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It looks like Move() will set the dir to 0 when it's a move between Z levels and you haven't explicitly specified a …
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The dantom server is running up at polaris, but I am currently having problems connecting to it. I'll dig around to see …
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Seriously! Wouldn't it be great if we could MANUALLY crash a proc, giving our own error message? Just a thought... but …
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I've taken to using "usr" for a lot of my verbs. But there are some potential cases where I'm wondering if it's OK to …
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We should be moving to our new server tommorow. I only mention it now because the board may go down while we get the …
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obj terran equipment icon = 'terran_equipment.dmi' verb get() set src in oview(1) src.loc = usr drop() set src in usr …
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I'm not sure how long ago this was, but objects that aren't visible don't appear in lists of verb arguments with …
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Could max() and min() take a list of numbers as argument at some point?
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Yay! Our server is online. We'll be spending the next few days setting everything up so that it can be used. Unless …
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How did you achieve the opening of the doors effect in SpaceTug? Here's my code, for a game I previously was going to …
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Sorry for the lack of response recently. Dan and I have both agreed on another big-coding-halt to take place after this …
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If I uncomment the commented lines below, all hell breaks loose! The verb loops through the list of text strings over …
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Sheep (I) crashed majorly when I purposely waded into the mouths of several hundred sheep at once. Guy, you there?
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Here's an interesting tip. Or is it complete misinformation? It *seems* to work this way, but I could be all wrong …
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I'm having a bit of a problem with the client.eye What I'm trying to do is to move a client mob into the contents of an …
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Here's both cases that I tried, the only circumstances that seemed appropriate, and neither worked: mob Logout() …
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Is there any way of allowing the text mode map to display colored text instead of just plain black and white text? Eg …
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No big deal, but I'm curious whether it's me or BYOND... Doesn't compile: proc/Suck(obj/O) sleep(2) if(vacuumSource == …
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The new heirarchical hub is officially replacing the old single-list hub. I just added a slightly more friendly …
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The problem I have that makes me redo the path for keys each time I was sure was related to my registry problems but I …
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I changed back to saving the mob's entire content list, and so far everything seems to be working fine. After my …
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I just looked through Dream Seeker's options, feeling sure that there was some way to handle this by now, but I didn't …
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Here's a small feature request. Would it be possible to, instead of having Stat() be refreshed every 8 ticks, or 1 …
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While putting up the new version of Cerulea, I noticed that something called "core" showed up in my list of files. What …
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I picked out a couple juicy sounds and edited them in GoldWave to make them loop as perfectly as I could. But when I …
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...FEATURE REQUEST! =) I got a few pages in my email, thanks to the email forwarding when user is not logged on …
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How's the BFG server looking?
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Aside from the various problems we ran into related to stats and memory filling, my impression was that L&D is getting …
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Seeing the plethora of view=8 games coming out, I've decided to go ahead with this next UI enhancement. There's a …
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There's a thread below that I can see erupting into a little flame war. I would block it, but I haven't built that into …
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I just got to playing around with this today, and decided to up my game to world.view=8 (which squishes my stat panels, …
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It would be nice if objects in stat panels (say, an inventory) would form multiple columns, like verbs do, instead of …
1
 
I'm curious if there's a way to shift the focus from the browser window to the BYOND interface without mouse-clicking …
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I'm working on ladders at the moment. However, the following code doesn't remove the verbs as I desired. The debugging …
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If I design two separate icons for an object, and create a new instance of the object using the second icon, Gen() …
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Zilal asked me a question about .rsc size. In thinking about it, I realized sometihing particularly useful that I …
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Okay I think Sheep II is so cool that I pointed people in the Games conference on The Well to it. We shall see if …
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chat.dm:25:warning: object type filter should be right-most Here's Theodis' old code that brought that on: mob { …
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Um, I keep getting "Key Expired" when I try to run a program on local port. Even if I make a new key, I still keep …
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My current project is going so smoothly it's amazing (knock on wood). Except I have this one block of code that hates …
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Ooh ooh...at first I was having trouble thinking of how to set up a good team game for L&D. And now I have SUCH a cool …
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(Hopefully this isn't babble-age) With this next release will come a couple new programs and thus the need for some new …
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Here's another one of those things that I can't believe hasn't bitten me yet... or maybe it has and I didn't know it! I …
3
 
Well, all of the keys excepting Ctrl, Alt, Shift, Esc, and Delete seem like appropriate macros. I was wondering if it …
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I've been publicizing my game a bit, and a couple of people have logged in as Guest. I'm thinking that maybe they …
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...last night, the ability to choose arbitrary angles allowed me to make short work of a cool icon animation that I …
1
 
Im not trying to point out the obvious or be rude but do you feel the current 'engine' is anywhere near useable?
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I am behind a proxy now, and I don't know how to configure it so Byond works. Is there a way to do it? /Andreas
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A Guide to DM Note (3/3/00): Although this guide will suffice as an introduction to the language, due to the great …
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May it entertain, as well as enlighten you. I made up the Spuzzum quote, but it sounds like something he might say so I …
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