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//Title: Line of Sight //Credit to: DarkCampainger //Contributed by: DarkCampainger /* This process returns true if …
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Here's a few operators that make organizing your code easier.
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Savefiles aren't just for saving players!
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Gold Audio Suite is free only for today at giveawayoftheday.com "Gold Audio Suite is a mighty and handy application to …
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As shown by Garthor in ID:713188, this procedure is used to call StepOn()/StepOff()/ SteppedOn()/SteppedOff() on an …
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An old snippet by Danial.Beta with Elation's help. Originally posted here (I merely did a minor tweak that most people …
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//Title: Binary to ASCII (bin2ascii) //Contributed By: Haywire //Inspired By: …
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// Title: Chance function. // Credit to: Popisfizzy /* Just a few equivalent impelementations of a chance function …
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// Title: crc32 // Credit to: Kuruado // Contributed by: Kuraudo /* The crc32(file) proc uses internal DM facilities to …
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Are objs and mobs just not abstract enough? Discover datums, those plentiful placeholders for everything in your game …
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Make NPCs think more like players by imposing the same limitations.
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Ahoy again! The next section of our Mod Tracking tutorial is now available. In part 1 I go over how to use the basic …
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Interested in creating music and sounds effects for your game, but you have no experience? Read on!
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Gold Wave Editor Pro is an ideal solution for audio editing and mastering. The program contains everything you need to …
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"This sound editing software is a full featured professional audio editor for Windows, Mac OS X or Pocket PC. It lets …
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If you know what to expect when saving, you'll avoid nasty surprises!
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//Title: Palindromic Check //Contributed By: Haywire //Inspired By: Project Euler, Problem 4. /* This is a simple …
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"I think artists have an obnoxious urge to make meaningful contributions. (Meaningful, as in, used somewhere where …
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Find out how to modify your game to get the most out of BYOND's new medals and scores.
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If you use a lot of graphics on your browser-based interfaces, you'll appreciate this method. Instead of calling …
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During this week's DevTalk article, Stephen will be discussing why a game might handle saving and loading of characters …
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Part two of the series that explains how to use BYOND skins
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Stop being frustrated, get rid of the grief, and stop doing things the hard way! Learn Photoshop. The most advanced …
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In this week's DevTalk, Lummox JR shows how to make NPCs and other AI-driven creatures react to their environment.
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In this weeks DevTalk, Tiberath explains the use of a game framework.
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In this weeks DevTalk, Alathon begins the first of a series of writeups on games split across multiple …
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//Title: Logical operations //Contributed By: Popisfizzy /* These are preprocessor definitions of fourteen different, …
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Here's a goofy lil' tutorial on how I make sets of tiles (in this case walls) or turfs for a map: …
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Dream Seeker is sabotaging your game, but you can fight back!
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//Title: Random Code Generator (Alphanumeric) //Contributed by: Haywire /* Basic use of BYOND's copytext() function in …
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//Title: Bumped //Credit to: Popisfizzy /* Just a simple Bumped() proc. This will be called when an /atom is bumped …
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//Title: Movement-locking system. //Credit to: Popisfizzy /* I've found that this system has come up several times on …
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//Title: Invert RGB //Dependency of: Any hex2dec function. You can find one // by me here: …
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//Title: Ordinal Numbering //Credit to: Admin at PHPSnips.com //Modified by: Xooxer@Gmail.com (ported to DM) …
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A short discussion of pinging clients in BYOND.
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A BYONDscape Classic! No doubt to many of our well-informed, up-to-date readers, the first image that comes to mind …
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It's like ZBT, but with a strategy/board game twist!
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Did I say link roundup? I meant CATEGORIZED link roundup! Hooray! If I've left out any good (or at least …
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Make your own dynamic BYOND signatures on YOUR server.
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/* Title: Trim Whitespace Credit to: CaptFalcon33035 Contributed by: CaptFalcon33035 This little snippet can be used …
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A plot to make you think about plots! This will be of most interest to creators of RPGs and adventures. Puzzle games, …
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/* Title: Geography Credit to: Deadron Modified by: CaptFalcon33035 Contributed by: CaptFalcon33035 Based from: …
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Some recent BYOND Member posts of interest to designers, programmers, or artists. Now with almost 100% fewer editorial …
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//Title: List Permutations //Credit to: Kuraudo //Contributed by: Kuraudo /* The permutations() proc takes a list of …
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This is one for the older BYONDers (i.e., those of us who have jobs). It's now fifteen years old; I probably first read …
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So you know something about computers. And you have a friend who knows you know something about computers, and wants …
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/* Title: Base Conversion Credit to: William George Horner (Horner's Algorithm) Contributed by: CaptFalcon33035 …
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Some of the best mostly-development-related BYOND Members posts of late. If I missed anything good, post it in the …
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Use BYOND's 3D sound capabilities to make your game immersive.
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An article on using probabilities to make sure the computer player has an advantage.
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