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BoundAlign(var/atom/movable/ Ref, var/atom/movable/Trg, var/x_dist = 0, var/y_dist = 0) /* This function should align …
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Clearing up some misconceptions and misues of the screen object system BYOND gives you.
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I see a lot of talk about edge sliding solutions around the forums, but not a lot of actual code to back them up. I've …
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A tutorial on Datums that I was inspired to write. If you are new to Datums, then this will help you get started!
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Place map object -> use Shift + north/south/east/west -> after everything's nudged, convert the map to a .dm file and …
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Thought I'd share this since it took a bit of time
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Create your own hotkeys with using grid and it`s simple to use …
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I decided to stop working on that game and give people chanse to create their own character creation! Hope someone will …
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A good idea for rpg games :) http://www.megafileupload.com/ en/file/465364/ Phase-Atom-rar.html /* …
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This one's going to be a short one, we all know that libraries like S_Damage and F_Damage have been around for quite a …
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After a really long time of messing with this code off and on, I've come to what I think is the fastest possible …
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When fiddling around with some old projects that would heavily benefit from some v500 features I noticed that when I …
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Six sides of awesome with ease.
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In this tutorial I will show you how you can expand on the types of attacks that players can use, and how to keep it …
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Using hooks to make your life easier, make expanding your game faster, and cut out your unnecessary processing of …
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I found some tutorials on Khan Academy that, although they're teaching JavaScript/Processing.js, still apply to us. The …
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This Tutorial will explain how to create a new project in DM (Dream Maker) and go over several things that are needed …
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Because rand() just won't cut it.
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How do you find the middlepoint value between two set values? Why should I care? Math sucks!
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How do you check if a number is within two numbers (including the bounds)? Most sensible people probably use this: n >= …
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Event Listeners for Lazy People.
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The purpose of this post is simple, to help you improve how your maps look. This is purely for visuals only, designing …
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Find out how to publish hub entries, use byond:// URLs for all kinds of things, and create EXE files for distributing …
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Keep your numbers within the given bounds. proc/clamp(n, low, high) return min(max(n, low), high) // or #define …
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Well I was too lazy to write and screencapture this tutorial, so I have recorded a video tutorial instead. Basically …
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Fully commented great for new programmers who are just learning. Features; Interface example Programming examples fully …
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/* Written By: FIREking */ //text2list //takes a text argument and converts it into a list //each line in the text …
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Some credit goes to Ter13 here for helping discover some neater ways to get around inside DM This is useful for when …
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If there is anything that I'm doing wrong or inefficiently, please let me know, and I'll update this. mob NPC // I …
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Using this as a pastebin for the moment so I can go home from work and retrieve it. Unfortunately, and ironically, this …
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My GIAW entry uses the Depth-first search algorithm for maze generation and the algorithm requires a way to get a list …
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This'll create a 'Save Draft' and 'Load Draft' button after the 'Preview' button on the reply box. Not sure about thems …
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I found this article and thought I'd share it here, since BYOND is purely 2D …
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I sat down to help someone with their saving system earlier today, and found out that people still don't fully …
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So I'm wrapping up optimizing Stranded's generation and discovered a nifty trick. Note: This is only useful and can …
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Using git and github with byond development! Not really much more to say.
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In hopes of trying to bring some unity, attract some new pixel artists & programmers, and help with establishing …
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Just a handy little bit of code I came up with that displays the name of nearby mobs when they are close, and then …
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Just wanted to plug my new library, the most efficient I've been able to make a fixed angle fixed velocity …
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The 9th Tutorial in the Series. This one covers how to create interfaces and keyboard control macros.
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Just a tiny little thing, figured I'd post it because why not. This is for when you want to move a certain amount of …
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I just figured I'd post this because since the last time I was actually working on a project in DM (Which was a while …
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Heya, I've been using notepad++ for coding with byond since forever, and thought that I should probably share what I've …
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Because get_step() doesn't work with pixel movement.
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I'm trying to create the fastest (most efficient) possible pixel projectile in DM Here's what I've got so far: #define …
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Part four of the series that explains how to use BYOND skins
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An article on how to speed up Forum_Account's Dynamic Lighting library.
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Do you often find yourself saying this very thing," I want to make a game-- but I don't know where to begin." "I don't …
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How to clearly display large numbers in your games.
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I'm probably putting this in the wrong forum, but I wasn't sure which forum to stick it in. I'm an ancient developer …
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