Subject
Replies
Started By
Last Reply
 
Help you help us.
0
 
Right now it's difficult to edit maps that use small tilesets (such as 16x16).
Page: 1 2 3
41
Open
 
Allow viewing the contents of a client's cache, including possibly viewing the files through MD5 hashing.
4
Open
 
Turns out if BYOND is offline accessing a game with the direct IP and port results in a "cannot connect to the hub" …
4
Open
 
As I was toying with transform, I saw how it will effect underlays and overlays and sometimes you don't want it to …
8
Open
 
The webclient has been in need of support for secondary maps.
1
Resolved (508.1298)
 
I think the 'in' keyword should produce an error if the right-hand isn't a container of some kind. Sometimes I'll …
6
Open
 
Games waiting to be played should have a list so people who like to host will host for them, and perhaps attract people …
7
Open
 
Add a command line parameter to DreamMaker so you can save all types/procs/vars into an xml/whatever file. Ex: …
4
Open
 
Simply put, I'd like a small feature that allows developers (maybe only certain developers?) bypass the webclient's …
13
Open
 
I'm just floating an idea here and would like some opinions. The main reason people use higher frame rates is for …
Page: 1 2 3
54
Open
 
I'm requesting a change to the way package files works. Currently, when you package the "World source files" it will …
Page: 1 2
24
Redundant
 
The ability to, once maptext is initialized, have certain map-text strings be click-able. Thus able to do things like …
Page: 1 2
21
Open
 
Right now, global images are like, super easy to implement. However, there are some issues with this (and other …
2
Open
 
Tile movement smoothing just plain isn't possible except at certain very specific values. Please change glide_size to a …
7
Open
 
When you put a rotated overlay on an object, it uses the object's transformation first and then the overlay's …
7
Open
 
I know this was mentioned before, but it's annoying that two objects rotated on top of each other will have dark parts …
6
Open
 
Descriptive Problem Summary: /image objects don't respect mouse_opacity. Mousing over an image object with …
4
Open
 
The Dream Maker's browser uses the compatibility settings of IE7. That can be a real pain in the ass to work with. It …
4
Redundant
 
Hey, how are you? Developer Help Sometimes I find myself scrolling on the developer help section looking for unanswered …
3
Open
 
I just did some experimentation with mouse_pointer_icons a bit, and found that mouse_pointer_icon does in fact support …
8
Open
 
Finding the length of time gone into the tick code-wise
Page: 1 2 3 4 5 6
109
Open
 
While I'm well aware that we are unable to have a full BYOND App would be unfeasible, I would like to suggest a pager …
8
Not Feasible
 
zooming the map is great! ... unless you use screen objects D=
12
Open
 
It's time for more of the webclient's work to be offloaded from the server, bringing it more in line with Dream Seeker.
2
Resolved (508.1295)
 
I've recently witnessed several projects move away from BYOND in favor of other languages and engines. They all chose …
17
Open
 
I personally think this feature could propel DM forward quite a bit: The ability to change animation speeds at runtime …
Page: 1 2
30
Open
 
After 3 infinite loop detections from DD, it appears DD kills itself flat out. I agree with infinite loop detections, …
Page: 1 2 3 4 5
82
Resolved (508.1295)
 
Allows keybinding with existing c++ command (in Windows.h library)
5
Redundant
 
Sanitizing input data, and ensuring that data returned by input() is currently a bit of a pain in the ass, you either …
6
Redundant
 
Currently, if you have two interface files (.dmf) in your project, you can copy windows and macros and paste them into …
6
Open
 
Would be nice if you could have a preload_rsc that would still utilize .zip files on a remote URL but instead of …
12
Open
 
(or better yet! Use some dynamic memory, structs and (void) to (float|double) casting magic to make it fully dynamic!)
1
Open
 
File dialogs default to either %TMP% or the byond bin folder.
0
Open
 
It's time to remove the 256x256 Icon cap, where we cant edit Icons larger then 256x256.
7
Not Feasible
 
Chromium Embedded Framework is very easy to implement and it would add SO much power to BYOND. It would also mean …
Page: 1 2
34
Open
 
Hi. So as you all probably know the map editor now has these new icons. Which is great because they look cool but I …
12
Open
 
I'd appreciate if there was a way to filter paths in the profiler. And perhaps an interval for automatic refreshing.
2
Open
 
for games where a O(n log n) operation for even the most simple of string modifications is inappropriate.
Page: 1 2
20
Open
 
In optimizing a project recently, I've discovered a consistent source of problems: Proc call overhead. atom New() //do …
9
Open
 
I just want the BYOND pager to be portable(on a mobile device)
11
Not Feasible
 
Some changes to dm.exe that would make life easier: flag to suppress "loading ..." output in -l and -o, so we don't …
5
Open
 
It seems that Export() is currently operating at a minimum of a 1/10ths second delay. When using Export to transfer …
Page: 1 2
24
Resolved (501.1217)
 
Remove any time the client waits for a reply before moving on to the next step once connection has moved to the …
17
Open
 
A touch() option to allow greater control for catering to tablet users.
3
Open
 
Well, I have recently been mistaken as a moderator, somehow, three times in the last month or so. I've cleared up the …
19
Open
 
A framework and pathline for full threading implementation.
3
Open
 
We currently have: if(a || b) But to my knowledge we don't have: if(a ^^ b) I believe it would be a functional && …
10
Redundant
 
I think there needs to be a way to increase the brush size on the icon maker because it's kinda hard to icon in a 96x96 …
3
Open
 
From what I can tell, right now looping animations all run off of the same global clock. This itself isn't a bad thing, …
4
Open
 
Make CTRL+Z undo/redo all the Replace All events done like it normally would for regular undo.
7
Open
Page: 1 2 3 ...