| I accidentally neutered a whole bunch of you a few days ago. Sorry about that. The good news is that you are now in …
|
|
1 |
|
|
| Hey, I just noticed BYOND supports color codes when used as a Telnet client! Cool. Of course, it's been a while since I …
|
|
1 |
|
|
| Could you move the Clean Compile option below the Build Exe Distribution menu item instead? I'm feeling very cautious …
|
|
2 |
|
|
| > Fixed: The stat & verb panels were sometimes retaining their values when moving between worlds. I hadn't reported …
|
|
5 |
|
|
| If I try to do something like this: usr << "3...\..." sleep(10) usr << "2...\..." sleep(10) usr << "1! Instead of …
|
|
10 |
|
|
| Zilal pointed out a very annoying bug that basically renders Dream Maker useless; it turned out to be some silly …
|
|
1 |
|
|
| 266 sounds great, and not to diminish that, but I just ran into this which opens a wound for me: error: spawn : invalid …
|
|
0 |
|
|
| I assume there must be a way to automatically submit/process a form someone is viewing in the browser after a certain …
|
|
3 |
|
|
| Woohoo! A fresh new release. Hopefully I'll have a chance to try it out sometime tonight. The Hub changes sound quite …
|
|
2 |
|
|
| This is just to let you all know what's cooking, so you don't think we've been sitting idle these past few days …
|
|
2 |
|
|
| Can we get a boolean check proc isicon() to see if a specified variable contains an icon or not? There's boolean checks …
|
|
2 |
|
|
| For internal compatibility reasons, we're skipping over 265 and moving right into the 266 release. It has some nice new …
|
|
0 |
|
|
| I'm adding some Really Cool multi-character saving functionality to BaseCamp, so that you can support your players …
|
|
4 |
|
|
| I thought the mask color was 192, 192, 192? When I load in a bmp that contains that color, it is not being masked...
|
|
3 |
|
|
| I notice my users folder only has a subdirectory for one of my four or so keys. As far as I can tell with a quick look …
|
|
1 |
|
|
| Quick question. I use initial(loc) to put a mob back at its starting point and it works fine -- i.e., it puts the mob …
|
|
0 |
|
|
| I discovered it's quite possible to create runtime-generated pictures in the browser... all it takes is a few GIFs, and …
|
|
2 |
|
|
| I can't figure out how to get this to pop up a dialogue box for entering the second argument. Any ideas, anyone? …
|
|
2 |
|
|
| I'm looking at ways of backing up an entire world on a regular basis. I just did a basic for(turf in world) savefile …
|
|
1 |
|
|
| I probably shouldn't be requesting features, but... Could you add like a fsize(F) proc that returned the size of file F …
|
|
4 |
|
|
| I know there is a desire to allow arbitrary amounts of nesting in the hub, but I'm finding a real usability issue with …
|
|
5 |
|
|
| So our conversation a few weeks ago about how resources work confused me. I had assumed that if a resource existed in …
|
|
1 |
|
|
| Spuzzum made me feel so bad, after I rejected his suggestion twice for this very same feature, and only later found out …
|
|
2 |
|
|
| I don't know when you snuck this in, but hitting Delete to get rid of pixmaps and stuff in the icon editor works now …
|
|
1 |
|
|
| For the "business" clock in Cerulea, right now I have a mob/proc, each player has their own version …
|
|
2 |
|
|
| > Guy T wrote: > I found the blue neon on the BYONDimes page, but the yellow and brown were conspicuously absent... the …
|
|
4 |
|
|
| Tom mentioned that maybe we should start posting on a few gaming boards to pull people in... I think this is a great …
|
|
5 |
|
|
| I've been trying to decide whether I want to stop using types for objs and areas, and just have some type-like variable …
|
|
10 |
|
|
| Okay, here's the deal. I'm trying to get one of those "Press Enter To Continue" deals going by using prompt("Press …
|
|
2 |
|
|
| I just noticed that when changing the name of an object in a stat panel, it no longer disappears then reappears with …
|
|
3 |
|
|
| I'm trying to make a poll.dmb that anyone can use. I mean, I want people to be able to put up their own polls on their …
|
|
9 |
|
|
| I've been browsing through Polaris' control centre and the like, and I have four quips: I can't find anywhere to change …
|
|
20 |
|
|
| Is it OK if I upload the Byond Client to my Website so that people can Download it from more than one place? Just need …
|
|
1 |
|
|
| First, I was curious what this .byond directory at polaris is. I wonder if there was something posted about it on the …
|
|
3 |
|
|
| Every other time I run my game I get these errors. Looks like the savefile isn't getting closed. The savefiles are …
|
|
3 |
|
|
| In the latest release the option of turning off the icons in the object tree went away... Can we get that back? I …
|
|
1 |
|
|
| The code below never prints out anything... and I think I figured out why. It's waiting for me to print something with …
|
|
1 |
|
|
| So in Living & Dead I encountered this problem, which rears its head in my new weekend project (more on that later!) -- …
|
|
0 |
|
|
| I have made a few changes to the hub to make it more useful and also better looking. You will have to help me out on …
|
|
6 |
|
|
| I just cannot get my BYOND cgi program to open in a web browser. It keeps trying to open the DS. I included CGI.dm and …
|
|
4 |
|
|
| I just tried to add the Step BYOND tutorial to my Guru location on the hub, and it was a flumoxing experience. The hub …
|
|
4 |
|
|
| I just posted: "If I need a new feature to make my game the way I envision it, by and large it is implemented." That …
|
|
6 |
|
|
| Here's the deal. I used to have my mob skill variables set up like: mob var thievery stealth etc. But I changed that to …
|
|
2 |
|
|
| 261 has been released. Despite the very short time between releases, it is definitely worth getting, because it fixes …
|
|
2 |
|
|
| Is it possible to have the Dream Maker take spaces that aren't surrounded by letters into account? For instance now, if …
|
|
2 |
|
|
| Tom asked about why there hasn't been too much activity on the forum... I think the activity of the last couple of …
|
|
13 |
|
|
| Just released a patch for some recent problems. Nothing big, unless you have tried to renew your key recently, in which …
|
|
3 |
|
|
| I made it so that I can choose a room's exits via forms. The code is something like: form/var/north …
|
|
3 |
|
|
| Right now Cerulea is undergoing a massive renovation of code that will probably go unnoticed to players but will make …
|
|
0 |
|
|
| Whoops! It turns out that the auto-map sizing has been working all along; it was simply a case of miscommunication …
|
|
3 |
|
|