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Density seems to dictate which Bump() is called even when Cross() is overridden
Page: 1 2
21
Open
5
Not a bug
 
ads don't appear
3
Open
3
Open
2
Open
 
isobj() on /atom/movable children returns true
11
Not a bug
 
Walking onto particular tiles from particular directions breaks plane masters with a backdrop
3
Open
0
Open
4
Open
 
.winset "mapwindow.map.zoom-mode=blur" --> winset: Parameter mapwindow.map.(null) not found.
6
Not a bug
2
Open
 
DreamDaemon crashes when reading atom.opacity
4
Open
2
Resolved (511.1385)
6
Open
1
Open
11
Verified
9
Open
2
Open
3
Open
2
Open
18
Open
14
Resolved (511.1371)
3
Not a bug
3
Open
21
Unverified
3
Not a bug
16
Not a bug
39
Open
 
segfault in DreamDaemon.exe
Page: 1 2 3
45
Resolved (511.1384)
 
smallbin double linked list corrupted
3
Open
12
Resolved (511.1383)
2
Resolved
2
Resolved (511.1384)
1
Resolved (511.1383)
16
Open
4
Not a bug
0
Open
3
Resolved (511.1382)
 
The online reference manual is no longer searchable.
11
Resolved
 
appearance_flags are tedious to set, yo
6
Not a bug
1
Resolved
 
If you press a +REP macro, press another while still holding the first, and release the second, the first will fire at about half speed until all keys are released.
12
Resolved (511.1382)
5
Open
1
Open
2
Resolved (511.1382)
8
Open
6
Not a bug
4
Open
1
Open
 
winset, specifically on-close, seems to race the client; if the window has not yet opened, despite being called first, the winset fails
2
Open
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