Subject
Replies
Started By
Last Reply
6
Resolved (509.1315)
2
Resolved
3
Open
 
Overlay editing right after / before a flick() waits on the flick() to complete before the overlays are updated.
10
Resolved (509.1315)
8
Resolved (509.1315)
1
Open
18
Open
 
byond version 509.1302 test world name
10
Resolved (509.1303)
3
Open
2
Verified
3
Resolved (509.1314)
1
Resolved (509.1314)
6
Open
4
Not a bug
12
Resolved (509.1314)
41
Open
0
Open
5
Open
 
On the forums, the link to follow a post doesn't show up on locked posts
3
Open
0
Open
1
Open
13
Not a bug
6
Open
0
Open
3
Resolved (509.1313)
 
A matrix turn of 180 degrees is slicing off 1 line vertical from the icon.
2
Unverified
0
Open
0
Open
3
Not a bug
15
Open
6
Resolved (509.1312)
5
Not a bug
 
You cannot include a the window of a skin object when using screen_loc or << output().
2
Open
5
Open
 
It should be setting that mob's key to that client's key, not their ckey
16
Open
 
Using startup() you cannot launch more than two servers per session; after that all startup() calls fail and return null.
16
Resolved (507.1282)
17
Resolved (509.1308)
2
Not a bug
 
Think I may have found a serious crashing issue.
9
Resolved (506.1236)
9
Resolved (509.1307)
 
The generation of the object tree is not used by DD or DS, So implying one should wait for it's generation to finish before starting the world in DD is misleading.
0
Open
15
Verified
10
Resolved (509.1307)
7
Open
 
Calling shell() returns "true" if spawn was used at any point in the call tree, breaking my shit because it one: expects a number or null as the return from shell(), and two: needs to know the exit code of the shell() command.
0
Open
1
Resolved (509.1306)
2
Verified
2
Resolved (509.1306)
23
Resolved (509.1306)
7
Resolved (509.1306)
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