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Some tips and examples about how to pass parameters to procs. You probably didn't think there was this much to it =)
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I posted an update to the pixel movement demo. It's a simple game that uses the Pixel Movement library and a few …
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Some tips about how you can design objects to make the map editor easier to use.
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Some useful tips to help keep your code organized by simplifying if statements.
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A demo/library/whatever of a small program used to make up random words.
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Many might not realize just how easy it is to extend the sidescroller library. I had this problem when I started, too, …
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I can't post on the dir2text() thread, so I'll post here: The proc shown in that thread should detect errors and only …
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Apparently, the unacceptable practice of using parent_type to organize code has been spreading around BYOND. Most …
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This article explains why DM libraries can greatly benefit the community. It's not just meant to convince people to use …
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I've been working on creating HTML pages for each of my libraries that describe what the library does, describe each …
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Okay I feel byond needs more Pixel Artist out there since there are only a few good ones out there. In this first part …
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Take advantage of the new features available since BYOND 461. Play Games without installing BYOND.
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I'm a programmer. As such, I am lazy. I also help people a lot on these forums. But I'm also lazy. This is a conundrum …
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I'm a programmer. As such, I'm impatient. Many people don't understand the true complexities of programming. There is …
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Here's my first attempt at a game development video tutorial. My plan was to record all of the steps that go into …
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Need to authenticate BYOND keys but don't want to rely on DMCGI? Read on ahead.
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I'm sure I've had a previous post about DM's /savefile's before, but I figured I'd go ahead and make another one for …
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Action-platform games are fun to make. If you haven't tried it yet, you should. It's an addiction to be proud of!
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A new library which offers an easy way to add diagonal movement and strafing to your game.
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The New Book by Zilal Introduction Welcome to the New Book. If you're reading this, you probably read everything I …
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The title rolls right off the tongue, wouldn't you say? Lately I've been working on a non-BYOND project. One of the …
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I've been working on translating my idea for a strictly video-based tutorial into a more traditional written tutorial …
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I'm working on a new library that'll make some of BYOND's existing hub-based features easier to use. It's not ready to …
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Video recording is demystified! Find out how to use Windows Media Encoder to create game videos you can put on YouTube.
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You've written some software or a game. You go to add a cool new feature that interacts with previous features A, B, …
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An explanation of why developers lose motivation and can't finish games.
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Some rules you might want to use when naming variables.
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Some useful tips about programming and game development, specifically about how to avoid getting stuck in the design …
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A preview of some promising updates for the Pixel Movement and Sidescroller libraries.
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There are many different ways to use loops to do the same thing, but certain methods are clearer.
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Some tips about how to use comments and whitespace effectively to improve your code.
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Tips about how to split code into procs to make game development easier on yourself.
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An article about common reasons why projects never get completed and steps you can take to avoid these problems.
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Some tips about how to keep code organized - how to name vars/procs, how to split code between files, and more!
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How to use datums effectively to keep your code simple and well-organized.
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More useful tips about game development to prevent your projects from being more complicated than they need to be.
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Updates to each library and some notes about BYOND's built-in pixel movement.
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//Title: forceAspectRatio //Credit to: DarkCampainger //Contributed by: DarkCampainger //Special thanks to: …
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Taday i was trying to figure out if the BYOND Compiler does inline functions. I wrote a small test to check for …
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Walking with a friend in the dark is better than walking alone in the light.
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Stragglers, breathe easier. The Cartridge Classic II has been extended again!
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Face it, we need them. Procedures save us from writing the same group of statements over and over. It's a search for …
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An article that dreamers can relate to.
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I wondered if Object recycling may contribute to performance in DM, seems not bad so far.
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Quick little hack demonstrating proof-of-concept dynamic lighting via an external DLL
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A quick update of the planned changes to my sidescroller and pixel movement libraries to include the changes in BYOND …
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limited number of spots currently available
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Stephen discusses project managers, and his experience of what makes them good.
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