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A Guide to DM Note (3/3/00): Although this guide will suffice as an introduction to the language, due to the great …
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May it entertain, as well as enlighten you. I made up the Spuzzum quote, but it sounds like something he might say so I …
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In designing the special weapon for the first boss in L&D, I come up with an extra request for future implementors of …
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The host service will now send you an email when output goes into your log file for the first time. It's too easy for …
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Today was my first serious usage of the pager, which made me discover just how important it will be as we have more …
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Well I had loads of fun getting together to play The Living and The Dead, and then Sheep II. Perhaps once a month or so …
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Well, since you guys have been making a lot of changes, especially to the savefile structure, I lost EVERYTHING I had …
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Oh wow. In-game the other night, Tom mentioned something I hadn't realized: there is a preference that lets you …
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Being happy to actually sort of get something done, I rushed to copyright it, as the Capitalist pig that I am. However, …
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Some thinking out loud...as I move to trying to use more of the automated save features (so that I can have the next …
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I'm trying to implement saving and loading of inventory in my game, but I'm running into every-third-time-or-so "bad …
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Okay I seem to have quite unintentionally pushed some Dantom buttons about Move(), so here are some details about how …
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Deadron is right. Enter() is not truly appropriate for generating side-effects, because it is actually defined as a …
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Well guys, I looked at some of the utils out there and well... I just was not satisfied with the utility for our …
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I still haven't figured out what to do with my Move() problem. To recap: the room's Enter() proc looks like this: …
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I just had to bypass Enter() and create my own AddToInventory() method. This is to support containers, such as weapons …
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It would be nice to be able to adjust the speed of the transition for the smooth movement of tiles, this would allow …
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So there is a major potential security issue for my Forum library (and potentially for anything using prompt()) that's …
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I have been working with BYOND for a while and have run into a few issues. Firstly, I would like to give kudos tho to …
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Well, we're at the end of the month (okay, a couple of days away) -- does it look like one or both of these will …
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To follow up on a thread elsewhere...: On 8/28/00 10:15 am Al wrote: > On 8/28/00 9:33 am Zilal wrote: > [snip] > >But …
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As I mentioned in the bugs page, one of the few things holding Cerulea back is the lack of a system that would allow me …
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I think animation in stat panels was discussed once long ago... Anyway, the deal is that I show a picture of your …
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I've been encountering some problems with my large maps with the selection and fill tools. It take forever to box out …
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Okay, I am trying to make it so that players can delete old characters they no longer wish to play. The problem is …
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In legal parlance, they say "This discussion is allowed because the prosecution opened the door to it..." Well, since …
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> Tweaked the palette layout a bit to make the colors more consistent. Looks great! Thanks. Lots of exciting stuff in …
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I've never used call() but I found a use for it in my code (assuming it actually does what I think it does), and …
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I'm not planning to release it until I've actually used it for a while, but I couldn't help but post about this... Last …
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I needed to edit sounds for my game, and after a bit of checking around I downloaded GoldWave, which seems to be the …
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Just sliced up my first image into multiple icons (made much easier thanks to Spuzzum's .grd file), and I gotta throw …
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Okay, I lied. Could you make it so that the key login (and make-a-new-key) screens either stay on top or have a little …
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This has been a bug for a long time. I figured you had caught it yourself or something, but when I redownloaded the …
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Doesn't really count as bug report, so I'm putting it here. For some reason, the library creates more than one entry in …
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I've been working on new saving routines, struggled through the area and obj code on my own, but I just can't get my …
11
 
Which command should I use to let the user download a .dms from within the game? Last time I tried this, all the …
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Can anyone else get into Cerulea (dantom#cerulea)? I'd like to do some work on it, but I just get lost in rerouter …
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var/mob/car/C var/mob/listofcars[0] for (C in oview(usr,3)){ if(C.speed > 4) listofcars.Add(C) } gives …
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I just decided to experiment with making the missile() effect better by adding an animation to the missile, so that on …
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I still don't understand what this thing is for. Did you guys ever discuss it on the forum in the past? Any old posts I …
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I can't wait to start using them. Though I am also kind of pathetically holding on for the BYOND book and more of …
1
 
In the code below, the monster's flame breath should be created with the user's current facing. When it's called from …
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My apologies for not releasing 248 sooner, as per my statements all week. It's not a major thing, but Dan did do some …
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I gave some thought to the problem of custom map editing last night, because I had an idea for a mini-game that would …
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Thought I'd make a tiny thing seem more special with a big title ;-) Could you add an Update button to the bottom of …
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A feature for the editor wold be line nr. for when you can't find where the error is!
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As requested, I reorganized the links on this page a bit. The "Code & Demos" are now a part of the "DM InfoCenter" …
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Here's something that could be added on a slow day... usr.gold = 7 usr << sound('youhave.wav', text2file(usr.gold + …
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Would it be possible for you to change the rotation increment of the spin arrows in the icon editor from 90 deg to 45 …
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Confusion about movement states aside (and hey, my new suggestion of the moment is to call it a "movement …
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