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0 |
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| Would be cool if it was possible to return what is the current-line we are typing in a multi-line input. I'm definitely …
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0 |
Open |
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| My god.. I just conjured up yet another idea. What if.. for the BYOND contributions.. we each had a team? Huh? A team …
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6 |
Open |
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13 |
Open |
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| A way to access interface elements without ids at runtime, such as default macros and menus.
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0 |
Open |
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| This is probably a bug (could be my connection), but for me the Play tab sometimes gets stuck in the "loading" …
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1 |
Open |
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| The ability for BYOND Members to apply a signature perhaps with limitations of course.
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38 |
Open |
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| Below are the things that have been requested in the past which I personally feel are both feasible and would make game …
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0 |
Open |
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| Now that many prominent features rely on having a BYOND Membership, I believe that there should be some form of trial …
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36 |
Open |
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| Apparently DD tends to suppress error messages after a while. Can this limit be removed altogether, or at the very …
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2 |
Open |
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| If you're working on a library or utility that requires trusted mode, its a pain in the ass to test it... There's no …
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4 |
Open |
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| Timestamps for messages like "BUG: Finished erasure with refcount=8 (ref=5:5) DM (:0)" would be handy in seeing any …
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2 |
Open |
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| I would like a option in each hub entry to make a hub entry (namely, libraries) downloadable by "developer members …
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6 |
Open |
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| Sometimes in file processing utilities it would be useful if we were able to either get the full path of a file, or …
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2 |
Open |
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| This is just a proper feature request for something I mentioned in the fund-o-meter thread. I really think that games …
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6 |
Open |
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| Hello there, I have been sitting here thinking about what this site could need and I have come to the conclusion that …
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6 |
Open |
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| Can we have variable sized banners, or at least banners at 64px height?
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1 |
Open |
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| BYOND should have some sort of Shell Server available for BYOND members. It could be a re-seller shell server. People …
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6 |
Open |
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| Could we have an option for automatic fixing to the small problem of unterminated text errors?
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12 |
Open |
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| It would be nice to be able to link images for anything related to image. Example; Hub Icon, Banner, Member Icon, etc …
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4 |
Open |
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| When you currently want to place something that is to an offset you hold shift, or edit the variable directly. This is …
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1 |
Open |
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| Well, I spent three hours yesterday working with code. I didn't finish before I decided to lie down, so I decided to …
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10 |
Open |
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| It would be cool if Byond Members could link there member icon to a game hub.
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5 |
Open |
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| As far as I know this doesn't exist, so I'm requesting a page in your account settings or such that keeps track of what …
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4 |
Open |
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| Not sure if this applies to the DM language but I guess its the most related to it. Anyways since the new BYONDexe …
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15 |
Open |
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| This is a rather straightforward request, we need the ability to automatically split subscription income between hub …
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8 |
Open |
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| I've recently witnessed several projects move away from BYOND in favor of other languages and engines. They all chose …
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7 |
Open |
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| I can not begin to explain how much us players hate the network delay system. BYOND was WAY better before this was …
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13 |
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| No reason why DreamMaker couldn't do the below. Function completion Function parameters hint Even notepad++ does it ....
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11 |
Open |
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26 |
Not Feasible |
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| Would it be easy to add update channels, so those of us using the beta version can be automatically notified if there's …
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2 |
Open |
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| (in the topic, I mean 'open' as in...not needing any sort of formatting or special reading) It'd be great if Dream …
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1 |
Open |
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| I'd really like to see some way to authenticate keys through some a web API or toolkit, something akin to the way DMCGI …
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20 |
Open |
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| Kind of similar to ID:1283286, but a completely different feature. Currently, we have __LINE__, __FILE__, CRASH() and …
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2 |
Open |
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| Just requesting that we get a forced line break when there are too many consecutive characters that extend beyond the …
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0 |
Open |
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| If a person holds North macro at the same time as East macro, they would move diagonally Northeast. And that counts for …
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4 |
Redundant |
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| You guys should add something to show how many people looked at the post or w.e
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14 |
Open |
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| In short, add donations to the subscription system.
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1 |
Open |
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| The compiler was recently modified to compile on a separate thread. Was the possibility of simply killing the …
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3 |
Open |
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| I'd like to have a color wheel in the icon editor. I've spent quite a bit of time with that age-old pallet it uses, but …
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3 |
Open |
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| I suggest that you be able to compile an excerpt of your code by highlighting it before you hit compile: this would …
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2 |
Open |
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| Flipping everything on the screen, for the client.
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0 |
Open |
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| A "find object" feature that looks an object up in the object tree.
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7 |
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| Requesting a Trace feature. Calling Trace(atom) would start keeping a log all of its calls (and the order they're …
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10 |
Open |
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| A feature I'd love to see.
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5 |
Open |
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| I have been seeing more and more inappropriate keys in BYOND. A suggestion would be; have a filter to filter out common …
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5 |
Open |
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| It'd be really handy in debugging if we could see the Min/Max values for CPU usage on procs. I recently found one of my …
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2 |
Open |
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| SS13 has a LOT of object types. It would be nice if there was a "collapse all" option that closed all open nodes, so …
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4 |
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| Being able to add a working. custom launcher would be swell.
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2 |
Open |
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| They're constants right now, which means that referencing them is hilariously slow (although, you can change them at …
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9 |
Open |
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| proc/add(a = 0, b = 0) return a + b Outputs this bytecode: /proc/add file "test.dm" line 7 get arg push null eq pop …
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5 |
Open |
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