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Help you help us.
0
 
There doesn't seem to be an easy way to modify to multiple planes at once. I had to do this: #define AMBIENT_OCCLUSION …
0
Open
 
When programming in Dream Maker sometimes it is helpful to comment out a line or chunk of code with a keyboard shortcut.
1
Open
 
Currently, the default behavior of turf/Enter() is to determine whether something can enter a turf by first checking if …
4
Resolved (512.1438)
 
Since 511, in jquery, $.get("?blah=blah") works, but the html returned is always the current page.
2
Open
 
I have many projects in which I use the same keywords and items for specific procedures and such. I understand Dream …
12
Open
 
The ability to compile a source into a EXE via DreamMaker. Keep the ads, keep the splash screen.. let us market and get …
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27
Open
 
Highlighting keywords in compilation text for better oversight in larger projects
2
Open
 
Lately, the photophobia from my glaucoma has gotten to the point where using the website feels equivalent to looking …
8
Open
 
CSS "vertical-align: [pixel length]" working for Maptext
1
Open
 
Currently bound variables are for movable atoms, whereas it would be very useful to be able to have turfs with …
2
Open
 
Hey there, it would be great if there were keyboard shortcuts for two things: 1) Switching between Add/Fill/Select left …
1
Open
 
Currently the bound variables of a movable atom only effect the density, forcing users to create a separate object that …
0
Open
 
It'd be nice if there was a file (datum?) type that let us read/write files as a binary format. Examples: .readUint8() …
1
Open
 
The map editor in BYOND is trash. Throughout the years I've worked with BYOND, it has consistently managed to make me …
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20
Open
 
As title. I'm not sure what order Cross() is called in currently but assuming it's by type or order of contents this …
2
Open
 
In my project, I'm capturing gamepad input from axes using macros, and treating the face buttons as regular old …
3
Resolved
 
Add callbacks to sound proc for channel management or misc logic
0
Open
 
I frequently have 2-3 DMEs open at a time. Dream Maker only remembers the last 8 projects that were in the config file …
2
Open
 
It would be nice to be able to use zero-argument macros, so that they could appear more similar to procs: #define …
3
Open
 
I think the alt+move/click behavior to place pixel-percise objects should apply to objects on the map that are …
0
Open
 
The Steam support for BYOND currently doesn't include DLCs, such as: http://puu.sh/x6HTQ/ 4f8e792619.png This is an …
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20
Open
 
So I'm currently abusing the everloving crap out of browser windows to show tooltips for in-game objects. I have it …
11
Open
 
Descriptive Problem Summary: When using a named argument with step_to() (and potentially more), it'll make all …
2
Open
 
The vars list for subtypes should be pre-calculated to avoid setting those vars at runtime when they're not needed.
1
Resolved (512.1428)
 
as it stands now, vis contents works as follows: If multiple turfs are present in visual contents, they will be offset …
10
Open
 
Simple request, a way to bind to control/alt/shift rightclick, that doesn't require setting show_context_menu (or what …
1
Open
 
I know there was some post's about this, but is this a possibility to make multi-core support on dream daemon? Maybe we …
12
Open
 
Its very out of date and has no extensions enabled. For one, I'd like :memory: allowed (i don't think its explicitly …
11
Open
 
https://photomosh.com/ Wobble = Water and breath Slices = Water Jitter = glitch effect Melt = underwater view Shake = …
14
Resolved (512.1427)
 
Currently, bitwise operations return 0 when working with values above 65535 (equivalent to having the first 16 bits set …
3
Resolved (512.1427)
 
The rendering code needs to be moved from Dream Seeker to the byondwin library so it can also be used by Dream Maker in …
1
Resolved (512.1427)
 
I've got some level design information holding objects placed on the map, and would like to be able to see a little …
1
Open
 
Now that we have server, and client CPU profiling I'd like to see memory usage profiling improved for both. Right now …
0
Open
 
One of the hottest new features that can be added to SS13 codebases right now is the ability to have stations with …
8
Open
 
Any chance we could get support for BGCOLOR or background-color on specific bits of text in the output element, labels, …
12
Resolved (512.1413)
 
It would be cool to have a theme that isn't bright. I spend a good amount of my day looking at Icons / Sprites there in …
5
Open
 
so you know, matrixes work like this a d 0 x y 1 * b e 0 = x' y' 1 c f 1 can we have control over the " 0 0 1 " part? a …
5
Open
 
Expectation: http://puu.sh/AwXcJ/ 94d29cf35f.jpg Reality: http://puu.sh/AwXgj/ 59ca92f1c8.png I would like an option to …
2
Open
 
I don't like how everything i post in my games forum appears on the main forum "game updates", by default this should …
0
Open
 
Performance profiling for clientside operations, including rendering
14
Resolved (512.1425)
 
I did some popularity polling on the explicit istype() checks on the /tg/station codebase and /list is pretty high up …
3
Open
 
Descriptive Problem Summary: You can't sort the tables in the client profiler. Clicking the headers does nothing …
1
Open
 
Some important internal structures use virtual functions. It'd be good not to.
1
Resolved (512.1425)
 
Currently when dealing with the zoom option in .dmm files, we have to go to Options -> Zoom -> Desired Percent. Our …
2
Resolved (512.1425)
 
///////////////////// // ENABLE THE BUG /// ///////////////////// #define BUGMEBABY TRUE #if BUGMEBABY // This needs to …
13
Open
 
I already know byond keeps track of how long it takes to send out client map updates (internally called sendmaps() …
14
Open
 
I'd like to request that get_step() have a step_size parameter. Since pixel movement is now a widely used thing it …
1
Open
 
Seriously, I can't think of any valid reason for these variables being saved automatically, they're almost always going …
5
Resolved (512.1425)
 
It's time for some optimizations!
1
Resolved (512.1424)
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Open
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