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I still haven't figured out what to do with my Move() problem. To recap: the room's Enter() proc looks like this: …
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I just had to bypass Enter() and create my own AddToInventory() method. This is to support containers, such as weapons …
8
 
It would be nice to be able to adjust the speed of the transition for the smooth movement of tiles, this would allow …
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So there is a major potential security issue for my Forum library (and potentially for anything using prompt()) that's …
2
 
I have been working with BYOND for a while and have run into a few issues. Firstly, I would like to give kudos tho to …
11
 
Well, we're at the end of the month (okay, a couple of days away) -- does it look like one or both of these will …
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To follow up on a thread elsewhere...: On 8/28/00 10:15 am Al wrote: > On 8/28/00 9:33 am Zilal wrote: > [snip] > >But …
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As I mentioned in the bugs page, one of the few things holding Cerulea back is the lack of a system that would allow me …
12
 
I think animation in stat panels was discussed once long ago... Anyway, the deal is that I show a picture of your …
2
 
I've been encountering some problems with my large maps with the selection and fill tools. It take forever to box out …
3
 
Okay, I am trying to make it so that players can delete old characters they no longer wish to play. The problem is …
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In legal parlance, they say "This discussion is allowed because the prosecution opened the door to it..." Well, since …
5
 
> Tweaked the palette layout a bit to make the colors more consistent. Looks great! Thanks. Lots of exciting stuff in …
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I've never used call() but I found a use for it in my code (assuming it actually does what I think it does), and …
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I'm not planning to release it until I've actually used it for a while, but I couldn't help but post about this... Last …
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I needed to edit sounds for my game, and after a bit of checking around I downloaded GoldWave, which seems to be the …
1
 
Just sliced up my first image into multiple icons (made much easier thanks to Spuzzum's .grd file), and I gotta throw …
2
 
Okay, I lied. Could you make it so that the key login (and make-a-new-key) screens either stay on top or have a little …
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This has been a bug for a long time. I figured you had caught it yourself or something, but when I redownloaded the …
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Doesn't really count as bug report, so I'm putting it here. For some reason, the library creates more than one entry in …
5
 
I've been working on new saving routines, struggled through the area and obj code on my own, but I just can't get my …
11
 
Which command should I use to let the user download a .dms from within the game? Last time I tried this, all the …
1
 
Can anyone else get into Cerulea (dantom#cerulea)? I'd like to do some work on it, but I just get lost in rerouter …
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var/mob/car/C var/mob/listofcars[0] for (C in oview(usr,3)){ if(C.speed > 4) listofcars.Add(C) } gives …
2
 
I just decided to experiment with making the missile() effect better by adding an animation to the missile, so that on …
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I still don't understand what this thing is for. Did you guys ever discuss it on the forum in the past? Any old posts I …
2
 
I can't wait to start using them. Though I am also kind of pathetically holding on for the BYOND book and more of …
1
 
In the code below, the monster's flame breath should be created with the user's current facing. When it's called from …
2
 
My apologies for not releasing 248 sooner, as per my statements all week. It's not a major thing, but Dan did do some …
2
 
I gave some thought to the problem of custom map editing last night, because I had an idea for a mini-game that would …
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Thought I'd make a tiny thing seem more special with a big title ;-) Could you add an Update button to the bottom of …
1
 
A feature for the editor wold be line nr. for when you can't find where the error is!
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As requested, I reorganized the links on this page a bit. The "Code & Demos" are now a part of the "DM InfoCenter" …
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Here's something that could be added on a slow day... usr.gold = 7 usr << sound('youhave.wav', text2file(usr.gold + …
13
 
Would it be possible for you to change the rotation increment of the spin arrows in the icon editor from 90 deg to 45 …
11
 
Confusion about movement states aside (and hey, my new suggestion of the moment is to call it a "movement …
0
 
I just spent far too much time reworking the internals of this forum (this explains the lack of attentiveness as of …
3
 
I noticed this verb the other day in expansion... but what does it allow you to do? Z
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On 8/8/00 12:58 pm Al wrote: > You're virtually there: > try: > > for(T in world.contents){ // or whatever list/area …
0
 
So from my experience watching them add stuff to EverQuest, and from thinking about my use of savefiles, I've come to …
1
 
First... did you guys put in support for tab stops while I was away? Second... when some of the members of a list are …
4
 
I hate going to the message boards to get help with a snippet but this time I'm really stumped. What I'm trying to do …
2
 
Just a couple of questions about the overlays var for objects. 1)Do you have to manually display the images in …
2
 
When a color is selected in the icon editor, a very faint greyish border shows up around it. It's extremely difficult …
1
 
...it's easy for BYOND to keep track of how long a player has been inactive? Not entering any commands or moving at …
3
 
I haven't been keeping up with the board latley so if anyone else has already made any of these suggestions you have …
8
 
I really am afraid of getting back into coding... I hate having to learn new things. See what happens when you take a …
3
 
These aren't impairative at the moment, but they'd be nice to have. First of all, the luminosity I noticed, only …
1
 
[continued from discussion in bug-report forum] I want to get a general consensus on the banner system we have going on …
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I know I can extract only the items of a certain type from a list with something like this: var/myType/M for(M in list) …
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