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Help you help us.
0
 
The map editor in BYOND is trash. Throughout the years I've worked with BYOND, it has consistently managed to make me …
10
Open
 
I personally think this feature could propel DM forward quite a bit: The ability to change animation speeds at runtime …
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31
Open
 
At the moment I assume everything actually local (127.0.0.1) is not showing advertisements or the 30 second delay to …
5
Open
 
The introduction for a new object type that would act as any normal object while moving except that it doesn't take ANY …
4
Open
 
in C#, the @ operator lets you have a string where it ignores escape characters like \ and some other shit, I think …
11
Open
 
I'd like to be able to control the input() and alert() windows with the gamepad. Like, d-pad and sticks to move the …
2
Open
 
When you return 0 from /area/Enter() or Exit(), /atom/movable/Bump() is never called. This may be intended, but let's …
2
Open
 
Syntactic sugar access operators. From C#: https://msdn.microsoft.com/ en-us/library/dn986595.aspx The null-conditional …
12
Open
 
The ability to call a proc directly from a object from within a list. var/list/List = list(new/obj/Test) obj/Test …
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69
Open
 
Could we get a boolean/flag that is set to TRUE whenever the maptext is truncated to fit within the maptext_height …
5
Open
 
The ability to do compiler hooks in dream maker (not necessary dm.exe). Ideally just a way to specify a command to run …
1
Open
 
Recently when I was making a transaction between two people. The entire time I had to switch back and forth between …
3
Redundant
 
At present, if I were to go into any subforum such as Linux Talk or Developer Help and do a search, it returns results …
12
Open
 
It would be helpful if get_step had 3rd parameter Steps/Distance (1 by default). Function then would return new …
13
Open
 
I already know byond keeps track of how long it takes to send out client map updates (internally called sendmaps() …
11
Open
 
As discussed in this thread, I think a list.ForEach([proc]) function would be super neat and useful. Not a priority, …
1
Open
 
Currently we have no way as to disabling context menus for each object individually. We can only disable them in whole …
3
Open
 
What we need A proc that when someone right clicks, instead of calling the normal context menu, will give a list of all …
0
Open
 
So I'm currently abusing the everloving crap out of browser windows to show tooltips for in-game objects. I have it …
5
Open
 
way to access the count of the number of procs currently sleeping or spawned or otherwise backgrounded.
3
Open
 
is automatic port forwarding with UPnP possible? with instructions to port forward being given only if UPnP is disabled …
0
Open
 
Basically, right now, istype(thing,type) basically works like this: for (var/T = thing.type; !isnull(T); T = …
10
Open
 
see: title and http://www.byond.com/forum/ ?post=2086980&page=2# comment19776775
5
Open
 
JSON api to get player account creation date
3
Open
 
Basically we need some easy way to capture a proc by name that fails on compile if the proc doesn't exist. Could be …
6
Open
 
The fact that if you want to send complex data between worlds you have to use a file intermediary on both ends seems …
13
Open
 
I'd like an appearance flag to stretch screen objects when using screen_loc = "x1,y1 to x2,y2" syntax rather than tile …
5
Open
 
EAST, WEST, NORTH, and SOUTH position screen objects based on the outer edges of the viewport. However, a map element …
3
Open
 
Let me start by saying this: I love the isometric worlds that you allow us to build. I absolutely -hate- the way that …
11
Open
 
I noticed that in Insert() you can't set up whether the state loops indefinitely or not, this would be nice to have.
1
Open
 
It would be interesting to see a forum thread made for members only. On it, BYOND members could possibly share files …
3
Not Feasible
 
Byond has var keyword identical to global, called static, that is not likely to get confused with a global var, and …
9
Open
 
Descriptive Problem Summary: Compiler isnt returning an error when you forget the second equal sign in an if statement …
11
Resolved (511.1380)
 
The BYOND pager, when right-clicked in the icon tray, could have a checkbox option labeled "Run BYOND when my computer …
0
Open
 
appearance.toIcon()
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22
Open
 
The ability to compile a source into a EXE via DreamMaker. Keep the ads, keep the splash screen.. let us market and get …
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25
Open
 
The Issue Pretty much, as I've proceeded to map in the DM editor, I've often run into scenarios where my turf doesn't …
6
Redundant
 
Requesting the addition of a proc that clears the cache stored for the world during runtime. Manually deleting the …
7
Open
 
A lazy var's initialization occurs when the var is read for the first time. Lazy variables are specified using the lazy …
7
Open
 
At the moment when you mouse over an atom in BYOND the name var of the atom is shown on the bottom left of DS and the …
3
Open
 
Requesting for a way to set the maximum size that the world's cache file can become because if the cache file exceeds 2 …
0
Open
 
Increase the max limit of map symbols to 2^23 or higher
7
Open
 
Thank you for reading this.
4
Redundant
 
I'm not sure if I'm the only one with this issue, but for as long as I've used BYOND, it seems like the search tool on …
13
Open
 
This is taken from another post on the forum, with the filler removed. Seems to fit better here. Resolution Needs …
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32
Open
 
It would be neat if It were possible to do animate(src.icon, color for example. I wouldn't need to set a RESET_COLOR …
16
Redundant
 
There is a setting for the Window, in Interfaces, named "Set transparent color in image". My issue with this setting is …
2
Not Feasible
 
can we get better error reporting because it really is annoying when its reporting errors that have nothing to do with …
3
Open
 
Suggestion: Allowing control of the mouse location to create your own tether, or create a bounding box (ie: the map) …
12
Open
 
I think it would be amazing to get some updates related to icons, at the moment we can not change an animation's speed …
11
Open
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