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Part II of a BYONDscape Classic! Kunark's DM Programming Tutorial (Part II) by Kunark VI. Conquering loops (for(), …
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[Update: After further research, it turns out that JT Gibson originally pointed out this site back in 2002! So maybe …
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A BYONDscape classic! This is one of my all-time favorites. I could never make heads or tails of statpanels until this …
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//Title: GetColors //Credit to: Kuraudo //Contributed by: Kuraudo /* The following procs separate individual color …
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//Title: ReplaceText //Credit to: Kuraudo //Contributed by: Kuraudo /* replacetext(haystack, needle, replace) Replaces …
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Some things that you may not have noticed, but might be worth your while. Audiophiles Guild …
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I went looking for something to post, and here's what I found! A few interesting roguelikes! …
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Here's another BYONDscape Classic: the third and (so far) last ZBT! BYOND is actually an ideal system for anyone who …
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//Title: Cached Gaussian Random Number Generator //Credit to: Jtgibson //Contributed by: Jtgibson //Special thanks to: …
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Some time ago, I wrote a BYONDscape article called "The Memory Shed." (I later transferred it to Dream Makers: …
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// Title: Binary-Safe File Comparison // Contributed by: Kuraudo S. /* There are some cases when you might want to test …
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This program is so useful that it has already been posted on the DreamMakers blog and elsewhere. You need this.
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//Title: Decrement Until/Increment Until //Credit to: Jtgibson //Contributed by: Jtgibson /* Often in my code, I wind …
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This is a simple function that acquires a list of servers in datum format from a specified hub entry. From there, you …
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Here are two fun sites I haven't linked to before. The first is general math information. Wait! Don't go! It's pretty …
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This month I bring you... another method of creating random maps! This one could be especially useful if you're …
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If you are at all interested in video games and game design (and if you're not, how did you get here?) you probably …
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Tonight's bite-sized post is brought to you by an interesting Wikipedia article about flash fiction: …
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//Title: Simple Title Case //Credit to: Jtgibson //Contributed by: Jtgibson proc/simple_titlecase(string) string = …
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This is not a blog post about art games
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Can't stand 'em myself. But many game designers are seemingly powerless to resist them! If you're one of those …
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Some people believe that being able to create excellent maps for games isn't something that anyone can really teach …
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//Title: Nulliparous Type Paths //Credit to: Jtgibson //Contributed by: Jtgibson /* nul·lip·a·ra (nuh-lip'-er-uh) - …
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Designing extensible server-friendly user-prompt systems can be rough. Maybe I can help.
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A useless snippet of a procedure used to uselessly check if someone belongs to a certain guild.
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...because converting Kunark's tutorials to blog format is hard. Under the Spreading Tech Tree Congratulations to …
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If you love to fritter away time on the Internet -- and who doesn't -- may I suggest these two inspirational …
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Kunark has posted some valuable insights about the all-powerful Regex and its plans for humanity: …
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Another method of generating an archipelago.
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This BYONDscape Classic explains a programming technique that can save memory and improve program performance. (Related …
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Angels, archers, demons, and some long haired guy in an overcoat.
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A BYONDscape Classic! Note that the term "typecasting" can refer to a common practice of the movie industry, but if you …
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NEW! Demonstration of a simple map-generation method. Creates islands or large land masses, or something completely …
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Another BYONDscape Classic! I've edited out the dead links from the original post -- each of these links is still valid …
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A BYONDscape Classic! Contents Introduction Controlling Movement Speed Movement Timer Movement Accumulator Enhancing …
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Okay, a lot of the facts presented in this article are no longer facts (such as the 255-color limit mentioned in the …
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A BYONDscape Classic! This one covers some of the fundamental building blocks of DM code (or any code -- Python, C++, …
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//Title: 4.0 Key Tapping, Key Holding, Key Up, Key Down //Credit to: Jtgibson //Contributed by: Jtgibson /* BYOND 4.0 …
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//Title: ReceiveDrop //Credit to: Jtgibson //Contributed by: Jtgibson /* A custom procedure I really like to use is a …
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//Title: Independent Movement and Turning //Credit to: Jtgibson //Contributed by: Jtgibson /* This demonstrates a way …
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[Gughunter: This BYONDscape Classic post by Wizkidd0123 has so many nifty links that I decided to invoke Editorial …
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Four tips on user interface design, with a focus on verbs and commands. Handy for everyone!
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Let the game build the world for you, and you can have as much fun exploring it as your players will.
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I downloaded Audacity about a month ago, but wasn't able to do much with it because of my lack of experience in audio …
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NEW! Step right up, ladies and gents, and marvel at the Formula with a Thousand Uses! Two lines of source code included!
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A BYONDscape Classic! In many games, all the shopkeepers could be replaced with vending machines and the game would be …
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Making an RPG? Here a humorous list of role playing game cliches that I stumbled upon that you might want to take a …
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This is one of those BYONDscape Classics we're always going on about. Using this simple technique (and Python -- which …
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A BYONDscape Classic! If you're a new programmer, this will teach you one of the most important techniques. If you …
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A BYONDscape Classic! If you're including some sort of AI (Artificial Intelligence) in your game, fuzzy logic is a …
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