| Currently, bitwise operations return 0 when working with values above 65535 (equivalent to having the first 16 bits set …
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3 |
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| The rendering code needs to be moved from Dream Seeker to the byondwin library so it can also be used by Dream Maker in …
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1 |
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| I've got some level design information holding objects placed on the map, and would like to be able to see a little …
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1 |
Open |
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| One of the hottest new features that can be added to SS13 codebases right now is the ability to have stations with …
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8 |
Open |
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| Any chance we could get support for BGCOLOR or background-color on specific bits of text in the output element, labels, …
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12 |
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| so you know, matrixes work like this a d 0 x y 1 * b e 0 = x' y' 1 c f 1 can we have control over the " 0 0 1 " part? a …
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5 |
Open |
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| Expectation: http://puu.sh/AwXcJ/ 94d29cf35f.jpg Reality: http://puu.sh/AwXgj/ 59ca92f1c8.png I would like an option to …
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2 |
Open |
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| I don't like how everything i post in my games forum appears on the main forum "game updates", by default this should …
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Open |
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| Performance profiling for clientside operations, including rendering
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14 |
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| Descriptive Problem Summary: You can't sort the tables in the client profiler. Clicking the headers does nothing …
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1 |
Open |
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| Some important internal structures use virtual functions. It'd be good not to.
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1 |
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| Currently when dealing with the zoom option in .dmm files, we have to go to Options -> Zoom -> Desired Percent. Our …
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2 |
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| Seriously, I can't think of any valid reason for these variables being saved automatically, they're almost always going …
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5 |
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| It's time for some optimizations!
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1 |
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| Feature addition to credit purchased content.
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Open |
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| Surely you are aware of the IO game craze and how being able to literally just click a game and it plays with no extra …
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18 |
Open |
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| Perhaps make the compiler a little more helpful.
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2 |
Open |
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| Shift-F3 - Find Previous Find atom/procs/verbs definition Automatically close tab if inactive for X minutes. Shortcut …
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21 |
Resolved |
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| https://gyazo.com/ 7bb58e0be7e446d924c4dc7ac06be02b Can we have an option to not show that screen and auto-login the …
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2 |
Open |
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4 |
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| -Copy path -Copy name -Find in map -Un/Comment code -Procs --List of procs -Verbs --List of verbs You can suggest more …
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0 |
Open |
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| The Find box in Dream Maker, used in the .dm editor and the map editor, is modal, but the Find/Replace box is …
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1 |
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| It'd be highly useful if we could have a way to check if an icon has directionals (as rather of only having SOUTH and …
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1 |
Open |
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| It would be really nice if we could see info about drags in other mouse procs like click so we can support advance …
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1 |
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| mob/proc/punch(var/force=0)// punchhhhhhhh I use the above code to do this quickly, it's easier than navigating the …
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7 |
Open |
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| There's a hidden feature that can provide a report on world connections, uptime, and sleeping procs. It would be nice …
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1 |
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| I frequently am asked to delve into problems with my libraries that aren't problems with my libraries. 9 times out of …
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2 |
Open |
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| Would be super great if we had a way to jump to specific coordinates on a map instead of having to manually navigate to …
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2 |
Open |
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| BYOND currently has MP3 support via FMOD. Now that MP3 is a free format: …
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7 |
Open |
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| So, a lot of SS13 servers (I'd hazard to say nearly all of them) have A* implemented in some way or another …
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8 |
Open |
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| (Posted by Lummox JR on behalf of Yut Put.) Changing icon files does not trigger the compiler to ask if you want to …
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2 |
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| Resolving defines uses a linear search, this could be made a binary search or other logarithmic solution to speed up …
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2 |
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| Forgive me for rambling but I'm going to try to explain both what I want and why I want it, to make sure you understand …
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3 |
Open |
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| Distinguish between "this is being input" and "this has been sent" in verb argument procs.
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4 |
Redundant |
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| Needs to go, clients should never be triggered into this nonsense.
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3 |
Open |
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| I'm using dm.exe from a 3rd party IDE and it'd be really helpful if I could get the error/warning output to be full …
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1 |
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| One of the problems encountered when distributing BYOND projects is that Dream Seeker always phones home, even if you …
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11 |
Open |
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| Descriptive Problem Summary: Empty tabs and spaces left over from earlier code edits are getting forcibly removed from …
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1 |
Open |
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| Descriptive Problem Summary: Text input does not support the shortcut to delete words (CTRL-Backspace). Instead, a …
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3 |
Open |
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| When an icon contains multiple copies of the same image, Dream Seeker should save memory by only keeping one of those …
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4 |
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| Simple request, just an option to clear DD's output.
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1 |
Open |
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| I think that blur, motion blur, and drop shadow, would be far more useful if you could animate the x and y of them in …
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11 |
Open |
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| A 'master' of planesmasters would be useful when you want to apply a filter to multiple planes at once, and should be …
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1 |
Open |
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| I would like to see at least some minimal amount of mouse interaction with skin elements, besides just buttons …
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13 |
Open |
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| At the moment, as far as I can tell step_to and walk_to use get_dist, so a mob using walk_to or step_to stops in an …
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3 |
Open |
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5 |
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| Currently you can only get the major part (major.xxxx) of the client's BYOND version. However, I'm wanting to check the …
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3 |
Redundant |
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| On the user's Manage Files website page: preview of images, folder icon for directories, zip icon for zip files.
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0 |
Open |
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2 |
Open |
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| The DMM format allows several turfs to be added to the same location. DS loads the last one as the actual turf, and the …
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7 |
Open |
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