| To follow up on a thread elsewhere...: On 8/28/00 10:15 am Al wrote: > On 8/28/00 9:33 am Zilal wrote: > [snip] > >But …
|
|
10 |
|
|
| As I mentioned in the bugs page, one of the few things holding Cerulea back is the lack of a system that would allow me …
|
|
12 |
|
|
| I think animation in stat panels was discussed once long ago... Anyway, the deal is that I show a picture of your …
|
|
2 |
|
|
| I've been encountering some problems with my large maps with the selection and fill tools. It take forever to box out …
|
|
3 |
|
|
| Okay, I am trying to make it so that players can delete old characters they no longer wish to play. The problem is …
|
|
1 |
|
|
| In legal parlance, they say "This discussion is allowed because the prosecution opened the door to it..." Well, since …
|
|
5 |
|
|
| > Tweaked the palette layout a bit to make the colors more consistent. Looks great! Thanks. Lots of exciting stuff in …
|
|
7 |
|
|
| I've never used call() but I found a use for it in my code (assuming it actually does what I think it does), and …
|
|
1 |
|
|
| I'm not planning to release it until I've actually used it for a while, but I couldn't help but post about this... Last …
|
|
6 |
|
|
| I needed to edit sounds for my game, and after a bit of checking around I downloaded GoldWave, which seems to be the …
|
|
1 |
|
|
| Just sliced up my first image into multiple icons (made much easier thanks to Spuzzum's .grd file), and I gotta throw …
|
|
2 |
|
|
| Okay, I lied. Could you make it so that the key login (and make-a-new-key) screens either stay on top or have a little …
|
|
3 |
|
|
| This has been a bug for a long time. I figured you had caught it yourself or something, but when I redownloaded the …
|
|
0 |
|
|
| Doesn't really count as bug report, so I'm putting it here. For some reason, the library creates more than one entry in …
|
|
5 |
|
|
| I've been working on new saving routines, struggled through the area and obj code on my own, but I just can't get my …
|
|
11 |
|
|
| Which command should I use to let the user download a .dms from within the game? Last time I tried this, all the …
|
|
1 |
|
|
| Can anyone else get into Cerulea (dantom#cerulea)? I'd like to do some work on it, but I just get lost in rerouter …
|
|
8 |
|
|
| var/mob/car/C var/mob/listofcars[0] for (C in oview(usr,3)){ if(C.speed > 4) listofcars.Add(C) } gives …
|
|
2 |
|
|
| I just decided to experiment with making the missile() effect better by adding an animation to the missile, so that on …
|
|
5 |
|
|
| I still don't understand what this thing is for. Did you guys ever discuss it on the forum in the past? Any old posts I …
|
|
2 |
|
|
| I can't wait to start using them. Though I am also kind of pathetically holding on for the BYOND book and more of …
|
|
1 |
|
|
| In the code below, the monster's flame breath should be created with the user's current facing. When it's called from …
|
|
2 |
|
|
| My apologies for not releasing 248 sooner, as per my statements all week. It's not a major thing, but Dan did do some …
|
|
2 |
|
|
| I gave some thought to the problem of custom map editing last night, because I had an idea for a mini-game that would …
|
|
6 |
|
|
| Thought I'd make a tiny thing seem more special with a big title ;-) Could you add an Update button to the bottom of …
|
|
1 |
|
|
| A feature for the editor wold be line nr. for when you can't find where the error is!
|
|
1 |
|
|
| As requested, I reorganized the links on this page a bit. The "Code & Demos" are now a part of the "DM InfoCenter" …
|
|
2 |
|
|
| Here's something that could be added on a slow day... usr.gold = 7 usr << sound('youhave.wav', text2file(usr.gold + …
|
|
13 |
|
|
| Would it be possible for you to change the rotation increment of the spin arrows in the icon editor from 90 deg to 45 …
|
|
11 |
|
|
| Confusion about movement states aside (and hey, my new suggestion of the moment is to call it a "movement …
|
|
0 |
|
|
| I just spent far too much time reworking the internals of this forum (this explains the lack of attentiveness as of …
|
|
3 |
|
|
| I noticed this verb the other day in expansion... but what does it allow you to do? Z
|
|
2 |
|
|
| On 8/8/00 12:58 pm Al wrote: > You're virtually there: > try: > > for(T in world.contents){ // or whatever list/area …
|
|
0 |
|
|
| So from my experience watching them add stuff to EverQuest, and from thinking about my use of savefiles, I've come to …
|
|
1 |
|
|
| First... did you guys put in support for tab stops while I was away? Second... when some of the members of a list are …
|
|
4 |
|
|
| I hate going to the message boards to get help with a snippet but this time I'm really stumped. What I'm trying to do …
|
|
2 |
|
|
| Just a couple of questions about the overlays var for objects. 1)Do you have to manually display the images in …
|
|
2 |
|
|
| When a color is selected in the icon editor, a very faint greyish border shows up around it. It's extremely difficult …
|
|
1 |
|
|
| ...it's easy for BYOND to keep track of how long a player has been inactive? Not entering any commands or moving at …
|
|
3 |
|
|
| I haven't been keeping up with the board latley so if anyone else has already made any of these suggestions you have …
|
|
8 |
|
|
| I really am afraid of getting back into coding... I hate having to learn new things. See what happens when you take a …
|
|
3 |
|
|
| These aren't impairative at the moment, but they'd be nice to have. First of all, the luminosity I noticed, only …
|
|
1 |
|
|
| [continued from discussion in bug-report forum] I want to get a general consensus on the banner system we have going on …
|
|
18 |
|
|
| I know I can extract only the items of a certain type from a list with something like this: var/myType/M for(M in list) …
|
|
1 |
|
|
| Hey Spuzzum, how come your page doesnt work? I go to it but I cant do anything.
|
|
1 |
|
|
| I thought it would be nice for everything in my world to have some physical properties, so I decided to have a base …
|
|
16 |
|
|
| I almost posted this to Newbie Central because I have a feeling I'm overlooking something... well, here goes, anyway …
|
|
2 |
|
|
| > Plus, despite our current freeware mentality we are capitalists at heart! Hopefully this is a reasonable compromise …
|
|
3 |
|
|
| Ok, heres the problem I made an icon in another editor that's 32X32 and 256 colors. Then I imported it into the dmi …
|
|
1 |
|
|
| Is there a way to retrieve an existing key we've created? Key "Gabriel" was lost when I last reloaded BYOND but I seem …
|
|
1 |
|
|