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A BYONDscape Classic! I'm posting this not because it's a particularly brilliant or well-written review, but because …
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A BYONDscape Classic! Ever heard of Klaus Teuber? He's one of the most famous game designers on the planet …
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A BYONDscape Classic! Enjoy! And don't forget, the Game in a Day contest starts in just a few hours... more info here: …
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A BYONDscape Classic! Picking icon states at runtime Some of you may have wondered: "How do I pick a random state …
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//Title: Customizeable Caesar Cipher //Credit to: DivineO'peanut //Contributed by: DivineO'peanut //Special thanks to: …
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Or something official sounding like that. It's part one of a maybe three part toot on color, light, and shading. I hope …
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BYOND's ability to show a mini-browser and use links in text gives you a lot of options for improving your game's …
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//Title: Rudimentary Encumbrance //Credit to: Jtgibson //Contributed by: Jtgibson /* This is just a very basic …
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//Title: Random Floating Point Numbers with Tendency //Credit to: Jtgibson //Contributed by: Jtgibson //This random …
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by Zilal Deconstruction 1: Checkers   In the last chapter, to get you programming quickly, we created a game and …
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by Zilal IX. More tips X. Testing with shortcuts XI. Elements of checkers XII. Adapt this game! XIII. Polishing …
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// Title: get_steps // Credit to: CaptFalcon33035 and his stupidity // Contributed by: CaptFalcon33035 /* The story …
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Another BYONDscape Classic! by Zilal Welcome back. Today I'll show you one way to represent numbers in the map …
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UPDATED 2007-1121: The whole three-part series is complete! Each part contains links to the other two.
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/* Title: Bit Swapping Contributed by: Khalamari data is your number you want to use it on bit a is the starting bit …
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UPDATED 2007-1121: The whole three-part series is complete! Each part contains links to the other two.
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A BYONDscape Classic! This one comes from Deadron, and it's all about why you should be using libraries in your games …
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I know I've posted a link to this classic article somewhere before, but it's probably high time to do it again: …
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//Title: Easy Grids //Credit to: Android Data //Contributed by: Android Data /* This snippet will allow you to easily …
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Foomer sends this link to a thorough analysis of a pretty popular game: The puzzle structure of Ocarina of Time …
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This is a function to make PHP communicate with DM, courtesy of Mobius Evalon and Crispy! function …
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A BYONDscape Classic! There are lots of good ideas in here, so take notes. BYOND Can Do It Better by Lummox JR …
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It might be a bit over-generous to call this one a BYONDscape Classic, but what the heck... here it is anyway! Ask …
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A BYONDscape Classic! Stay tuned to Dream Makers for some nifty new content later this week! Basic Debugging Tips by …
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A BYONDscape Classic! Welcome back. Today's tip will show you how to add a user-friendly button allowing users to …
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A BYONDscape Classic! In which Deadron shares some important lessons, which could be useful to you, if you listened. …
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A BYONDscape Classic! "Z-Tips" debuts with some handy pointers on how to customize the appearance of your text--and …
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//Title: dec2hex //Credit to: Popisfizzy /* Simple procedure to convert hexadecimal into decimal, using bitwise math …
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//Title: bin2dec //Credit to: Popisfizzy /* Simple procedure to convert binary into decimal. *Note: This version will …
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//Title: dec2bin //Credit to: Popisfizzy /* Simple procedure to convert decimal into binary, using powers and bitwise …
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I'm actually surprised no one posted a hex2dec() function yet. //Title: hex2dec //Credit to: Popisfizzy //Special …
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//Title: Compress Text //Credit To: Popisfizzy /* This compresses a text string by removing leading and trailing …
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//Title: List Shifting //Credit to: Foomer //Contributed by: Foomer // List shifting causes the entire list to shift so …
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//Title: Cone of Effect //Credit to: Foomer //Contributed by: Foomer /* I needed a way to generate a cone shape from a …
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Ever needed a quick way to get your turf icons to tile well? I wrote up one way to draw a rock wall seamless tile here …
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// Title: Multi-Key Utility // Credit to: CaptFalcon33035; // Crashed (for showing my redundancy in islist() // …
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Savaril requested a tutorial on lighting in the forums recently, and, since I'm in hell doing final exams for lord …
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Just a neat little video I found, thought you fellow pixel artists might enjoy it …
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It's been a while since I've posted here. // Title: Get_Date, Get_Year, and /Usage // Credit To: Audeuro // Contributed …
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//Title: Voting System //Credit to: Android Data //Contributed by: Android Data /* This voting system will allow you …
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For those of you who pixel with MS Paint: A really thorough walkthrough of the program by a lady named Fay. And, over …
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I'm no expert, but here's some ideas I use when I drew my entry in the latest challenge.
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//Title: Prime Number Checker //Credit to: Xx Dark Wizard xX //Contributed by: Xx Dark Wizard xX /* This will check …
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//Title: Text-Mode Terminal Colours //Credit to: Jtgibson //Contributed by: Jtgibson /* This system allows you to store …
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//Title: Sentence Interruption //Credit to: Jtgibson //Contributed by: Jtgibson //Based from: Word Count (Jtgibson) /* …
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//Title: Word Count //Credit to: Jtgibson //Contributed by: Jtgibson /* After Hiead teased me about my inefficient word …
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//Title: "Clip" //Credit to: Xx Dark Wizard xX //Contributed by: Xx Dark Wizard xX /* Returns a value between the …
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/* Credit to Dark Wizard Thanks to wikipedia. */ proc BubbleSort(list/L) for(var/i = L.len, i > 0, i--) for(var/j = 1, …
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//Title: XOR-Based String Encryption //Credit to: Xx Dark Wizard xX //Contributed by: Xx Dark Wizard xX /* A very …
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/* Credit to Dark Wizard Compares 2 lists and checks associative values */ proc CompareLists(list/L,list/J) if(L.len …
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