| //Title: Simple Title Case //Credit to: Jtgibson //Contributed by: Jtgibson proc/simple_titlecase(string) string = …
|
|
0 |
|
|
| This is not a blog post about art games
|
|
6 |
|
|
| Can't stand 'em myself. But many game designers are seemingly powerless to resist them! If you're one of those …
|
|
3 |
|
|
| Some people believe that being able to create excellent maps for games isn't something that anyone can really teach …
|
|
13 |
|
|
| //Title: Nulliparous Type Paths //Credit to: Jtgibson //Contributed by: Jtgibson /* nul·lip·a·ra (nuh-lip'-er-uh) - …
|
|
1 |
|
|
| Designing extensible server-friendly user-prompt systems can be rough. Maybe I can help.
|
|
0 |
|
|
| A useless snippet of a procedure used to uselessly check if someone belongs to a certain guild.
|
|
6 |
|
|
| ...because converting Kunark's tutorials to blog format is hard.
Under the Spreading Tech Tree
Congratulations to …
|
|
3 |
|
|
| If you love to fritter away time on the Internet -- and who doesn't -- may I suggest these two inspirational
…
|
|
4 |
|
|
| Kunark has posted some valuable insights about the all-powerful Regex and its plans for humanity: …
|
|
6 |
|
|
| Another method of generating an archipelago.
|
|
10 |
|
|
| This BYONDscape Classic explains a programming technique that can save memory and improve program performance. (Related …
|
|
9 |
|
|
| Angels, archers, demons, and some long haired guy in an overcoat.
|
|
11 |
|
|
| A BYONDscape Classic! Note that the term "typecasting" can refer to a common practice of the movie industry, but if you …
|
|
6 |
|
|
| NEW! Demonstration of a simple map-generation method. Creates islands or large land masses, or something completely …
|
|
5 |
|
|
| Another BYONDscape Classic! I've edited out the dead links from the original post -- each of these links is still valid …
|
|
1 |
|
|
| A BYONDscape Classic! Contents Introduction Controlling Movement Speed Movement Timer Movement Accumulator Enhancing …
|
|
5 |
|
|
| Okay, a lot of the facts presented in this article are no longer facts (such as the 255-color limit mentioned in the …
|
|
1 |
|
|
| A BYONDscape Classic! This one covers some of the fundamental building blocks of DM code (or any code -- Python, C++, …
|
|
7 |
|
|
| //Title: 4.0 Key Tapping, Key Holding, Key Up, Key Down //Credit to: Jtgibson //Contributed by: Jtgibson /* BYOND 4.0 …
|
|
0 |
|
|
| //Title: ReceiveDrop //Credit to: Jtgibson //Contributed by: Jtgibson /* A custom procedure I really like to use is a …
|
|
0 |
|
|
| //Title: Independent Movement and Turning //Credit to: Jtgibson //Contributed by: Jtgibson /* This demonstrates a way …
|
|
5 |
|
|
| [Gughunter: This BYONDscape Classic post by Wizkidd0123 has so many nifty links that I decided to invoke Editorial …
|
|
3 |
|
|
| Four tips on user interface design, with a focus on verbs and commands. Handy for everyone!
|
|
3 |
|
|
| Let the game build the world for you, and you can have as much fun exploring it as your players will.
|
|
5 |
|
|
| I downloaded Audacity about a month ago, but wasn't able to do much with it because of my lack of experience in audio …
|
|
4 |
|
|
| NEW! Step right up, ladies and gents, and marvel at the Formula with a Thousand Uses! Two lines of source code included!
|
|
5 |
|
|
| A BYONDscape Classic! In many games, all the shopkeepers could be replaced with vending machines and the game would be …
|
|
5 |
|
|
| Making an RPG? Here a humorous list of role playing game cliches that I stumbled upon that you might want to take a …
|
|
4 |
|
|
| This is one of those BYONDscape Classics we're always going on about. Using this simple technique (and Python -- which …
|
|
0 |
|
|
| A BYONDscape Classic! If you're a new programmer, this will teach you one of the most important techniques. If you …
|
|
1 |
|
|
| A BYONDscape Classic! If you're including some sort of AI (Artificial Intelligence) in your game, fuzzy logic is a …
|
|
7 |
|
|
| A BYONDscape Classic! Some software developers argue that "there is no silver bullet," but that's no excuse for you not …
|
|
3 |
|
|
| A BYONDscape Classic! Tiko offers a few suggestions about how to make a game that people won't flee in horror (or, if …
|
|
6 |
|
|
| Here are just a few of the features of this great program:
1) It's free!
2) In addition to freeform sound-building, it …
|
|
9 |
|
|
| A BYONDscape Classic! Did you know 84 percent of BYOND gamers will abandon a game in the first two minutes if it …
|
|
0 |
|
|
| We're back from Christmas break with a BYONDscape Classic! Take a look into DarkView's approach to planning out a game.
|
|
1 |
|
|
| This article anticipates your first objection! "Rectangles don't inherit from square; a square is a special type of …
|
|
0 |
|
|
| NEW! PantsQuest II is a short demonstration of one way to include "cut scenes" in BYOND games.
|
|
2 |
|
|
| A BYONDscape Classic! An excerpt to pique your interest: "....I have chosen an esoteric theme to show how it is …
|
|
1 |
|
|
| NEW! What's big and purple and rules the waves? Grape Britain, of course. But how can you keep it from wandering off …
|
|
0 |
|
|
| A BYONDscape "Classic"! I probably shouldn't use those sneer quotes, because the Memory Shed is, in fact, a technique I …
|
|
3 |
|
|
| A BYONDscape "Classic"! Possible inspiration for a game of your own, with a bonus: Commodore 64 BASIC source code! …
|
|
4 |
|
|
| A BYONDscape Classic! What's with all those pound signs you see in some people's code? Once you know, you might want to …
|
|
0 |
|
|
| NEW! Learn about how, and why, you might want to tinker with BYOND's path tree. Includes a source code demo that's also …
|
|
3 |
|
|
| NEW: The whole three-part series is complete! Each part contains links to the other two, so if you missed an …
|
|
0 |
|
|
| A BYONDscape Classic! Learn the wonders of inheritance and overriding in this concise introduction.
|
|
7 |
|
|
| NEW! A brief, entertaining six-level game with source code. Plus there's a comparably brief "post-mortem" article right …
|
|
4 |
|
|
| A BYONDscape Classic! BYOND offers plenty of multiplayer games and solo games... but what about all the unclaimed …
|
|
3 |
|
|
| A BYONDscape classic! I'm going to re-post this because, although BYOND is four years older now, this is still a handy …
|
|
2 |
|
|