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Howdy chumps! I've been pretty busy this last week, doing some important game design studies. I apologize for the …
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AI is way under-utilized in BYOND games. It is difficult to create so people downplay its importance and create games …
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Documentation is the key to allowing other people to use your code. Without it, complex libraries are virtually useless …
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Every game needs an effective spam filter and good admin support, unless you happen to like players who ruin the game …
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The legacy of Tim Hartnell lives on in the spirit of BYOND. One of my favorite Christmas gifts of all time could …
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If you've ever said that, this post is aimed directly between your eyes.
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Here you go, three different versions (Personally, version 1 is all you really needed *shrugs*). Not even sure if this …
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Easily generate and customize MIDI music for you games
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I meant to add these to my last developer post, but they slipped my mind until I tried giving people feedback. They're …
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It turns out I've listed 10, but that sounds too cliche. ;) I've been meaning to write this for a while because I …
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I present a grossly imperfect Number2Text proc that, while it can do the job, I think many of you can do way better …
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Ordinary verbs boring your players? Check out how datums could help you really put the player in their character's …
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Introducing a new program, Milky Tracker, and a new tutorial series.
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"Never announce something you have not yet done. Try, and you will be instantly robbed of the determination to do it …
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Modular: composed of standardized units or sections for easy construction or flexible arrangement - dictionary.com* …
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Your game just happens to be the most awesome game ever. So you host your game online. The problem is that people log …
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Your computer's resources aren't limitless. This BYONDscape Classic explains how to conserve them! -- Gughunter
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Did you know you can name verbs on the fly? Now you will!
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Does Dream Maker yell at you whenever you try to compile? Does that code you got on the forums not work in your game? …
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/* Title: IsNum() Credit To: Metamorphman Contributed By: Metamorphman This proc returns true if the specified string …
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The primary concern for most developers is that no one really desires to play their games. This is a pretty big drag, …
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Music is often neglected in low-budget games because it is perceived to be a luxury in the eyes of game designers. …
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//Title: Line of Sight //Credit to: DarkCampainger //Contributed by: DarkCampainger /* This process returns true if …
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Here's a few operators that make organizing your code easier.
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Savefiles aren't just for saving players!
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Gold Audio Suite is free only for today at giveawayoftheday.com "Gold Audio Suite is a mighty and handy application to …
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As shown by Garthor in ID:713188, this procedure is used to call StepOn()/StepOff()/ SteppedOn()/SteppedOff() on an …
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An old snippet by Danial.Beta with Elation's help. Originally posted here (I merely did a minor tweak that most people …
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//Title: Binary to ASCII (bin2ascii) //Contributed By: Haywire //Inspired By: …
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// Title: Chance function. // Credit to: Popisfizzy /* Just a few equivalent impelementations of a chance function …
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// Title: crc32 // Credit to: Kuruado // Contributed by: Kuraudo /* The crc32(file) proc uses internal DM facilities to …
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Are objs and mobs just not abstract enough? Discover datums, those plentiful placeholders for everything in your game …
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Make NPCs think more like players by imposing the same limitations.
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Ahoy again! The next section of our Mod Tracking tutorial is now available. In part 1 I go over how to use the basic …
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Interested in creating music and sounds effects for your game, but you have no experience? Read on!
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Gold Wave Editor Pro is an ideal solution for audio editing and mastering. The program contains everything you need to …
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"This sound editing software is a full featured professional audio editor for Windows, Mac OS X or Pocket PC. It lets …
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If you know what to expect when saving, you'll avoid nasty surprises!
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//Title: Palindromic Check //Contributed By: Haywire //Inspired By: Project Euler, Problem 4. /* This is a simple …
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"I think artists have an obnoxious urge to make meaningful contributions. (Meaningful, as in, used somewhere where …
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Find out how to modify your game to get the most out of BYOND's new medals and scores.
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If you use a lot of graphics on your browser-based interfaces, you'll appreciate this method. Instead of calling …
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During this week's DevTalk article, Stephen will be discussing why a game might handle saving and loading of characters …
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Part two of the series that explains how to use BYOND skins
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Stop being frustrated, get rid of the grief, and stop doing things the hard way! Learn Photoshop. The most advanced …
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In this week's DevTalk, Lummox JR shows how to make NPCs and other AI-driven creatures react to their environment.
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In this weeks DevTalk, Tiberath explains the use of a game framework.
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In this weeks DevTalk, Alathon begins the first of a series of writeups on games split across multiple …
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//Title: Logical operations //Contributed By: Popisfizzy /* These are preprocessor definitions of fourteen different, …
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Here's a goofy lil' tutorial on how I make sets of tiles (in this case walls) or turfs for a map: …
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