Pocket PC. It lets …
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| If you know what to expect when saving, you'll avoid nasty surprises!
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| //Title: Palindromic Check //Contributed By: Haywire //Inspired By: Project Euler, Problem 4. /* This is a simple …
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| "I think artists have an obnoxious urge to make meaningful contributions. (Meaningful, as in, used somewhere where …
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| Find out how to modify your game to get the most out of BYOND's new medals and scores.
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| If you use a lot of graphics on your browser-based interfaces, you'll appreciate this method. Instead of calling …
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| During this week's DevTalk article, Stephen will be discussing why a game might handle saving and loading of characters …
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| Part two of the series that explains how to use BYOND skins
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| Stop being frustrated, get rid of the grief, and stop doing things the hard way! Learn Photoshop. The most advanced …
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| In this week's DevTalk, Lummox JR shows how to make NPCs and other AI-driven creatures react to their environment.
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| In this weeks DevTalk, Tiberath explains the use of a game framework.
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| In this weeks DevTalk, Alathon begins the first of a series of writeups on games split across multiple …
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| //Title: Logical operations //Contributed By: Popisfizzy /* These are preprocessor definitions of fourteen different, …
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| Here's a goofy lil' tutorial on how I make sets of tiles (in this case walls) or turfs for a map:
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| Dream Seeker is sabotaging your game, but you can fight back!
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| //Title: Random Code Generator (Alphanumeric) //Contributed by: Haywire /* Basic use of BYOND's copytext() function in …
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| //Title: Bumped //Credit to: Popisfizzy /* Just a simple Bumped() proc. This will be called when an /atom is bumped …
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| //Title: Movement-locking system. //Credit to: Popisfizzy /* I've found that this system has come up several times on …
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| //Title: Invert RGB //Dependency of: Any hex2dec function. You can find one // by me here: …
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| //Title: Ordinal Numbering //Credit to: Admin at PHPSnips.com //Modified by: [email protected] (ported to DM) …
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| A short discussion of pinging clients in BYOND.
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| A BYONDscape Classic! No doubt to many of our well-informed, up-to-date readers, the first image that comes to mind …
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| It's like ZBT, but with a strategy/board game twist!
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| Did I say link roundup? I meant CATEGORIZED link roundup! Hooray!
If I've left out any good (or at least …
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| Make your own dynamic BYOND signatures on YOUR server.
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| /* Title: Trim Whitespace Credit to: CaptFalcon33035 Contributed by: CaptFalcon33035 This little snippet can be used …
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| A plot to make you think about plots!
This will be of most interest to creators of RPGs and adventures. Puzzle games, …
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| /* Title: Geography Credit to: Deadron Modified by: CaptFalcon33035 Contributed by: CaptFalcon33035 Based from: …
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| Some recent BYOND Member posts of interest to designers, programmers, or artists. Now with almost 100% fewer editorial …
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| //Title: List Permutations //Credit to: Kuraudo //Contributed by: Kuraudo /* The permutations() proc takes a list of …
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| This is one for the older BYONDers (i.e., those of us who have jobs). It's now fifteen years old; I probably first read …
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| So you know something about computers. And you have a friend who knows you know something about computers, and wants …
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| /* Title: Base Conversion Credit to: William George Horner (Horner's Algorithm) Contributed by: CaptFalcon33035 …
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| Some of the best mostly-development-related BYOND Members posts of late. If I missed anything good, post it in the …
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| Use BYOND's 3D sound capabilities to make your game immersive.
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| An article on using probabilities to make sure the computer player has an advantage.
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| The Man in the Icon Mask: The Ol' Switcherooby GughunterPart OneI'm not a trained artist. But I am a guy who knows what …
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| /* Title: Editing Color Values Credit to: CaptFalcon33035 Contributed by: CaptFalcon33035 Special thanks to: Valen45, …
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| Coming soon: links from outside BYOND! But today: links from inside BYOND!
Final Fantasy 3 (NES). The verdict: Meh
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| One-liner snippets from my tiny texthandling library. proc replacetext(t,t2,t3)return …
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| A BYONDscape Classic! And it's by me! I should perhaps mention that when I wrote this article, I had a really, really …
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| Math=Memorizing Formulas?
http://www.byond.com/members/ Kakashi24142?command=view_post& post=45895
Select …
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Along The Tech Tree: Dual site?
[a poll, plus the usual great assortment of links]
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| Ever wanted complete control over how things move in your world? This article is an introduction into "pixel movement", …
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| //Title: Get Closest Objects //Credit to: DivineOpeanut //Contributed by: DivineOpeanut /* A simple but flexible proc …
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| A BYONDscape Classic! Nadrew takes another look at DMCGI for all of you who aspire to be the web host with the web most.
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| A set of library functions for manipulating text.
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| Directly copied from my latest blog post: Here is a rarely known secret (well, maybe not much of a secret) involving …
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