| I've been working on translating my idea for a strictly video-based tutorial into a more traditional written tutorial …
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18 |
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| I'm working on a new library that'll make some of BYOND's existing hub-based features easier to use. It's not ready to …
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6 |
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| Video recording is demystified! Find out how to use Windows Media Encoder to create game videos you can put on YouTube.
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14 |
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| You've written some software or a game. You go to add a cool new feature that interacts with previous features A, B, …
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11 |
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| An explanation of why developers lose motivation and can't finish games.
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| Some rules you might want to use when naming variables.
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6 |
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| Some useful tips about programming and game development, specifically about how to avoid getting stuck in the design …
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16 |
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| A preview of some promising updates for the Pixel Movement and Sidescroller libraries.
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10 |
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| There are many different ways to use loops to do the same thing, but certain methods are clearer.
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12 |
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| Some tips about how to use comments and whitespace effectively to improve your code.
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8 |
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| Tips about how to split code into procs to make game development easier on yourself.
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23 |
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| An article about common reasons why projects never get completed and steps you can take to avoid these problems.
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| Some tips about how to keep code organized - how to name vars/procs, how to split code between files, and more!
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8 |
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| How to use datums effectively to keep your code simple and well-organized.
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15 |
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| More useful tips about game development to prevent your projects from being more complicated than they need to be.
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10 |
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| Updates to each library and some notes about BYOND's built-in pixel movement.
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| //Title: forceAspectRatio //Credit to: DarkCampainger //Contributed by: DarkCampainger //Special thanks to: …
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| A key element of game design that is often misinterpreted.
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5 |
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| Taday i was trying to figure out if the BYOND Compiler does inline functions. I wrote a small test to check for …
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5 |
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5 |
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| Walking with a friend in the dark is better than walking alone in the light.
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29 |
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| An explanation guiding those of you who wish to make nice pictures with little colored blocks.
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16 |
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| Stragglers, breathe easier. The Cartridge Classic II has been extended again!
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35 |
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| Face it, we need them. Procedures save us from writing the same group of statements over and over. It's a search for …
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17 |
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| An article that dreamers can relate to.
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8 |
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| I wondered if Object recycling may contribute to performance in DM, seems not bad so far.
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9 |
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| Quick little hack demonstrating proof-of-concept dynamic lighting via an external DLL
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14 |
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| A quick update of the planned changes to my sidescroller and pixel movement libraries to include the changes in BYOND …
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21 |
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| limited number of spots currently available
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23 |
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| Stephen discusses project managers, and his experience of what makes them good.
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9 |
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| Don't use winset ever again...
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22 |
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| I've been busy lately (on non-BYOND things), so here's an update of the few things I've gotten done and the many things …
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25 |
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| My first official BYOND accomplishment!
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8 |
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| I'm still hoping to get a new gameplay video posted tomorrow night. Before working on the video there were a few things …
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| First-person view of me making a game.
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| Even the best game developers and artists can fall into common graphics design traps. Here's three of the easiest …
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25 |
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| It's the content that matters.
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| /* This is a code snippet I decided to make while I was waiting for the mail to arrive. The title is pretty …
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| //Title: Calculate the difference between two angles, keeping the correct sign //Credit to: http://tinyurl.com/3kuumq2 …
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| Information about Tiny Heroes and my Sidescroller/Pixel Movement libraries.
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| Even in the best of games, there is that abusive/annoying/noob person that you don't want in your game. You try you …
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| // Title: List Majority // Credit to: Dipstyx // Contributed by: Dipstyx /* This method can be used to determine which …
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| An update about the pixel movement library, the people who use it, and why you should use it too.
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9 |
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42 |
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| F_Damage, now with text alignment and sensible number displays!
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12 |
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| AZA introduces you to a design-focused method of creating games, while introducing newer members of BYOND to the …
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| A lengthy explanation of what pixel movement is and how/why you should use it.
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13 |
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| In this article I explain what is needed to host a server using Slicehost and how this can be achieved , broken down in …
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| Triangles are your friends!
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