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Last Reply
 
There are about 300 handles open right now on /tg/station's primary server to nonexistent threads or processes.
8
Open
2
Not a bug
3
Not a bug
1
Open
 
I'm just gonna hazard a guess here: world is not suppose to be null.
3
Resolved
3
Not a bug
0
Open
1
Open
 
Forced full screen resulting in extreme lag.
5
Open
1
Resolved (511.1366)
12
Open
0
Open
6
Open
2
Open
0
Open
 
The order of operations with in, ||, and && is not nice.
18
Verified
11
Resolved (511.1365)
2
Resolved (511.1365)
6
Resolved (511.1365)
14
Open
4
Open
4
Open
3
Open
1
Open
7
Open
0
Open
1
Open
16
Unverified
2
Open
 
We moved to 64x64 and players were reporting some form of dynamic RSC corruption every round (icons all of a sudden being randomely replaced by other things).
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21
Open
 
Mapper ignores the plane variable and only layers based on the layer variable.
3
Resolved (511.1363)
27
Open
8
Unverified
 
Density seems to dictate which Bump() is called even when Cross() is overridden
18
Open
 
We upscaled all our sprites and (almost) everything broke.
5
Open
9
Open
3
Open
15
Resolved
26
Resolved (511.1361)
0
Open
38
Resolved (511.1361)
7
Open
6
Open
3
Open
 
Dream Maker crashes every time I save a map
16
Resolved (511.1361)
0
Open
0
Open
10
Open
1
Open
1
Resolved (511.1361)
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