HUD Groups

by Forum_account
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An easy way to manage screen objects.
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Hey there Forum_account. I've been trying to use the HUDGroups library, going off the example in the inventory demo. It …
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Hi, I am trying to create a message box like your demo. But with two button. Say, yes and no, which changes a variable, …
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Okay well I've been using this library for some time now and have never encountered a problem like this, I didn't want …
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Well i looked through the screen input demo and realized it would be a great thing to add to my game. However, when i …
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I just posted an update that adds support for maptext. Previously you could attach text to a screen object by calling …
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Okay, so currently i have something set up to give me three stat boxes, and update your variables in them. If your stat …
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I was thinking of making an application (in DM, because I don't know enough of anything else) that would allow …
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Hi there, I'm helping someone create a game and there are teams in this game and I have a working HUD using your …
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I know this is pretty simple to do but I thought it would be good to include in your library. From what I saw there was …
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I've made myself a little HudOutput control, expanding on HudLabel. HudOutput parent_type = /HudLabel var text_log[0] …
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Okay I decided to here this time instead(didn't want to clutter your shout box with my problems. Here is the …
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A new library for creating and managing screen objects.
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I just posted another update that adds another demo called "inventory-demo". This demo shows how to create a basic …
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Added an on-screen message log demo and on-screen interface controls.
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Added two new demos and make some changes to my HUD Groups library.
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