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Stop being frustrated, get rid of the grief, and stop doing things the hard way! Learn Photoshop. The most advanced …
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In this week's DevTalk, Lummox JR shows how to make NPCs and other AI-driven creatures react to their environment.
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In this weeks DevTalk, Tiberath explains the use of a game framework.
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In this weeks DevTalk, Alathon begins the first of a series of writeups on games split across multiple …
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//Title: Logical operations //Contributed By: Popisfizzy /* These are preprocessor definitions of fourteen different, …
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Here's a goofy lil' tutorial on how I make sets of tiles (in this case walls) or turfs for a map: …
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Dream Seeker is sabotaging your game, but you can fight back!
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//Title: Random Code Generator (Alphanumeric) //Contributed by: Haywire /* Basic use of BYOND's copytext() function in …
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//Title: Bumped //Credit to: Popisfizzy /* Just a simple Bumped() proc. This will be called when an /atom is bumped …
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//Title: Movement-locking system. //Credit to: Popisfizzy /* I've found that this system has come up several times on …
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//Title: Invert RGB //Dependency of: Any hex2dec function. You can find one // by me here: …
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//Title: Ordinal Numbering //Credit to: Admin at PHPSnips.com //Modified by: Xooxer@Gmail.com (ported to DM) …
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A short discussion of pinging clients in BYOND.
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A BYONDscape Classic! No doubt to many of our well-informed, up-to-date readers, the first image that comes to mind …
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It's like ZBT, but with a strategy/board game twist!
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Did I say link roundup? I meant CATEGORIZED link roundup! Hooray! If I've left out any good (or at least …
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Make your own dynamic BYOND signatures on YOUR server.
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/* Title: Trim Whitespace Credit to: CaptFalcon33035 Contributed by: CaptFalcon33035 This little snippet can be used …
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A plot to make you think about plots! This will be of most interest to creators of RPGs and adventures. Puzzle games, …
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/* Title: Geography Credit to: Deadron Modified by: CaptFalcon33035 Contributed by: CaptFalcon33035 Based from: …
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Some recent BYOND Member posts of interest to designers, programmers, or artists. Now with almost 100% fewer editorial …
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//Title: List Permutations //Credit to: Kuraudo //Contributed by: Kuraudo /* The permutations() proc takes a list of …
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This is one for the older BYONDers (i.e., those of us who have jobs). It's now fifteen years old; I probably first read …
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So you know something about computers. And you have a friend who knows you know something about computers, and wants …
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/* Title: Base Conversion Credit to: William George Horner (Horner's Algorithm) Contributed by: CaptFalcon33035 …
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Some of the best mostly-development-related BYOND Members posts of late. If I missed anything good, post it in the …
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Use BYOND's 3D sound capabilities to make your game immersive.
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An article on using probabilities to make sure the computer player has an advantage.
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The Man in the Icon Mask: The Ol' Switcherooby GughunterPart OneI'm not a trained artist. But I am a guy who knows what …
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/* Title: Editing Color Values Credit to: CaptFalcon33035 Contributed by: CaptFalcon33035 Special thanks to: Valen45, …
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Coming soon: links from outside BYOND! But today: links from inside BYOND! Final Fantasy 3 (NES). The verdict: Meh …
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One-liner snippets from my tiny texthandling library. proc replacetext(t,t2,t3)return …
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A BYONDscape Classic! And it's by me! I should perhaps mention that when I wrote this article, I had a really, really …
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Math=Memorizing Formulas? http://www.byond.com/members/ Kakashi24142?command=view_post& post=45895 Select …
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Along The Tech Tree: Dual site? [a poll, plus the usual great assortment of links] …
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Ever wanted complete control over how things move in your world? This article is an introduction into "pixel movement", …
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//Title: Get Closest Objects //Credit to: DivineOpeanut //Contributed by: DivineOpeanut /* A simple but flexible proc …
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A BYONDscape Classic! Nadrew takes another look at DMCGI for all of you who aspire to be the web host with the web most.
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A set of library functions for manipulating text.
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Directly copied from my latest blog post: Here is a rarely known secret (well, maybe not much of a secret) involving …
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Part II of a BYONDscape Classic! Kunark's DM Programming Tutorial (Part II) by Kunark VI. Conquering loops (for(), …
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[Update: After further research, it turns out that JT Gibson originally pointed out this site back in 2002! So maybe …
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A BYONDscape classic! This is one of my all-time favorites. I could never make heads or tails of statpanels until this …
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//Title: GetColors //Credit to: Kuraudo //Contributed by: Kuraudo /* The following procs separate individual color …
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//Title: ReplaceText //Credit to: Kuraudo //Contributed by: Kuraudo /* replacetext(haystack, needle, replace) Replaces …
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Some things that you may not have noticed, but might be worth your while. Audiophiles Guild …
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I went looking for something to post, and here's what I found! A few interesting roguelikes! …
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Here's another BYONDscape Classic: the third and (so far) last ZBT! BYOND is actually an ideal system for anyone who …
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//Title: Cached Gaussian Random Number Generator //Credit to: Jtgibson //Contributed by: Jtgibson //Special thanks to: …
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Some time ago, I wrote a BYONDscape article called "The Memory Shed." (I later transferred it to Dream Makers: …
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