| PXTONE is a music editing program created by Pixel (of Cave Story fame). It uses its own format, but results can also …
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| One method to keep your commands secure from those malicious players out there.
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| A short introduction to revision control, it's benefits to BYOND developers and a tool to get you started.
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| Libraries will never be as easy to use as BYOND's built-in features because their documentation cannot be accessed as …
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| How do you keep track of your source code changes?
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| F_Damage 0.9.0 is released, with performance improvements and big icon support.
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| Stephen discusses a matter of goals, even with small tasks.
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| I have two procedures here. Outline(), and InnerOutline(). Both procedures have the option to pass a color for the new …
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| This BYONDscape Classic is the type of article I especially enjoy: you can take all the ideas, or only the ones that …
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| A clarification of what design is and what it can do for your projects.
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| Part III of a BYONDscape Classic! The markup for this article was converted by hand (and partly by Python script) from …
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| A BYONDscape Classic! Two notes: 1) AirMapster is no longer AirMapster, but is still an active BYONDer. Unenviably …
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| Complete games faster, and recruit programmers more readily, by writing a Functional Specification for every project.
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| Introduction... Taking the step from simply being a gamer, and going into the world of programming and development is a …
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| A demo on how to create pixel movement and use it for traditional top-down games and sidescrollers.
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| Thus far, with no procedure in BYOND to directly clear, how can you clear a single medal? Well, two ways. 1) Delete the …
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| Howdy chumps! I've been pretty busy this last week, doing some important game design studies. I apologize for the …
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| AI is way under-utilized in BYOND games. It is difficult to create so people downplay its importance and create games …
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| Documentation is the key to allowing other people to use your code. Without it, complex libraries are virtually useless …
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| Every game needs an effective spam filter and good admin support, unless you happen to like players who ruin the game …
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| The legacy of Tim Hartnell lives on in the spirit of BYOND. One of my favorite Christmas gifts of all time could …
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| If you've ever said that, this post is aimed directly between your eyes.
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| Here you go, three different versions (Personally, version 1 is all you really needed *shrugs*). Not even sure if this …
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| Easily generate and customize MIDI music for you games
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| I meant to add these to my last developer post, but they slipped my mind until I tried giving people feedback. They're …
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| It turns out I've listed 10, but that sounds too cliche. ;)
I've been meaning to write this for a while because I …
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| I present a grossly imperfect Number2Text proc that, while it can do the job, I think many of you can do way better …
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| Ordinary verbs boring your players? Check out how datums could help you really put the player in their character's …
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| Introducing a new program, Milky Tracker, and a new tutorial series.
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| "Never announce something you have not yet done. Try, and you will be instantly robbed of the determination to do it …
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| Modular: composed of standardized units or sections for easy construction or flexible arrangement - dictionary.com*
…
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| Your game just happens to be the most awesome game ever. So you host your game online. The problem is that people log …
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| Your computer's resources aren't limitless. This BYONDscape Classic explains how to conserve them! -- Gughunter
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| Did you know you can name verbs on the fly? Now you will!
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| Does Dream Maker yell at you whenever you try to compile? Does that code you got on the forums not work in your game? …
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| /* Title: IsNum() Credit To: Metamorphman Contributed By: Metamorphman This proc returns true if the specified string …
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| The primary concern for most developers is that no one really desires to play their games. This is a pretty big drag, …
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| Music is often neglected in low-budget games because it is perceived to be a luxury in the eyes of game designers. …
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| //Title: Line of Sight //Credit to: DarkCampainger //Contributed by: DarkCampainger /* This process returns true if …
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| Here's a few operators that make organizing your code easier.
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| Savefiles aren't just for saving players!
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| Gold Audio Suite is free only for today at giveawayoftheday.com "Gold Audio Suite is a mighty and handy application to …
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| As shown by Garthor in ID:713188, this procedure is used to call StepOn()/StepOff()/ SteppedOn()/SteppedOff() on an …
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| An old snippet by Danial.Beta with Elation's help. Originally posted here (I merely did a minor tweak that most people …
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| //Title: Binary to ASCII (bin2ascii) //Contributed By: Haywire //Inspired By: …
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| // Title: Chance function. // Credit to: Popisfizzy /* Just a few equivalent impelementations of a chance function …
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| // Title: crc32 // Credit to: Kuruado // Contributed by: Kuraudo /* The crc32(file) proc uses internal DM facilities to …
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| Are objs and mobs just not abstract enough? Discover datums, those plentiful placeholders for everything in your game …
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| Make NPCs think more like players by imposing the same limitations.
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| Ahoy again! The next section of our Mod Tracking tutorial is now available. In part 1 I go over how to use the basic …
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