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dot dot dot
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a 4-minute video introduction to TRC
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Quick and easy tracking of which of the three mouse buttons are being held down. This can alternatively downloaded as a …
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now you can join the Relay Chat network w/o using the Forum Service
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//Title: Trigonometry Functions //Credit to: Toadfish proc/tan(theta) return sin(theta) / cos(theta) proc/cot(theta) …
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Since there is no DreamMaker IDE for Linux, you're going to have to come up with a different workflow for Linux. Here's …
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Dakumonki recently asked a question about how to make an executable that shows a list of game servers, which people can …
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A BYONDscape Classic! Tarn grappled with the orc, trying to push back the arms holding the twin jagged blades …
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This one's for you folks who design your own graphics. Think you're an artist of discriminating tastes? This test will …
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Now it's even easier for users to activate and use Terulia Relay Chat.
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Yes, it is now official that I have finally released the first version of the SByIo Library. What it includes are many …
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Stephen covers a little library to try and show a few of the ideas that go into making something a handy DM library. Ho!
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The 6th Tutorial in the Series. This one covers very basic animations, and how to quickly recolor icons.
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A small discussion on how to provide interface-like behavior on BYOND
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Just a while ago, I stumbled upon this tracker issue by Falacy, in which he states that he knew of no way to profile …
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If you're writing a telnet-enabled game on BYOND, you'll probably want to steer away from input(). There are several …
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A BYONDscape Classic! As always, the process of converting BYONDscape articles to Dream Makers is fraught with peril, …
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New project! This is a lot larger than the game announcement I intended to write. What BYOND needs to survive.
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Learn about the only practical system for user-to-user communication between BYOND games.
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I just put a proof of concept demo for performing pixel-perfect collision detection onto the hub. I explained how it …
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It's the time of the season for updates!
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Didn't think you'd be able to compete in the Cartridge Classic II? Now is your chance!
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A few people are reporting that they are having an issue with the AVG software blocking the BYOND software from …
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Explanations of the SVN branch/tags/trunk structure system, and how it can help you.
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A short article covering a project manager's main role.
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A BYONDscape Classic! How to Fail at Game Programming by Deadron How to fail On the BYOND forums we've seen dozens …
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PXTONE is a music editing program created by Pixel (of Cave Story fame). It uses its own format, but results can also …
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One method to keep your commands secure from those malicious players out there.
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A short introduction to revision control, it's benefits to BYOND developers and a tool to get you started.
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Libraries will never be as easy to use as BYOND's built-in features because their documentation cannot be accessed as …
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How do you keep track of your source code changes?
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F_Damage 0.9.0 is released, with performance improvements and big icon support.
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Stephen discusses a matter of goals, even with small tasks.
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I have two procedures here. Outline(), and InnerOutline(). Both procedures have the option to pass a color for the new …
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This BYONDscape Classic is the type of article I especially enjoy: you can take all the ideas, or only the ones that …
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A clarification of what design is and what it can do for your projects.
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Part III of a BYONDscape Classic! The markup for this article was converted by hand (and partly by Python script) from …
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A BYONDscape Classic! Two notes: 1) AirMapster is no longer AirMapster, but is still an active BYONDer. Unenviably …
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Complete games faster, and recruit programmers more readily, by writing a Functional Specification for every project.
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Introduction... Taking the step from simply being a gamer, and going into the world of programming and development is a …
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A demo on how to create pixel movement and use it for traditional top-down games and sidescrollers.
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Thus far, with no procedure in BYOND to directly clear, how can you clear a single medal? Well, two ways. 1) Delete the …
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Howdy chumps! I've been pretty busy this last week, doing some important game design studies. I apologize for the …
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AI is way under-utilized in BYOND games. It is difficult to create so people downplay its importance and create games …
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Documentation is the key to allowing other people to use your code. Without it, complex libraries are virtually useless …
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Every game needs an effective spam filter and good admin support, unless you happen to like players who ruin the game …
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The legacy of Tim Hartnell lives on in the spirit of BYOND. One of my favorite Christmas gifts of all time could …
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If you've ever said that, this post is aimed directly between your eyes.
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Here you go, three different versions (Personally, version 1 is all you really needed *shrugs*). Not even sure if this …
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Easily generate and customize MIDI music for you games
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