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Help you help us.
0
 
Right now it's difficult to edit maps that use small tilesets (such as 16x16).
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40
Open
 
Would be nice if you could have a preload_rsc that would still utilize .zip files on a remote URL but instead of …
8
Open
 
It's time to remove the 256x256 Icon cap, where we cant edit Icons larger then 256x256.
7
Not Feasible
 
Chromium Embedded Framework is very easy to implement and it would add SO much power to BYOND. It would also mean …
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34
Open
 
Hi. So as you all probably know the map editor now has these new icons. Which is great because they look cool but I …
12
Open
 
Finding the length of time gone into the tick code-wise
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95
Open
 
I'd appreciate if there was a way to filter paths in the profiler. And perhaps an interval for automatic refreshing.
2
Open
 
for games where a O(n log n) operation for even the most simple of string modifications is inappropriate.
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20
Open
 
In optimizing a project recently, I've discovered a consistent source of problems: Proc call overhead. atom New() //do …
9
Open
 
I just want the BYOND pager to be portable(on a mobile device)
11
Not Feasible
 
Some changes to dm.exe that would make life easier: flag to suppress "loading ..." output in -l and -o, so we don't …
5
Open
 
It seems that Export() is currently operating at a minimum of a 1/10ths second delay. When using Export to transfer …
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24
Resolved (501.1217)
 
Remove any time the client waits for a reply before moving on to the next step once connection has moved to the …
17
Open
 
A touch() option to allow greater control for catering to tablet users.
3
Open
 
Well, I have recently been mistaken as a moderator, somehow, three times in the last month or so. I've cleared up the …
19
Open
 
A framework and pathline for full threading implementation.
3
Open
 
We currently have: if(a || b) But to my knowledge we don't have: if(a ^^ b) I believe it would be a functional && …
10
Redundant
 
I think there needs to be a way to increase the brush size on the icon maker because it's kinda hard to icon in a 96x96 …
3
Open
 
From what I can tell, right now looping animations all run off of the same global clock. This itself isn't a bad thing, …
4
Open
 
Make CTRL+Z undo/redo all the Replace All events done like it normally would for regular undo.
7
Open
 
TL;DR The current map format sucks.
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20
Open
 
Could we perhaps have the ability to fan other users via the BYOND Pager?
4
Open
 
i believe we should have a option in byond pager to make groups and heres a few thing we can do with groups 1.chat with …
12
Redundant
 
I'm unsure if this feature is actually already in Byond, as I don't really own any mobile devices that I use very …
7
Open
 
Some kind of parameter, or maybe just more values to repeat, in milliseconds or whatever, that decide where to start …
2
Open
 
A way to dynamically scale stretch label images so a lined box would stretch out instead of just being full sized with …
1
Open
 
I have been finding it exceedingly difficult lately to find time to sit at my computer to work on my projects. I know …
9
Open
 
It's not uncommon to get DD to completely hung somewhere, but it's impossible to actually figure out what CAUSED it. A …
6
Open
 
It would be neat if we could offset everything on screen using a single variable, something along the lines of …
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22
Not Feasible
 
The automatic suppression of runtime errors is an unnecessary major hindrance to debugging and should be removed.
19
Resolved (508.1293)
 
This server iis full! it will be useful for servers like SS13 or games like it to have limits for joining a server …
3
Redundant
 
It's not uncommon to load an old map and hooray! it doesn't compile, then having to fix the typepaths can be a pain …
2
Open
 
There is already a command (.ping) that returns a ping of sorts. Why can't we access this information to display …
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28
Open
 
This is in the vein of initial(), but would allow you to do a prototype look-up instead. for instance: …
10
Open
 
Hi, Really minor suggestion: could you add a timestamp once compilation has completed? SS13 takes a really long time to …
2
Resolved (508.1293)
 
Hey, I am an avid player of Space Station 13, and a staff member for one of the servers. We have had issues from time …
2
Open
 
Hey, I was wondering if we could add a variable to world that becomes 1 when the world has gone through it's loading …
5
Redundant
 
It'd be preferable if we had room to use the 23 bits available instead of just the 16 with the bitwise operators …
4
Open
 
Layers in reference to Photoshop, Illustrator, GIMP.
2
Not Feasible
 
The ability to purchase a hub plan which adds hub-based storage (storage for only that hub, regardless if the hub owner …
2
Open
 
Streamlining testing webclient projects.
3
Open
 
So, I'd like to be able to import icons and have the icon states be 1, 2, 3, 4, etc instead of the usual coords, 0,0 …
3
Open
 
profiler having a counter on when did it start
0
Open
 
There's little to no explanation for the icon.Width() and icon.Height() procedures so many people become confused on …
4
Redundant
 
As seen in this thread where the solution to the issue was best solved with linear interpolation rather than Animate() …
3
Open
 
Big games could benefit from having the ability to hold more unique map cells (distinct combination of turf type, turf …
10
Resolved (508.1292)
 
Copied from BYOND Features forum by Airjoe Background by Mobius Evalon at ID:586472 I was wondering how feasible it …
16
Open
 
I'm putting this in feature requests but I'm not sure if this is feasible already.
19
Open
 
If you have a 16x16 icon drawn in the bottom left of a 32x32 file, and you set the bound_width/height accordingly, the …
4
Resolved (490.1104)
 
Title says it all here, I would like to be able to set a range to inputs requiring a number to be submitted. If in …
5
Redundant
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