| Some tips and examples about how to pass parameters to procs. You probably didn't think there was this much to it =)
|
|
2 |
|
|
| I posted an update to the pixel movement demo. It's a simple game that uses the Pixel Movement library and a few …
|
|
32 |
|
|
| Some tips about how you can design objects to make the map editor easier to use.
|
|
13 |
|
|
| Some useful tips to help keep your code organized by simplifying if statements.
|
|
36 |
|
|
| A demo/library/whatever of a small program used to make up random words.
|
|
0 |
|
|
| Many might not realize just how easy it is to extend the sidescroller library. I had this problem when I started, too, …
|
|
5 |
|
|
| I can't post on the dir2text() thread, so I'll post here: The proc shown in that thread should detect errors and only …
|
|
2 |
|
|
| Apparently, the unacceptable practice of using parent_type to organize code has been spreading around BYOND. Most …
|
|
19 |
|
|
| This article explains why DM libraries can greatly benefit the community. It's not just meant to convince people to use …
|
|
76 |
|
|
| I've been working on creating HTML pages for each of my libraries that describe what the library does, describe each …
|
|
4 |
|
|
| Okay I feel byond needs more Pixel Artist out there since there are only a few good ones out there. In this first part …
|
|
19 |
|
|
| Take advantage of the new features available since BYOND 461. Play Games without installing BYOND.
|
|
18 |
|
|
| I'm a programmer. As such, I am lazy. I also help people a lot on these forums. But I'm also lazy. This is a conundrum …
|
|
24 |
|
|
| I'm a programmer. As such, I'm impatient. Many people don't understand the true complexities of programming. There is …
|
|
10 |
|
|
| Here's my first attempt at a game development video tutorial. My plan was to record all of the steps that go into …
|
|
16 |
|
|
| Need to authenticate BYOND keys but don't want to rely on DMCGI? Read on ahead.
|
|
8 |
|
|
| I'm sure I've had a previous post about DM's /savefile's before, but I figured I'd go ahead and make another one for …
|
|
4 |
|
|
| Action-platform games are fun to make. If you haven't tried it yet, you should. It's an addiction to be proud of!
|
|
21 |
|
|
| A new library which offers an easy way to add diagonal movement and strafing to your game.
|
|
13 |
|
|
| Whew. That's a long title.
|
|
56 |
|
|
| The New Book
by Zilal
Introduction
Welcome to the New Book. If you're reading this, you probably read everything I …
|
|
9 |
|
|
| The title rolls right off the tongue, wouldn't you say? Lately I've been working on a non-BYOND project. One of the …
|
|
4 |
|
|
| I've been working on translating my idea for a strictly video-based tutorial into a more traditional written tutorial …
|
|
18 |
|
|
| I'm working on a new library that'll make some of BYOND's existing hub-based features easier to use. It's not ready to …
|
|
6 |
|
|
| Video recording is demystified! Find out how to use Windows Media Encoder to create game videos you can put on YouTube.
|
|
14 |
|
|
| You've written some software or a game. You go to add a cool new feature that interacts with previous features A, B, …
|
|
11 |
|
|
| An explanation of why developers lose motivation and can't finish games.
|
|
11 |
|
|
| Some rules you might want to use when naming variables.
|
|
6 |
|
|
| Some useful tips about programming and game development, specifically about how to avoid getting stuck in the design …
|
|
16 |
|
|
| A preview of some promising updates for the Pixel Movement and Sidescroller libraries.
|
|
10 |
|
|
| There are many different ways to use loops to do the same thing, but certain methods are clearer.
|
|
12 |
|
|
| Some tips about how to use comments and whitespace effectively to improve your code.
|
|
8 |
|
|
| Tips about how to split code into procs to make game development easier on yourself.
|
|
23 |
|
|
| An article about common reasons why projects never get completed and steps you can take to avoid these problems.
|
|
7 |
|
|
| Some tips about how to keep code organized - how to name vars/procs, how to split code between files, and more!
|
|
8 |
|
|
| How to use datums effectively to keep your code simple and well-organized.
|
|
14 |
|
|
| More useful tips about game development to prevent your projects from being more complicated than they need to be.
|
|
10 |
|
|
| Updates to each library and some notes about BYOND's built-in pixel movement.
|
|
7 |
|
|
| //Title: forceAspectRatio //Credit to: DarkCampainger //Contributed by: DarkCampainger //Special thanks to: …
|
|
0 |
|
|
| Taday i was trying to figure out if the BYOND Compiler does inline functions. I wrote a small test to check for …
|
|
5 |
|
|
|
5 |
|
|
| Walking with a friend in the dark is better than walking alone in the light.
|
|
29 |
|
|
| Stragglers, breathe easier. The Cartridge Classic II has been extended again!
|
|
33 |
|
|
| Face it, we need them. Procedures save us from writing the same group of statements over and over. It's a search for …
|
|
16 |
|
|
| An article that dreamers can relate to.
|
|
8 |
|
|
| I wondered if Object recycling may contribute to performance in DM, seems not bad so far.
|
|
9 |
|
|
| Quick little hack demonstrating proof-of-concept dynamic lighting via an external DLL
|
|
14 |
|
|
| A quick update of the planned changes to my sidescroller and pixel movement libraries to include the changes in BYOND …
|
|
21 |
|
|
| limited number of spots currently available
|
|
22 |
|
|
| Stephen discusses project managers, and his experience of what makes them good.
|
|
9 |
|
|