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Help you help us.
0
 
Give the skin a reference resolution and make it automatically scale for players using a different resolution. If I put …
5
Open
 
The ability to compile a source into a EXE via DreamMaker. Keep the ads, keep the splash screen.. let us market and get …
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37
Open
 
So the Bar element in skins can look smoother, put an option to define a lerp time where the client will lerp to the …
1
Open
 
A lucrative feature for new and old titles.
0
Open
 
Option to Find/Replace things in the current directory, or an specified one
0
Open
 
Option to Find/Replace things in the current selection
7
Open
 
As discussed in this thread, I think a list.ForEach([proc]) function would be super neat and useful. Not a priority, …
3
Open
 
pretty self explanatory. just for convenience. right click a file, click open file location, and it pops up in …
0
Open
 
Basically 3 variables: sound.start, sound.end, and sound.loop. sound.start: When playing the sound, the sound starts …
17
Open
 
Add 'Optimise image with external command' option to icon editor.
0
Open
 
In the old version of the icon editor, the icon editor screen was separated into 32x32 grid sections. This was beyond …
1
Open
 
Documenting a performance boost on the client.
1
Resolved (512.1464)
 
Add a proc to give developers a way to inspect the references being held to an object so we can spend fewer hours doing …
5
Open
 
Would it be feasible at all for numbers to be passed to and from dlls, using a function call such as: // in SomeDLL.h …
6
Open
 
A way to use the BYOND credits API inside a project would be very useful. Currently there's ways to set and get a users …
0
Open
 
It would be nice to be able to retrieve binary data from a website; e.g. sounds, images, appearances, etc.
0
Open
 
Add a flag to dream daemon that allows you to turn on profiling from the moment the VM starts executing DM code.
4
Open
 
I'd like for there to be a flag that makes the object not be affected by map_zoom. appearance_flags = NO_MAP_ZOOM …
2
Open
 
As far as I can tell, there is currently no method to arbitrarily query a client's mouse. To retrieve stuff like what …
0
Open
 
Descriptive Problem Summary: The website removes tabs from the rendered version of dm code blocks, putting down four …
8
Open
 
So I think it'd be a neat feature if there was an option on skin elements such as childs etc, so they could be moved …
5
Open
 
As we talked, would be cool if objects inside a plane were allowed to make up their own minds about client color if the …
4
Open
 
New procs, called to the atom on Cross(atom/A) and Bump(atom/A), respectively.
4
Open
 
I'd like an window option for it to not minimize when the main window is minimized. Or something of the sort. I'd …
1
Open
 
http://www.byond.com/docs/ref/ info.html#/operator/<</output I would like to be able to override the function of <<, so …
2
Open
 
Make the review window's view in DreamMaker's icon editor moveable,
1
Open
0
Open
 
object_tree -= "/var"
1
Open
 
At present, runtime errors are outputted in black in Dream Daemon. It'd be nice if they were red, to make them stand …
4
Open
 
Drop the var keyword when defining a const, tmp, or global variable.
11
Open
 
Filters are fantastic, but they could absolutely be made more flexible
0
Open
 
http://prntscr.com/m7oqr1 When you view an icon size that's not 8, 16, 32, 64, etc... Sometimes it appears blurry, but …
9
Redundant
 
The ability to receive input id as integers instead of strings to avoid string processing costs.
11
Open
 
3
Redundant
 
Currently bound_x, bound_y, bound_width, bound_height, step_x, step_y, and step_size are all atom/movable member …
5
Open
 
It would be nice if we can tune the distance with which the mouse has to move before a click is registered as a …
0
Open
 
This is just a handful of convenience vars I ended up defining while cobbling together my pixel movement system …
2
Open
 
There are many times when I find myself drawing symmetrical icons with the icon editor. Is there any chance we could …
0
Open
 
When DM detects an infinite loop (runtime), there could be a setting to kill the proc outright.
7
Open
 
Alt+Drag should Move the frame(s) to the new position. If the frame to wich it's being moved has something on it, it …
2
Open
 
Descriptive Problem Summary: This one's a bit of a stretch - may belong in feature requests. Previously in the .dmi …
2
Resolved (512.1459)
 
It's time for more icon editor stuff!
1
Resolved (512.1458)
 
The standard viewer cuts long icons into a shrunk version and others (right size of the file), the new editor could do …
5
Open
 
// imagine having a list that your code accesses heavily... // but there's no guarantee said list is always …
4
Open
 
maybe the idea is stupid, but why there is no mobile version of buond want to play the game, but buond is not supported …
3
Not Feasible
 
It's time to work on the main icon list in the icon editor.
1
Resolved (512.1457)
 
So am I the only one that doesn't like the display of the new icon editor? I think that with this change, at least the …
1
Open
 
We sure could use improvements to the icon editor, couldn't we?
5
Resolved (512.1455)
 
Right now, there are only four sets of pronouns natively supported by BYOND: he, she, they, and it. While this is a …
7
Not Feasible
 
Why Should we force Hardware acceleration? Away from having the choice of enabling it or disabling it for your game, …
5
Open
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