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Help you help us.
0
 
I'm just floating an idea here and would like some opinions. The main reason people use higher frame rates is for …
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59
Open
 
The behavior of overlays/underlays having their own static plane defined makes it annoying when the plane of the master …
1
Open
 
Could you allow for regex to be included in the find/replace dialogue? As it stands, if you have something like the …
4
Resolved (510.1340)
 
At /tg/station13 we have a continuous integration testing system in place that requires all code change requests pass a …
3
Open
 
Simply put, I'd like the ability to use 3D sound features in the webclient, which, as I understand, are not currently …
13
Open
 
My ambition is to have some sort of pretty lighting and still have it perform well in a multiplayer environment …
10
Open
 
Dude, if you think about it, we are all threads in life's tapestry.
3
Open
 
you can already apply animate to a plane and have elements on separate planes all animate together, so I'm hoping this …
2
Open
 
Most of the behavior regarding pagerbans is, at the moment, reasonable. In my opinion, it's pretty sensible to have a …
10
Open
 
profiling proc peak cpu usage in dream daemon
9
Open
 
We need a more advance profiler that tells us more information about the procs that are called. Also make it so it auto …
0
Open
 
This hasn't been suggested for a long time as far as I can tell, but it'd be nice if we could get some controller …
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43
Open
 
I assume the cap was added to avoid showing the few billion errors that arise when you miss a parentheses, but this …
6
Open
 
Ability to remove the automatic RESET_TRANSFORM|RESET_ALPHA| RESET_COLOR-style of override = 1 images
4
Open
 
How feasible would it be to add a parameter to startup() that links the player count of the newly created world to the …
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32
Open
 
Is it possible to make it so that different games being ran in Dream Seeker do not stack in the taskbar? It's just …
3
Open
 
Could muting sounds be applied on a per game basis, rather than a flat on/off switch?
7
Open
 
Could we get a way to draw basic lines?
8
Open
 
This is a simple one, could clicking the "Stop" button when compiling code return focus to the code editing window? …
4
Resolved (510.1340)
 
In the past, atomInfo() returned x and y for the item on the map, but that was taken out during DSification. I think …
5
Resolved
 
maptext_background could be set to an rgb() value, and would simply display a box behind the maptext that represents …
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53
Open
 
I'm making a thread for this from the off topic discussion in ID:1955485 as a reminder for 510 Byond stores datum …
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33
Open
 
Could the zoom setting for map controls not persist? I came across this undesirable behavior after using a simple test …
7
Redundant
 
A nice feature hated out of fear.
4
Not Feasible
 
I recently had to debug some code with -trace, and found the lack of timestamps to be quite dissapointing. Is there any …
2
Open
 
Allow winget to get the contents of an output control.
0
Open
 
Make the = operator return a value
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31
Open
 
Would it be possible for repeated switch cases to throw a warning? I just spent at least an hour debugging code because …
1
Open
 
PHP does this for arrays, not sure if other languages do it, but it'd be cool if: var/list/l = list(1, 2, 3, 4) l[] = 5 …
5
Not Feasible
 
You're separating client and server fps soon, along with that could we please get something that would allow us to grab …
2
Open
 
Please add support for some kind of /image flick(). Please.
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30
Open
 
I think that BYOND should be able to be played on a iphone,or a psp or even xbox 360's or Ps3's.It would be cool to …
11
Not Feasible
 
Currently if we have an opaque, white square object with an overlay in BLEND_MULTIPLY blend mode, any transparent …
1
Open
 
The ability to exclude 1 or more colors from the blend process of icons -OR- the ability to split up RGB components …
3
Open
 
It would be nice if the image proc supported the use of planes. Currently doesn't work.(unless I'm using it wrong.)
9
Open
 
So far we have normal 100% and a 50% zoom size. Great for looking out over large areas. Now if we could look closer. I …
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55
Open
 
Astonishingly enough, there doesn't seem to be a feature request for this. Is there any way that static methods could …
7
Open
 
Descriptive Problem Summary: Any embedded expression will make the compiler assume that a string is not constant, even …
1
Open
 
Good day. And to begin with - about the old problem of Russian community. And perhaps the Turkish too (if there even is …
3
Open
 
http://www.byond.com/docs/ref/ info.html#/operator/<</output I would like to be able to override the function of <<, so …
1
Open
 
Something dawned on me while posting about the nudge bug earlier. Currently, you can only nudge (via the shortcut keys) …
1
Open
 
Currently there is significant feature gap for tab elements pertaining to customizable chat menus. Among these: 1) …
7
Open
 
I was messing with the new plane master features and something jumped out at me: when smoothly animating using matrix …
3
Open
 
Maybe this is more of an inquiry on why it's like this, but I see no reason why screen_loc should be defined under …
9
Not Feasible
 
Space Station 13 uses pixel offsets on wall-mounted objects to determine which side they're visible from. Improved …
4
Resolved (510.1332)
 
Hello. As someone who's finicky with details, I thought it would be nice if BYOND's FMOD implementation could support …
8
Open
 
Currently, when you use the arrow keys to shift an icon, it shifts really slow if you have a bigger icon. I'd like to …
4
Open
 
So, I'd like to be able to import icons and have the icon states be 1, 2, 3, 4, etc instead of the usual coords, 0,0 …
5
Open
 
screen objects don't support pixel x/y. although i don't really understand why this is necessary, the only way to …
6
Open
 
I am requesting full screen for the webclient. You know, like the one youtube has, to cover the entire monitor.
3
Open
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