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Now that we have some stats, and can (sort of) level up, we need to save our character! If you haven't already read …
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A BYONDscape Classic! You've already read past the word "math" in the title and you're still reading, so why not take …
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These are just some of the procedures that I've had for a while now, having no practical use for them. Nonetheless, I …
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Part one of the series that explains how to use BYOND skins
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I made this for a friend, I wanted to keep it simple so I made it using this method. Anyone can use it, if you so …
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Sometimes it pays to have enemies block the player but it's not always good to let other people block the player. To …
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Thought I'd just share this snippit that adds a "players online" list to your stat panel. It's just a really basic …
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I don't expect anyone to use this, I made this a while ago in a request from Kidpaddle45 and felt like sharing it for …
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Just trying to help someone {;
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Now that BYOND is migrating towards custom interfaces and in-map gui's, I have a neat little trick that will help speed …
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Free stuff! Come get your free stuff here!
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For those who use vim, or are interested in learning how to use it, I quickly made a syntax highlighting plugin. You …
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A lot of sources I see bridge 2 different places by making 2 different areas for each place. This method is a pain in …
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Sometimes you wanna access a turf that isn't necessarily by the thing you want to interact with. Sometimes it's a few …
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As I've been messing about with text-mode in BYOND, I discovered that not all of the oldschool ascii characters are …
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Welcome to part one of the decent game design series. This series expects you to have a basic knowledge of the BYOND …
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There's not much point in making an online game if the players can't interact with each other. This tutorial will show …
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How to implement map based player spawn locations. The easy and simpler way to do player spawning.
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A cool little template for writing file managers.
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A BYONDscape Classic! This one was tricky to convert (through no fault of Kunark's), so if you spot problems, just let …
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The current iteration of the bounds_dist() may not be accurate enough. When something is 500 pixels south and 500 …
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//Title: Cone of Effect //Credit to: Lummox JR //Contributed by: Jtgibson //Special thanks to: Foomer (for suggesting …
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Posting this here because it will hopefully help new developers. It explains it in the DM reference but its kind of …
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Collaborate, collaborate, collaborate! A new library by Android Data.
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I wanted to try my hand at creating a tutorial, so here's one about enemy AI. AI seems to be an aspect of games that is …
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learn how to make a holding sensor.
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A pixelated tribute to Bob Ross.
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Okay in this tutorial im going to teach you how to get your characters or mobs to look more alive …
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Get Screen Resolution This function is for anyone wanting to get the resolution of their player's screen with one …
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Ok so this gave me some trouble before so I decided to make this tutorial on how to get the screen resolution. I am …
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Window & Window Object Resolution Functions Recently Dj Dovus posted a tutorial on how to get the player's resolution …
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mob var ignoring = list()//A list variable is best for this mob verb Ignore(mob/M in world) if(M in usr.ignoring)// …
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mob proc/Level() while(src.XP >= src.MXP) var/remainder = src.XP - src.MXP src You have leveled up to level …
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This tutorial will cover a simple way to display players' stats to them in a stat panel. If you haven't already read …
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Are you a new BYOND programmer trying to figure out where to start? Boy, do you have good timing! Kindly read this post.
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Part three of the series that explains how to use BYOND skins
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A pixelated tree tutorial!
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A post about a tool that will automatically remove all references to resources which use file_dir and replace it with a …
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The 8th Tutorial in the Series. This one covers how to create enemies and their murderous AI.
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A little snippet for separating like and unlike messages.
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Some tips and examples about how to pass parameters to procs. You probably didn't think there was this much to it =)
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I posted an update to the pixel movement demo. It's a simple game that uses the Pixel Movement library and a few …
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Some tips about how you can design objects to make the map editor easier to use.
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Some useful tips to help keep your code organized by simplifying if statements.
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A demo/library/whatever of a small program used to make up random words.
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Many might not realize just how easy it is to extend the sidescroller library. I had this problem when I started, too, …
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I can't post on the dir2text() thread, so I'll post here: The proc shown in that thread should detect errors and only …
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Apparently, the unacceptable practice of using parent_type to organize code has been spreading around BYOND. Most …
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This article explains why DM libraries can greatly benefit the community. It's not just meant to convince people to use …
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