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Help you help us.
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You can do for (var/i in 1 to 50), this acts as if its iterating through a list with the numbers 1 thru 50 in it …
2
Open
 
Imagine if every time you watched a YouTube video that didn't have an ad to play it made you wait 30 seconds …
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Warning: further proc crash messages are being suppressed to prevent overload... Can this feature be removed, or can we …
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Currently icons are limited to 1 dir, 4 dir, or 8 dirs. It would be nice if we had some more options. 2-dir would be …
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The Steam support for BYOND currently doesn't include DLCs, such as: http://puu.sh/x6HTQ/ 4f8e792619.png This is an …
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I imagine this is going to get deferred pretty quickly, but if DM ever gets some significant new features, the ability …
13
Resolved (512.1386)
 
I'd like to specify my own button in BYONDexe for closing out the launcher from JS. No confirmation, just some way of …
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I like that the issue with maptext overflowing was fixed and it now wraps correctly, but I am still left with a dilemma …
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The following is valid syntax: /proc/announcethethings(...) for (var/thing in global.things) var/datum/thing/T = thing …
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Doing set waitfor = 0 is massively faster than using spawn() because it doesn't have to copy the vars to the spawn()'ed …
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So I'm currently abusing the everloving crap out of browser windows to show tooltips for in-game objects. I have it …
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I think the title speaks for itself. I think an api for the scoreboard could go a long way.
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Add a var to the appearances called plane_shift that causes any overlays/visual contents to shift planes by the …
3
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Simple spec of the 'with' keyword which is meant to ease accessing of an object's variables by way of scoping.
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it'd be neat if it was possible to get the \ref (or tag) value of an object or path or any sort of data using a …
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The ability to apply a layer to a filter so that we can control their layering as it's causing issues when using the …
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Currently if we have an opaque, white square object with an overlay in BLEND_MULTIPLY blend mode, any transparent …
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Graphical filters would be cool.
5
Resolved (512.1386)
 
The ability to call a proc directly from a object from within a list. var/list/List = list(new/obj/Test) obj/Test …
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Resolved (512.1386)
 
EAST, WEST, NORTH, and SOUTH position screen objects based on the outer edges of the viewport. However, a map element …
4
Resolved (512.1386)
 
Operator overloading requires equivalence operators.
1
Resolved (512.1386)
 
A variable list for world and global variables, to accompany the variable lists for datums (sound stuff, atoms, and …
14
Resolved (512.1386)
 
New features are constantly being implemented in the minor builds in the beta. The best way to beta test these things …
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39
Resolved (512.1386)
 
When an object is added to the list of objects that need to be drawn, its contents should be added to the list. This …
8
Resolved (512.1386)
 
in C#, the @ operator lets you have a string where it ignores escape characters like \ and some other shit, I think …
12
Resolved (512.1386)
 
Syntactic sugar access operators. From C#: https://msdn.microsoft.com/ en-us/library/dn986595.aspx The null-conditional …
14
Resolved (512.1386)
 
I literally couldn't find an open request for this. Fifteen years ago, however, Dan, the forefather of DUNG/BYOND had …
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22
Resolved (512.1386)
 
The map editor likes to reassign different letter combos when altering the map, which makes content revision systems …
1
Resolved (512.1386)
 
Various games have discovered that the \ref macro outputting a tag is actually inconvenient, even though a tag is …
1
Resolved (512.1386)
 
Option to disable the 'tag' var being set when using the "Generate Instances from Directions/Icon-States" feature.
7
Open
 
Alternatively a way to know if a world is created from a restart and a way to know if a client is connecting from one
1
Open
 
I an other players, on certain games, will get "screen lag" that is just clientside, slowing our rendering down I …
0
Open
 
I apologize if this has been requested before. I searched with Google and didn't find anything, but the BYOND Forums …
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Since operator overloading will be capable in Byond 512, why not add call operator overloading to the list of features …
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Open
 
Right now I'm pretty sure red/black trees are being used for the purposes of storing appearances. I know for a fact …
6
Open
 
Would it be possible to somehow have a way in the code to automate profiling scenarios? Like just keeping a running …
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BYOND has a: - Facebook - Twitter - Discord All of which are actively run by community members. It seems wasteful to …
1
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Whenever you have an overlay, the dir var of the overlay is always overriden by the parent object. I would like to see …
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An option to rename the images in bulk, you select a name and it completes with (name01) (name02) ... It is that name …
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I'm not sure if I'm the only one with this issue, but for as long as I've used BYOND, it seems like the search tool on …
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http://store.steampowered.com/ app/249550/NEStalgia/ http://store.steampowered.com/ app/467910/EPCH/ …
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Summing of nodes and a count of total atoms in a project would be a good thing in this window. Not sure how feasible …
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https://gyazo.com/ 559a370c2d690aba6e6d7289580a1461 Make a setting to skip that screen and automatically load them in as …
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One of the hottest new features that can be added to SS13 codebases right now is the ability to have stations with …
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appearance.toIcon()
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There should be a method that allows an obj/mob's icon and overlays behave the same way as an image.
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Find common texts up …
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At present, if I were to go into any subforum such as Linux Talk or Developer Help and do a search, it returns results …
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Pretty much what it says on the tin. I know that DD already pretends to be a webserver in some cases, so I don't see …
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