| A BYONDscape Classic! This one was tricky to convert (through no fault of Kunark's), so if you spot problems, just let …
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| Table User Interface Object
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| Find out how to publish hub entries, use byond:// URLs for all kinds of things, and create EXE files for distributing …
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| This Tutorial will explain how to create a new project in DM (Dream Maker) and go over several things that are needed …
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| The current iteration of the bounds_dist() may not be accurate enough. When something is 500 pixels south and 500 …
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| //Title: Cone of Effect //Credit to: Lummox JR //Contributed by: Jtgibson //Special thanks to: Foomer (for suggesting …
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| Well I was too lazy to write and screencapture this tutorial, so I have recorded a video tutorial instead. Basically …
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| Posting this here because it will hopefully help new developers. It explains it in the DM reference but its kind of …
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| Collaborate, collaborate, collaborate! A new library by Android Data.
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| I wanted to try my hand at creating a tutorial, so here's one about enemy AI. AI seems to be an aspect of games that is …
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| learn how to make a holding sensor.
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| A pixelated tribute to Bob Ross.
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| This tutorial will get us started on the creation of a simple leveling system by adding the variables and procedures …
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| Okay in this tutorial im going to teach you how to get your characters or mobs to look more alive …
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| Get Screen Resolution This function is for anyone wanting to get the resolution of their player's screen with one …
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| Ok so this gave me some trouble before so I decided to make this tutorial on how to get the screen resolution. I am …
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| Window & Window Object Resolution Functions Recently Dj Dovus posted a tutorial on how to get the player's resolution …
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| mob var ignoring = list()//A list variable is best for this mob verb Ignore(mob/M in world) if(M in usr.ignoring)// …
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| mob proc/Level() while(src.XP >= src.MXP) var/remainder = src.XP - src.MXP src You have leveled up to level …
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| This tutorial will cover a simple way to display players' stats to them in a stat panel. If you haven't already read …
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| The DM Reference is all I've ever needed to figure out what variables and functions BYOND has to offer (it's not much, …
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| Are you a new BYOND programmer trying to figure out where to start? Boy, do you have good timing! Kindly read this post.
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| Part three of the series that explains how to use BYOND skins
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| A pixelated tree tutorial!
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| A post about a tool that will automatically remove all references to resources which use file_dir and replace it with a …
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| The 8th Tutorial in the Series. This one covers how to create enemies and their murderous AI.
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| Part four of the series that explains how to use BYOND skins
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| A little snippet for separating like and unlike messages.
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| Some tips and examples about how to pass parameters to procs. You probably didn't think there was this much to it =)
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| I posted an update to the pixel movement demo. It's a simple game that uses the Pixel Movement library and a few …
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| Some tips about how you can design objects to make the map editor easier to use.
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| Some useful tips to help keep your code organized by simplifying if statements.
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| A demo/library/whatever of a small program used to make up random words.
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| Many might not realize just how easy it is to extend the sidescroller library. I had this problem when I started, too, …
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| I can't post on the dir2text() thread, so I'll post here: The proc shown in that thread should detect errors and only …
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| Apparently, the unacceptable practice of using parent_type to organize code has been spreading around BYOND. Most …
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| This article explains why DM libraries can greatly benefit the community. It's not just meant to convince people to use …
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| I've been working on creating HTML pages for each of my libraries that describe what the library does, describe each …
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| Okay I feel byond needs more Pixel Artist out there since there are only a few good ones out there. In this first part …
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| Take advantage of the new features available since BYOND 461. Play Games without installing BYOND.
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| Here's my first attempt at a game development video tutorial. My plan was to record all of the steps that go into …
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| Need to authenticate BYOND keys but don't want to rely on DMCGI? Read on ahead.
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| A tool that may make your map creation part of development that much easier.
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| I'm sure I've had a previous post about DM's /savefile's before, but I figured I'd go ahead and make another one for …
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| Action-platform games are fun to make. If you haven't tried it yet, you should. It's an addiction to be proud of!
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| A new library which offers an easy way to add diagonal movement and strafing to your game.
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| Whew. That's a long title.
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| The New Book
by Zilal
Introduction
Welcome to the New Book. If you're reading this, you probably read everything I …
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