| Make it so only the maptext is affected by the filter even if said object has an icon with it. Example: obj Object_1 …
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1 |
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| This would be useful so when you have a list as a default value you can add to the list instead of having to copy the …
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7 |
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| The black color reduces energy consumption energy, I am a case of person who only uses note book Change the colors …
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7 |
Resolved |
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| self-explanatory. I'd rather pre generate icons with maptext on them so i can change or place multiple maptexts on one …
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13 |
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| I apologize if this has been requested before. I searched with Google and didn't find anything, but the BYOND Forums …
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11 |
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| This would be useful for increasing the amount of bitflags possible in a var. (and also allow some bit level hacks) …
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1 |
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| I really love the new filters, but I really feel you should be able to rotate them, probably via animate(). The drop …
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| Please. The ability to see the specifics of memory cost is such a fundamental basic in large projects, especially when …
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| If we could make run run in a DD window (rather then DS), (and optionally have it also then connect a client to it) It …
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| After struggling to keep Memory usage on a reasonable level, I thought that it would be a good idea to be able to …
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| This is a feature that had been requested many years ago. I figured now is a good time to resuggest it, now that filter …
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| To see a function inbuilt into DreamSeeker that lets the user highlight a line of code and see everywhere else it …
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| The ability to know (in code): Processor id (for if we need to run shell commands on our process) Real processor level …
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| You can do for (var/i in 1 to 50), this acts as if its iterating through a list with the numbers 1 thru 50 in it …
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| Warning: further proc crash messages are being suppressed to prevent overload... Can this feature be removed, or can we …
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| Reactions posts thumbs up down
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| I imagine this is going to get deferred pretty quickly, but if DM ever gets some significant new features, the ability …
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13 |
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| I'd like to specify my own button in BYONDexe for closing out the launcher from JS. No confirmation, just some way of …
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| I like that the issue with maptext overflowing was fixed and it now wraps correctly, but I am still left with a dilemma …
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| The following is valid syntax: /proc/announcethethings(...) for (var/thing in global.things) var/datum/thing/T = thing …
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| Doing set waitfor = 0 is massively faster than using spawn() because it doesn't have to copy the vars to the spawn()'ed …
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11 |
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| I think the title speaks for itself. I think an api for the scoreboard could go a long way.
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2 |
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| The ability to apply a layer to a filter so that we can control their layering as it's causing issues when using the …
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2 |
Open |
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| Currently if we have an opaque, white square object with an overlay in BLEND_MULTIPLY blend mode, any transparent …
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2 |
Open |
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| Graphical filters would be cool.
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5 |
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| The ability to call a proc directly from a object from within a list. var/list/List = list(new/obj/Test) obj/Test …
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71 |
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| EAST, WEST, NORTH, and SOUTH position screen objects based on the outer edges of the viewport. However, a map element …
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4 |
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| Operator overloading requires equivalence operators.
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1 |
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| A variable list for world and global variables, to accompany the variable lists for datums (sound stuff, atoms, and …
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14 |
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| New features are constantly being implemented in the minor builds in the beta. The best way to beta test these things …
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39 |
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| When an object is added to the list of objects that need to be drawn, its contents should be added to the list. This …
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8 |
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| in C#, the @ operator lets you have a string where it ignores escape characters like \ and some other shit, I think …
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| Syntactic sugar access operators. From C#: https://msdn.microsoft.com/ en-us/library/dn986595.aspx The null-conditional …
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14 |
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| I literally couldn't find an open request for this. Fifteen years ago, however, Dan, the forefather of DUNG/BYOND had …
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22 |
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| The map editor likes to reassign different letter combos when altering the map, which makes content revision systems …
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1 |
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| Various games have discovered that the \ref macro outputting a tag is actually inconvenient, even though a tag is …
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1 |
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| Option to disable the 'tag' var being set when using the "Generate Instances from Directions/Icon-States" feature.
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7 |
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| Alternatively a way to know if a world is created from a restart and a way to know if a client is connecting from one
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| I an other players, on certain games, will get "screen lag" that is just clientside, slowing our rendering down I …
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4 |
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| Right now I'm pretty sure red/black trees are being used for the purposes of storing appearances. I know for a fact …
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6 |
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| Would it be possible to somehow have a way in the code to automate profiling scenarios? Like just keeping a running …
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11 |
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| BYOND has a: - Facebook - Twitter - Discord All of which are actively run by community members. It seems wasteful to …
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1 |
Open |
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| Whenever you have an overlay, the dir var of the overlay is always overriden by the parent object. I would like to see …
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| An option to rename the images in bulk, you select a name and it completes with (name01) (name02) ... It is that name …
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| I'm not sure if I'm the only one with this issue, but for as long as I've used BYOND, it seems like the search tool on …
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16 |
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| http://store.steampowered.com/ app/249550/NEStalgia/ http://store.steampowered.com/ app/467910/EPCH/ …
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38 |
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| Summing of nodes and a count of total atoms in a project would be a good thing in this window. Not sure how feasible …
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1 |
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| https://gyazo.com/ 559a370c2d690aba6e6d7289580a1461 Make a setting to skip that screen and automatically load them in as …
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8 |
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| At present, if I were to go into any subforum such as Linux Talk or Developer Help and do a search, it returns results …
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