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Seeing the plethora of view=8 games coming out, I've decided to go ahead with this next UI enhancement. There's a …
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There's a thread below that I can see erupting into a little flame war. I would block it, but I haven't built that into …
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I just got to playing around with this today, and decided to up my game to world.view=8 (which squishes my stat panels, …
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It would be nice if objects in stat panels (say, an inventory) would form multiple columns, like verbs do, instead of …
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I'm curious if there's a way to shift the focus from the browser window to the BYOND interface without mouse-clicking …
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I'm working on ladders at the moment. However, the following code doesn't remove the verbs as I desired. The debugging …
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If I design two separate icons for an object, and create a new instance of the object using the second icon, Gen() …
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Zilal asked me a question about .rsc size. In thinking about it, I realized sometihing particularly useful that I …
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Okay I think Sheep II is so cool that I pointed people in the Games conference on The Well to it. We shall see if …
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chat.dm:25:warning: object type filter should be right-most Here's Theodis' old code that brought that on: mob { …
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Um, I keep getting "Key Expired" when I try to run a program on local port. Even if I make a new key, I still keep …
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My current project is going so smoothly it's amazing (knock on wood). Except I have this one block of code that hates …
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Ooh ooh...at first I was having trouble thinking of how to set up a good team game for L&D. And now I have SUCH a cool …
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(Hopefully this isn't babble-age) With this next release will come a couple new programs and thus the need for some new …
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Here's another one of those things that I can't believe hasn't bitten me yet... or maybe it has and I didn't know it! I …
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Well, all of the keys excepting Ctrl, Alt, Shift, Esc, and Delete seem like appropriate macros. I was wondering if it …
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I've been publicizing my game a bit, and a couple of people have logged in as Guest. I'm thinking that maybe they …
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...last night, the ability to choose arbitrary angles allowed me to make short work of a cool icon animation that I …
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Im not trying to point out the obvious or be rude but do you feel the current 'engine' is anywhere near useable?
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I am behind a proxy now, and I don't know how to configure it so Byond works. Is there a way to do it? /Andreas
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A Guide to DM Note (3/3/00): Although this guide will suffice as an introduction to the language, due to the great …
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May it entertain, as well as enlighten you. I made up the Spuzzum quote, but it sounds like something he might say so I …
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In designing the special weapon for the first boss in L&D, I come up with an extra request for future implementors of …
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The host service will now send you an email when output goes into your log file for the first time. It's too easy for …
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Today was my first serious usage of the pager, which made me discover just how important it will be as we have more …
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Well I had loads of fun getting together to play The Living and The Dead, and then Sheep II. Perhaps once a month or so …
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Well, since you guys have been making a lot of changes, especially to the savefile structure, I lost EVERYTHING I had …
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Oh wow. In-game the other night, Tom mentioned something I hadn't realized: there is a preference that lets you …
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Being happy to actually sort of get something done, I rushed to copyright it, as the Capitalist pig that I am. However, …
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Some thinking out loud...as I move to trying to use more of the automated save features (so that I can have the next …
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I'm trying to implement saving and loading of inventory in my game, but I'm running into every-third-time-or-so "bad …
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Okay I seem to have quite unintentionally pushed some Dantom buttons about Move(), so here are some details about how …
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Deadron is right. Enter() is not truly appropriate for generating side-effects, because it is actually defined as a …
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Well guys, I looked at some of the utils out there and well... I just was not satisfied with the utility for our …
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I still haven't figured out what to do with my Move() problem. To recap: the room's Enter() proc looks like this: …
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I just had to bypass Enter() and create my own AddToInventory() method. This is to support containers, such as weapons …
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It would be nice to be able to adjust the speed of the transition for the smooth movement of tiles, this would allow …
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So there is a major potential security issue for my Forum library (and potentially for anything using prompt()) that's …
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I have been working with BYOND for a while and have run into a few issues. Firstly, I would like to give kudos tho to …
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Well, we're at the end of the month (okay, a couple of days away) -- does it look like one or both of these will …
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To follow up on a thread elsewhere...: On 8/28/00 10:15 am Al wrote: > On 8/28/00 9:33 am Zilal wrote: > [snip] > >But …
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As I mentioned in the bugs page, one of the few things holding Cerulea back is the lack of a system that would allow me …
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I think animation in stat panels was discussed once long ago... Anyway, the deal is that I show a picture of your …
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I've been encountering some problems with my large maps with the selection and fill tools. It take forever to box out …
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Okay, I am trying to make it so that players can delete old characters they no longer wish to play. The problem is …
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In legal parlance, they say "This discussion is allowed because the prosecution opened the door to it..." Well, since …
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> Tweaked the palette layout a bit to make the colors more consistent. Looks great! Thanks. Lots of exciting stuff in …
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I've never used call() but I found a use for it in my code (assuming it actually does what I think it does), and …
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I'm not planning to release it until I've actually used it for a while, but I couldn't help but post about this... Last …
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I needed to edit sounds for my game, and after a bit of checking around I downloaded GoldWave, which seems to be the …
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