| A BYONDscape Classic! Some software developers argue that "there is no silver bullet," but that's no excuse for you not …
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| A BYONDscape Classic! Tiko offers a few suggestions about how to make a game that people won't flee in horror (or, if …
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| //Title: Customizeable Caesar Cipher //Credit to: DivineO'peanut //Contributed by: DivineO'peanut //Special thanks to: …
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| Here are just a few of the features of this great program:
1) It's free!
2) In addition to freeform sound-building, it …
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| A BYONDscape Classic! Did you know 84 percent of BYOND gamers will abandon a game in the first two minutes if it …
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| We're back from Christmas break with a BYONDscape Classic! Take a look into DarkView's approach to planning out a game.
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| This article anticipates your first objection! "Rectangles don't inherit from square; a square is a special type of …
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| NEW! PantsQuest II is a short demonstration of one way to include "cut scenes" in BYOND games.
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| A BYONDscape Classic! An excerpt to pique your interest: "....I have chosen an esoteric theme to show how it is …
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| NEW! What's big and purple and rules the waves? Grape Britain, of course. But how can you keep it from wandering off …
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| A BYONDscape "Classic"! I probably shouldn't use those sneer quotes, because the Memory Shed is, in fact, a technique I …
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| A BYONDscape "Classic"! Possible inspiration for a game of your own, with a bonus: Commodore 64 BASIC source code! …
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| A BYONDscape Classic! What's with all those pound signs you see in some people's code? Once you know, you might want to …
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| NEW! Learn about how, and why, you might want to tinker with BYOND's path tree. Includes a source code demo that's also …
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| NEW: The whole three-part series is complete! Each part contains links to the other two, so if you missed an …
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| A BYONDscape Classic! Learn the wonders of inheritance and overriding in this concise introduction.
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| NEW! A brief, entertaining six-level game with source code. Plus there's a comparably brief "post-mortem" article right …
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| A BYONDscape Classic! BYOND offers plenty of multiplayer games and solo games... but what about all the unclaimed …
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| A BYONDscape classic! I'm going to re-post this because, although BYOND is four years older now, this is still a handy …
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| NEW! Shadowdarke revisits the BigAtom library. You've seen the complex features; now check out the simple ones!
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| Ever wonder how some games like Tanks or Scream of the Stickster can get such nice-looking wall segments? Here's the …
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| When a user isn't the usr, the usr the user used uses up the user's patience fixing the usr. Don't let this happen to …
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| A BYONDscape Classic!
Keyboard Macros
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| A BYONDscape Classic!
Screen objects
In the recent advances in the BYOND programming system, there has been a slew …
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| //Title: Bug Reporting //Credit to: DivineO'peanut //Contributed by: DivineO'peanut /* This is a set of commands that …
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| //Title: Is Text In Order //Credit to: DivineO'peanut //Contributed by: YDivineO'peanut /* Returns TRUE if the …
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| I thought we might do something a little different today, and check out some of what BYOND offers in a specific …
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| A BYONDscape Classic! I'm posting this not because it's a particularly brilliant or well-written review, but because …
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| A BYONDscape Classic!
Ever heard of Klaus Teuber?
He's one of the most famous game designers on the planet …
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| A BYONDscape Classic! Enjoy! And don't forget, the Game in a Day contest starts in just a few hours... more info here: …
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| A BYONDscape Classic!
Picking icon states at runtime
Some of you may have wondered: "How do I pick a random state …
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| Or something official sounding like that. It's part one of a maybe three part toot on color, light, and shading. I hope …
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| BYOND's ability to show a mini-browser and use links in text gives you a lot of options for improving your game's …
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| //Title: Rudimentary Encumbrance //Credit to: Jtgibson //Contributed by: Jtgibson /* This is just a very basic …
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| //Title: Random Floating Point Numbers with Tendency //Credit to: Jtgibson //Contributed by: Jtgibson //This random …
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| by Zilal
Deconstruction 1: Checkers
In the last chapter, to get you programming quickly, we created a game and …
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| by Zilal
IX. More tips
X. Testing with shortcuts
XI. Elements of checkers
XII. Adapt this game!
XIII. Polishing
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| // Title: get_steps // Credit to: CaptFalcon33035 and his stupidity // Contributed by: CaptFalcon33035 /* The story …
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| Another BYONDscape Classic!
by Zilal
Welcome back. Today I'll show you one way to represent numbers in the map …
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| UPDATED 2007-1121: The whole three-part series is complete! Each part contains links to the other two.
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| /* Title: Bit Swapping Contributed by: Khalamari data is your number you want to use it on bit a is the starting bit …
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| UPDATED 2007-1121: The whole three-part series is complete! Each part contains links to the other two.
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| A BYONDscape Classic! This one comes from Deadron, and it's all about why you should be using libraries in your games …
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| I know I've posted a link to this classic article somewhere before, but it's probably high time to do it again:
…
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| //Title: Easy Grids //Credit to: Android Data //Contributed by: Android Data /* This snippet will allow you to easily …
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| Foomer sends this link to a thorough analysis of a pretty popular game:
The puzzle structure of Ocarina of Time
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| This is a function to make PHP communicate with DM, courtesy of Mobius Evalon and Crispy!
function …
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| A BYONDscape Classic! There are lots of good ideas in here, so take notes.
BYOND Can Do It Better
by Lummox JR
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| It might be a bit over-generous to call this one a BYONDscape Classic, but what the heck... here it is anyway!
Ask …
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| A BYONDscape Classic! Stay tuned to Dream Makers for some nifty new content later this week!
Basic Debugging Tips
by …
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