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It's the time of the season for updates!
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Didn't think you'd be able to compete in the Cartridge Classic II? Now is your chance!
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A few people are reporting that they are having an issue with the AVG software blocking the BYOND software from …
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Explanations of the SVN branch/tags/trunk structure system, and how it can help you.
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A short article covering a project manager's main role.
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A BYONDscape Classic! How to Fail at Game Programming by Deadron How to fail On the BYOND forums we've seen dozens …
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PXTONE is a music editing program created by Pixel (of Cave Story fame). It uses its own format, but results can also …
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One method to keep your commands secure from those malicious players out there.
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A short introduction to revision control, it's benefits to BYOND developers and a tool to get you started.
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Libraries will never be as easy to use as BYOND's built-in features because their documentation cannot be accessed as …
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How do you keep track of your source code changes?
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F_Damage 0.9.0 is released, with performance improvements and big icon support.
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Stephen discusses a matter of goals, even with small tasks.
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I have two procedures here. Outline(), and InnerOutline(). Both procedures have the option to pass a color for the new …
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This BYONDscape Classic is the type of article I especially enjoy: you can take all the ideas, or only the ones that …
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A clarification of what design is and what it can do for your projects.
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Part III of a BYONDscape Classic! The markup for this article was converted by hand (and partly by Python script) from …
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A BYONDscape Classic! Two notes: 1) AirMapster is no longer AirMapster, but is still an active BYONDer. Unenviably …
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Complete games faster, and recruit programmers more readily, by writing a Functional Specification for every project.
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Introduction... Taking the step from simply being a gamer, and going into the world of programming and development is a …
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A demo on how to create pixel movement and use it for traditional top-down games and sidescrollers.
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Thus far, with no procedure in BYOND to directly clear, how can you clear a single medal? Well, two ways. 1) Delete the …
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Howdy chumps! I've been pretty busy this last week, doing some important game design studies. I apologize for the …
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AI is way under-utilized in BYOND games. It is difficult to create so people downplay its importance and create games …
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Documentation is the key to allowing other people to use your code. Without it, complex libraries are virtually useless …
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Every game needs an effective spam filter and good admin support, unless you happen to like players who ruin the game …
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The legacy of Tim Hartnell lives on in the spirit of BYOND. One of my favorite Christmas gifts of all time could …
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If you've ever said that, this post is aimed directly between your eyes.
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Here you go, three different versions (Personally, version 1 is all you really needed *shrugs*). Not even sure if this …
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Easily generate and customize MIDI music for you games
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I meant to add these to my last developer post, but they slipped my mind until I tried giving people feedback. They're …
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It turns out I've listed 10, but that sounds too cliche. ;) I've been meaning to write this for a while because I …
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I present a grossly imperfect Number2Text proc that, while it can do the job, I think many of you can do way better …
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Ordinary verbs boring your players? Check out how datums could help you really put the player in their character's …
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Introducing a new program, Milky Tracker, and a new tutorial series.
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"Never announce something you have not yet done. Try, and you will be instantly robbed of the determination to do it …
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Modular: composed of standardized units or sections for easy construction or flexible arrangement - dictionary.com* …
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Your game just happens to be the most awesome game ever. So you host your game online. The problem is that people log …
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Your computer's resources aren't limitless. This BYONDscape Classic explains how to conserve them! -- Gughunter
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Did you know you can name verbs on the fly? Now you will!
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Does Dream Maker yell at you whenever you try to compile? Does that code you got on the forums not work in your game? …
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/* Title: IsNum() Credit To: Metamorphman Contributed By: Metamorphman This proc returns true if the specified string …
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The primary concern for most developers is that no one really desires to play their games. This is a pretty big drag, …
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Music is often neglected in low-budget games because it is perceived to be a luxury in the eyes of game designers. …
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//Title: Line of Sight //Credit to: DarkCampainger //Contributed by: DarkCampainger /* This process returns true if …
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Here's a few operators that make organizing your code easier.
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Savefiles aren't just for saving players!
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Gold Audio Suite is free only for today at giveawayoftheday.com "Gold Audio Suite is a mighty and handy application to …
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As shown by Garthor in ID:713188, this procedure is used to call StepOn()/StepOff()/ SteppedOn()/SteppedOff() on an …
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An old snippet by Danial.Beta with Elation's help. Originally posted here (I merely did a minor tweak that most people …
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