Subject
Replies
Started By
Last Reply
 
Clearing up some misconceptions and misues of the screen object system BYOND gives you.
11
 
I see a lot of talk about edge sliding solutions around the forums, but not a lot of actual code to back them up. I've …
0
 
A tutorial on Datums that I was inspired to write. If you are new to Datums, then this will help you get started!
3
 
Place map object -> use Shift + north/south/east/west -> after everything's nudged, convert the map to a .dm file and …
1
 
Thought I'd share this since it took a bit of time
5
 
Create your own hotkeys with using grid and it`s simple to use …
0
 
I decided to stop working on that game and give people chanse to create their own character creation! Hope someone will …
7
 
A good idea for rpg games :) http://www.megafileupload.com/ en/file/465364/ Phase-Atom-rar.html /* …
10
 
This one's going to be a short one, we all know that libraries like S_Damage and F_Damage have been around for quite a …
10
 
After a really long time of messing with this code off and on, I've come to what I think is the fastest possible …
3
 
When fiddling around with some old projects that would heavily benefit from some v500 features I noticed that when I …
0
 
Six sides of awesome with ease.
Page: 1 2
25
 
In this tutorial I will show you how you can expand on the types of attacks that players can use, and how to keep it …
8
 
Using hooks to make your life easier, make expanding your game faster, and cut out your unnecessary processing of …
11
 
I found some tutorials on Khan Academy that, although they're teaching JavaScript/Processing.js, still apply to us. The …
1
 
This Tutorial will explain how to create a new project in DM (Dream Maker) and go over several things that are needed …
Page: 1 2
30
 
Because rand() just won't cut it.
0
 
How do you find the middlepoint value between two set values? Why should I care? Math sucks!
0
 
How do you check if a number is within two numbers (including the bounds)? Most sensible people probably use this: n >= …
12
 
Easy! You just have to... // add the mouse-tracking events to /atom... atom // when the mouse enters an atom for the …
Page: 1 2
21
 
Event Listeners for Lazy People.
3
 
The purpose of this post is simple, to help you improve how your maps look. This is purely for visuals only, designing …
Page: 1 2
33
 
Find out how to publish hub entries, use byond:// URLs for all kinds of things, and create EXE files for distributing …
Page: 1 2 3 4
73
 
Keep your numbers within the given bounds. proc/clamp(n, low, high) return min(max(n, low), high) // or #define …
1
 
Basic Attack Proc () mob/proc Attack () // Name Of the action/Proc for ( var/mob/M in get_step (src,src.dir)) //for all …
13
 
Well I was too lazy to write and screencapture this tutorial, so I have recorded a video tutorial instead. Basically …
10
 
Fully commented great for new programmers who are just learning. Features; Interface example Programming examples fully …
6
 
/* Written By: FIREking */ //text2list //takes a text argument and converts it into a list //each line in the text …
Page: 1 2 3
55
 
Some credit goes to Ter13 here for helping discover some neater ways to get around inside DM This is useful for when …
1
 
If there is anything that I'm doing wrong or inefficiently, please let me know, and I'll update this. mob NPC // I …
11
 
Using this as a pastebin for the moment so I can go home from work and retrieve it. Unfortunately, and ironically, this …
3
 
My GIAW entry uses the Depth-first search algorithm for maze generation and the algorithm requires a way to get a list …
8
 
This'll create a 'Save Draft' and 'Load Draft' button after the 'Preview' button on the reply box. Not sure about thems …
5
 
I found this article and thought I'd share it here, since BYOND is purely 2D …
6
 
I sat down to help someone with their saving system earlier today, and found out that people still don't fully …
3
 
So I'm wrapping up optimizing Stranded's generation and discovered a nifty trick. Note: This is only useful and can …
7
 
Using git and github with byond development! Not really much more to say.
15
 
In hopes of trying to bring some unity, attract some new pixel artists & programmers, and help with establishing …
Page: 1 2 3 4 5
91
 
Just a handy little bit of code I came up with that displays the name of nearby mobs when they are close, and then …
16
 
Just wanted to plug my new library, the most efficient I've been able to make a fixed angle fixed velocity …
3
 
The 9th Tutorial in the Series. This one covers how to create interfaces and keyboard control macros.
Page: 1 2 3
51
 
Just a tiny little thing, figured I'd post it because why not. This is for when you want to move a certain amount of …
4
 
I just figured I'd post this because since the last time I was actually working on a project in DM (Which was a while …
5
 
Heya, I've been using notepad++ for coding with byond since forever, and thought that I should probably share what I've …
11
 
Because get_step() doesn't work with pixel movement.
Page: 1 2
27
 
I'm trying to create the fastest (most efficient) possible pixel projectile in DM Here's what I've got so far: #define …
Page: 1 2
38
 
Part four of the series that explains how to use BYOND skins
Page: 1 2 3
43
 
An article on how to speed up Forum_Account's Dynamic Lighting library.
Page: 1 2
26
 
Do you often find yourself saying this very thing," I want to make a game-- but I don't know where to begin." "I don't …
9
 
How to clearly display large numbers in your games.
7
Page: 1 2 3 4 ... 10 11 12