| Ever wonder how some games like Tanks or Scream of the Stickster can get such nice-looking wall segments? Here's the …
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| When a user isn't the usr, the usr the user used uses up the user's patience fixing the usr. Don't let this happen to …
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| A BYONDscape Classic!
Keyboard Macros
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| A BYONDscape Classic!
Screen objects
In the recent advances in the BYOND programming system, there has been a slew …
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| //Title: Bug Reporting //Credit to: DivineO'peanut //Contributed by: DivineO'peanut /* This is a set of commands that …
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| //Title: Is Text In Order //Credit to: DivineO'peanut //Contributed by: YDivineO'peanut /* Returns TRUE if the …
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| I thought we might do something a little different today, and check out some of what BYOND offers in a specific …
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| A BYONDscape Classic! I'm posting this not because it's a particularly brilliant or well-written review, but because …
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| A BYONDscape Classic!
Ever heard of Klaus Teuber?
He's one of the most famous game designers on the planet …
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| A BYONDscape Classic! Enjoy! And don't forget, the Game in a Day contest starts in just a few hours... more info here: …
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| A BYONDscape Classic!
Picking icon states at runtime
Some of you may have wondered: "How do I pick a random state …
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| //Title: Customizeable Caesar Cipher //Credit to: DivineO'peanut //Contributed by: DivineO'peanut //Special thanks to: …
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| Or something official sounding like that. It's part one of a maybe three part toot on color, light, and shading. I hope …
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| BYOND's ability to show a mini-browser and use links in text gives you a lot of options for improving your game's …
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| //Title: Rudimentary Encumbrance //Credit to: Jtgibson //Contributed by: Jtgibson /* This is just a very basic …
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| //Title: Random Floating Point Numbers with Tendency //Credit to: Jtgibson //Contributed by: Jtgibson //This random …
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| by Zilal
Deconstruction 1: Checkers
In the last chapter, to get you programming quickly, we created a game and …
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| by Zilal
IX. More tips
X. Testing with shortcuts
XI. Elements of checkers
XII. Adapt this game!
XIII. Polishing
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| // Title: get_steps // Credit to: CaptFalcon33035 and his stupidity // Contributed by: CaptFalcon33035 /* The story …
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| Another BYONDscape Classic!
by Zilal
Welcome back. Today I'll show you one way to represent numbers in the map …
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| UPDATED 2007-1121: The whole three-part series is complete! Each part contains links to the other two.
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| /* Title: Bit Swapping Contributed by: Khalamari data is your number you want to use it on bit a is the starting bit …
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| UPDATED 2007-1121: The whole three-part series is complete! Each part contains links to the other two.
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| A BYONDscape Classic! This one comes from Deadron, and it's all about why you should be using libraries in your games …
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| I know I've posted a link to this classic article somewhere before, but it's probably high time to do it again:
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| //Title: Easy Grids //Credit to: Android Data //Contributed by: Android Data /* This snippet will allow you to easily …
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| Foomer sends this link to a thorough analysis of a pretty popular game:
The puzzle structure of Ocarina of Time
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| A BYONDscape Classic! There are lots of good ideas in here, so take notes.
BYOND Can Do It Better
by Lummox JR
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| It might be a bit over-generous to call this one a BYONDscape Classic, but what the heck... here it is anyway!
Ask …
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| A BYONDscape Classic! Stay tuned to Dream Makers for some nifty new content later this week!
Basic Debugging Tips
by …
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| A BYONDscape Classic!
Welcome back. Today's tip will show you how to add a user-friendly button allowing users to …
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| A BYONDscape Classic! In which Deadron shares some important lessons, which could be useful to you, if you listened.
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| A BYONDscape Classic!
"Z-Tips" debuts with some handy pointers on how to customize the appearance of your text--and …
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| //Title: dec2hex //Credit to: Popisfizzy /* Simple procedure to convert hexadecimal into decimal, using bitwise math …
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| //Title: bin2dec //Credit to: Popisfizzy /* Simple procedure to convert binary into decimal. *Note: This version will …
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| //Title: dec2bin //Credit to: Popisfizzy /* Simple procedure to convert decimal into binary, using powers and bitwise …
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| I'm actually surprised no one posted a hex2dec() function yet. //Title: hex2dec //Credit to: Popisfizzy //Special …
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| //Title: Compress Text //Credit To: Popisfizzy /* This compresses a text string by removing leading and trailing …
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| //Title: List Shifting //Credit to: Foomer //Contributed by: Foomer // List shifting causes the entire list to shift so …
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| //Title: Cone of Effect //Credit to: Foomer //Contributed by: Foomer /* I needed a way to generate a cone shape from a …
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| Ever needed a quick way to get your turf icons to tile well? I wrote up one way to draw a rock wall seamless tile here …
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| // Title: Multi-Key Utility // Credit to: CaptFalcon33035; // Crashed (for showing my redundancy in islist() // …
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| Savaril requested a tutorial on lighting in the forums recently, and, since I'm in hell doing final exams for lord …
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| Just a neat little video I found, thought you fellow pixel artists might enjoy it …
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| It's been a while since I've posted here. // Title: Get_Date, Get_Year, and /Usage // Credit To: Audeuro // Contributed …
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| //Title: Voting System //Credit to: Android Data //Contributed by: Android Data /* This voting system will allow you …
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| For those of you who pixel with MS Paint:
A really thorough walkthrough of the program by a lady named Fay.
And, over …
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| I'm no expert, but here's some ideas I use when I drew my entry in the latest challenge.
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| //Title: Prime Number Checker //Credit to: Xx Dark Wizard xX //Contributed by: Xx Dark Wizard xX /* This will check …
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| //Title: Text-Mode Terminal Colours //Credit to: Jtgibson //Contributed by: Jtgibson /* This system allows you to store …
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