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An explanation guiding those of you who wish to make nice pictures with little colored blocks.
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Stragglers, breathe easier. The Cartridge Classic II has been extended again!
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Face it, we need them. Procedures save us from writing the same group of statements over and over. It's a search for …
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An article that dreamers can relate to.
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I wondered if Object recycling may contribute to performance in DM, seems not bad so far.
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Quick little hack demonstrating proof-of-concept dynamic lighting via an external DLL
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A quick update of the planned changes to my sidescroller and pixel movement libraries to include the changes in BYOND …
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limited number of spots currently available
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Stephen discusses project managers, and his experience of what makes them good.
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Don't use winset ever again...
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I've been busy lately (on non-BYOND things), so here's an update of the few things I've gotten done and the many things …
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My first official BYOND accomplishment!
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I'm still hoping to get a new gameplay video posted tomorrow night. Before working on the video there were a few things …
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First-person view of me making a game.
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Even the best game developers and artists can fall into common graphics design traps. Here's three of the easiest …
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It's the content that matters.
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Concept and Development
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/* This is a code snippet I decided to make while I was waiting for the mail to arrive. The title is pretty …
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//Title: Calculate the difference between two angles, keeping the correct sign //Credit to: http://tinyurl.com/3kuumq2 …
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Information about Tiny Heroes and my Sidescroller/Pixel Movement libraries.
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Even in the best of games, there is that abusive/annoying/noob person that you don't want in your game. You try you …
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// Title: List Majority // Credit to: Dipstyx // Contributed by: Dipstyx /* This method can be used to determine which …
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An update about the pixel movement library, the people who use it, and why you should use it too.
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STARTS NOW!!!
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F_Damage, now with text alignment and sensible number displays!
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AZA introduces you to a design-focused method of creating games, while introducing newer members of BYOND to the …
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A lengthy explanation of what pixel movement is and how/why you should use it.
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In this article I explain what is needed to host a server using Slicehost and how this can be achieved , broken down in …
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Triangles are your friends!
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Today is May 3rd, and I challenge you to Get Something Done.
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//Title: isDirectChild //Credit to: Darkcampainger //Contributed by: DarkCampainger // Returns if childType is a direct …
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I've started working on my Pixel Movement library again. Its development had always lagged behind my Sidescroller …
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Lists are one of DM's most powerful features, and associative lists even more so. Discover how to make your game ten …
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Don't be just downhearted, be downhearted with a smile on your face, and get back out there!
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dot dot dot
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a 4-minute video introduction to TRC
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Quick and easy tracking of which of the three mouse buttons are being held down. This can alternatively downloaded as a …
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now you can join the Relay Chat network w/o using the Forum Service
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//Title: Trigonometry Functions //Credit to: Toadfish proc/tan(theta) return sin(theta) / cos(theta) proc/cot(theta) …
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Since there is no DreamMaker IDE for Linux, you're going to have to come up with a different workflow for Linux. Here's …
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Dakumonki recently asked a question about how to make an executable that shows a list of game servers, which people can …
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A BYONDscape Classic! Tarn grappled with the orc, trying to push back the arms holding the twin jagged blades …
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This one's for you folks who design your own graphics. Think you're an artist of discriminating tastes? This test will …
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Now it's even easier for users to activate and use Terulia Relay Chat.
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Yes, it is now official that I have finally released the first version of the SByIo Library. What it includes are many …
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Stephen covers a little library to try and show a few of the ideas that go into making something a handy DM library. Ho!
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The 6th Tutorial in the Series. This one covers very basic animations, and how to quickly recolor icons.
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A small discussion on how to provide interface-like behavior on BYOND
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Just a while ago, I stumbled upon this tracker issue by Falacy, in which he states that he knew of no way to profile …
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If you're writing a telnet-enabled game on BYOND, you'll probably want to steer away from input(). There are several …
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