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Help you help us.
0
 
When DM detects an infinite loop (runtime), there could be a setting to kill the proc outright.
2
Open
 
Descriptive Problem Summary: This one's a bit of a stretch - may belong in feature requests. Previously in the .dmi …
2
Resolved (512.1459)
 
It's time for more icon editor stuff!
1
Resolved (512.1458)
 
The standard viewer cuts long icons into a shrunk version and others (right size of the file), the new editor could do …
5
Open
 
// imagine having a list that your code accesses heavily... // but there's no guarantee said list is always …
4
Open
 
maybe the idea is stupid, but why there is no mobile version of buond want to play the game, but buond is not supported …
3
Not Feasible
 
It's time to work on the main icon list in the icon editor.
1
Resolved (512.1457)
 
So am I the only one that doesn't like the display of the new icon editor? I think that with this change, at least the …
1
Open
 
We sure could use improvements to the icon editor, couldn't we?
5
Resolved (512.1455)
 
So I think it'd be a neat feature if there was an option on skin elements such as childs etc, so they could be moved …
4
Open
 
As we talked, would be cool if objects inside a plane were allowed to make up their own minds about client color if the …
3
Open
 
Option to Find/Replace things in the current selection
5
Open
 
Alt+Drag should Move the frame(s) to the new position. If the frame to wich it's being moved has something on it, it …
0
Open
 
Right now, there are only four sets of pronouns natively supported by BYOND: he, she, they, and it. While this is a …
7
Not Feasible
 
Why Should we force Hardware acceleration? Away from having the choice of enabling it or disabling it for your game, …
5
Open
 
The Steam support for BYOND currently doesn't include DLCs, such as: http://puu.sh/x6HTQ/ 4f8e792619.png This is an …
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31
Open
 
Add a var to the appearances called plane_shift that causes any overlays/visual contents to shift planes by the …
4
Open
 
Currently uppertext() & lowertext() only support a single arguement being a string. It would be nice to be given …
0
Open
 
How feasible would it be to allow objects to ignore the map's zoom setting? When you modify a map's zoom, icons are …
3
Not Feasible
 
This seems like a necessity if anybody wants to ever use the mouse in their games. It's more than common for someone to …
0
Open
 
The ability to compile a source into a EXE via DreamMaker. Keep the ads, keep the splash screen.. let us market and get …
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29
Open
 
Color Modification for Dream Maker!
5
Open
 
Currently the webclient requires the user to have an internet connection to be able to connect to a local server for …
2
Open
 
It would help keep code simple if text2path behaved like text2num, passing through values that are already the desired …
0
Open
 
You can override layer while creating an image, but you cannot do the same for plane. In the case of an image as a …
3
Open
 
512.1452 added messages listing every file that's included in your .dme during compile. Any chance for having an arg …
2
Resolved (512.1453)
 
Generating the object tree in Dream Maker is slow.
1
Resolved (512.1453)
 
Being able to use DLL functions that return floating point numbers would be very useful, because we would avoid the …
12
Not Feasible
 
The ability to load dmm files at runtime. The ability to save dmm files would be nice too. The native support for …
0
Open
 
#if can currently only compare numbers; #define NUMBER 100 #define STRING "foo" #define PATH /atom/movable #if NUMBER …
4
Open
 
The compiler should be faster.
2
Resolved (512.1452)
 
New procs, called to the atom on Cross(atom/A) and Bump(atom/A), respectively.
3
Open
 
The bounds destination of the moving object would be useful to have so if you need it in cross you don't need to …
5
Open
 
Memory reporting doesn't currently include some things like associative lists.
5
Resolved (512.1449)
 
This is a dummy post regarding the string refactoring project.
1
Resolved (512.1449)
 
a /client proc that get run when a sound is stopped/finished would be useful for finer control over sounds. Something …
6
Open
 
Rebrand BYOND by registering a webplayer-centric version of BYOND.com (byond.io perhaps?) where the hubs are for …
17
Open
 
I feel that, at this point in time (we're in 2018, people!), BYOND could certainly use full IPv6 support - the IPv4 …
2
Open
 
I'd like to request that get_step() have a step_size parameter. Since pixel movement is now a widely used thing it …
2
Open
 
A button to centralize the icon on the icon editor. Centralize vertically and horizontally would be nice too.
2
Redundant
 
Like , , , , ...
17
Open
 
Layering at the moment is linear which restricts some very nice looking possible features involving effect layers …
5
Open
 
New argument for filter() that allows choosing what clients can see/not see the filter.
2
Not Feasible
 
The current version of your BYOND client isn't shown on the pager. If you want to check wich version you're at you have …
2
Open
 
I'm pretty sure I've requested this before. Like, 100% sure. I definitely recall posting an article in the topic …
13
Open
 
The ability to, once maptext is initialized, have certain map-text strings be click-able. Thus able to do things like …
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25
Open
 
It'd be nice for while(true) or while(false), and their do-while equivalents, to be optimized.
1
Resolved (512.1447)
 
Because you can define the same proc 20 times, in theory.
2
Open
 
$50 a month recurring Standalone membership, available to everyone. Put ads in the exe too for even more extra money …
3
Open
 
I don't want my game to show players ads any more, can you perhaps at some point develop a system where hub owners can …
13
Open
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