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Help you help us.
0
 
Variables which override the normal appearance variables, but only in the mapper.
6
Open
 
As I understand it, animate() creates a list of appearances and sends them to the client. It would be nice if we could …
0
Open
 
I'm making a thread for this from the off topic discussion in ID:1955485 as a reminder for 510 Byond stores datum …
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36
Open
 
Random idea: Would it be possible and perhaps feasible to add an inline setting for procs that allow them to act …
9
Open
 
The lighting system got a way to look smooth and nice by the power of Dream Maker - http://i.imgur.com/ W5pY9Gg.png But …
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26
Open
 
#if can currently only compare numbers; #define NUMBER 100 #define STRING "foo" #define PATH /atom/movable #if NUMBER …
3
Open
 
So far we have normal 100% and a 50% zoom size. Great for looking out over large areas. Now if we could look closer. I …
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57
Open
 
It would be nice to have a nearest-neighbor option for transforming objects. That way, you could scale pixel art and …
0
Open
 
Title. Problem I'm having: http://prntscr.com/bi8l3y When the skill obj is big enough, the text in the maptext gets …
1
Open
 
Per the reasons discussed in id:1939165, it'd be great to have references to src and usr stored in the /exception …
3
Open
 
(requesting mostly because of https://github.com/ Baystation12/Baystation12/pull/13367 ) The above PR needs to add a …
4
Open
 
It would be nice to limit the height of the tag "window" and have a vertical scroll in it, so as to not limit the size …
8
Open
 
The webclient shouldn't redraw on every available animation frame, but only when the client ticks.
1
Resolved (510.1346)
 
Images, when added as an overlay, have their plane unaltered, and as a result it will always be 0 unless you specify …
5
Resolved (510.1346)
 
I propose allowing const strings in the arguments and to cache the procaddress calls. In addition, it'd be nice if call …
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23
Not Feasible
 
We currently only have \n and \t Could we get support for all those listed on …
5
Open
 
There will always be need for such a thing, mainly when dealing with more advance file formats.
4
Redundant
 
Support for a variable number of arguments for preprocessor macros.
9
Open
 
This is a very low-priority feature request. These keywords would be synonymous to: #define and && #define or || …
17
Not Feasible
 
Inputs can be a pretty fast and effective way of making selections, but in some cases, it's very easy to create an …
1
Open
 
It'd be nice if DM interpreted filepaths that are one char wide as a text2ascii-ified version of that char, c-style …
5
Open
 
.dmi ideas also dream maker improvements
4
Open
 
So in response to the recent hurdle I've run into as to how many particles can be drawn at once, I've decided to turn …
7
Not Feasible
 
Currently, transformed atoms generate unique appearances. This induces pretty significant overhead for what should …
1
Open
 
Now that we know that is* are different from istype, and are based off of looking at the typeid of the value struct, …
4
Open
 
Had an idea, in a few places we while loop thru a things vars array and reset their vars, and i got to thinking, wait a …
3
Open
 
This hasn't been suggested for a long time as far as I can tell, but it'd be nice if we could get some controller …
Page: 1 2 3 4 5
85
Open
 
A right-click context option of "Clear" that clears the world log
5
Open
 
Right now, pure-visual particle effects have overhead that they really don't need to be adding to the engine. There are …
17
Open
 
I was considering making a bug report, but I am not quite sure of the actual intent of "\icon". So, suggestion for now, …
9
Open
 
Basically taking an existing, mapless DMB and running it with a set of DMM files, specified at server startup time …
3
Open
 
Most of the behavior regarding pagerbans is, at the moment, reasonable. In my opinion, it's pretty sensible to have a …
12
Open
 
Simply put, I'd like the ability to use 3D sound features in the webclient, which, as I understand, are not currently …
Page: 1 2
20
Resolved (510.1341)
 
A feature request for general scaling
5
Open
 
In the Dream Maker map editor, I've found that using the "nudge" option can break games that do not use pixel movement …
16
Open
 
see: title and http://www.byond.com/forum/ ?post=2086980&page=2# comment19776775
4
Open
 
I'd like it if we could make mouse_pointer_icon larger than 32x32, mostly because I can think of a few instances where …
14
Open
 
Empty planes should be drawn, e.g. in case the developer wants a lighting plane and no lights are available.
1
Resolved (510.1345)
 
I've been working on an inventory system, and I'd really like some kind of visual feedback for dragging items around …
8
Open
 
I'm just floating an idea here and would like some opinions. The main reason people use higher frame rates is for …
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64
Open
 
When testing multiplayer projects, testing on the same machine is much easier when you can force sign in to a guest key …
1
Open
 
So I can make parallax without having to loop through every clients every time an atom moves. webm Well here I'd use it …
4
Open
 
Lots of routers out there now have built-in support for UPnP, and lots of the time it's on by default. If BYOND could …
Page: 1 2 3
44
Open
 
Pie in the sky idea! What if you could take a typed or untyped parent var, and retype it for your child class to any …
0
Open
 
Is it at all feasible to implement a way to host a game with only a .dmb file(not possible to recompile) on your …
2
Open
 
This has been semi-suggested several times before (see "Access resource files dynamically" here and the second …
Page: 1 2
29
Open
 
Basically, right now, istype(thing,type) basically works like this: for (var/T = thing.type; !isnull(T); T = …
9
Open
 
The ability to call a proc directly from a object from within a list. var/list/List = list(new/obj/Test) obj/Test …
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46
Open
 
Title sums it up. I'd appreciate a "close all to the right" function for tabs.
11
Open
 
Descriptive Problem Summary: When Dreamseeker queries its graphics devices, it is grabbing only the first item in the …
9
Resolved (510.1342)
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