Subject
Replies
Started By
Last Reply
 
I mean why would game mods need to edit players comment for example i posted a game telling them it was a rip i come …
13
Open
 
I know there have been requests in the past for cache management (which I don't know even exist anymore). This request …
9
Open
 
It seems a bit too simplistic in nature but meh, wth. It seems to me that the problem with people getting the art from …
Page: 1 2
32
Open
 
Currently, these will construct a list then its instantly popped off by the iterator opcode, view/oview use some …
0
Open
 
What I've been wanting to see for a while is an option for my Library tree in DM that will have it only display …
1
Open
 
Any way we could get a slider or input area to adjust the whole icon's alpha value instead of having to swap/flood when …
3
Open
 
Descriptive Problem Summary: winget("window","size") returns innaccurately if you double click to maximize the window, …
2
Open
 
The ability to un-anchor all selected items would be a nice addition next to the anchor button. After messing up my …
11
Open
 
It would be wonderful if there were splitters in between the Macro, File and Window boxes on the skin editor. As it …
0
Open
 
I'm not particularly sure on how easy this would be to implement but the idea of specifying a bounds_radius, that would …
10
Open
 
using startup() to start new instances of daemon is supposed to return the address of the newly started instance, but …
3
Open
 
Add flooding to map editors like paint does for pics.
0
Open
 
Requesting a Trace feature. Calling Trace(atom) would start keeping a log all of its calls (and the order they're …
Page: 1 2
31
Open
 
They're constants right now, which means that referencing them is hilariously slow (although, you can change them at …
10
Open
 
A file2hub() or file2site() or some equivilent feature (actually file2hub() is an awfully misleading name), that …
Page: 1 2
27
Open
 
Currently, the only way to remove an icon state is to create a New() icon and then Insert() all but the state(s) that …
1
Open
 
At the moment, the input() prompt and input element both seem to have a hard limit. You cannot paste extensive amounts …
5
Open
 
I was having a nice drive when I thought of finally how to handle one of the only problems hindering my project from …
16
Open
 
We need a way to post project updates that are visible to everyone.
6
Open
 
It would be nice to be able to link images for anything related to image. Example; Hub Icon, Banner, Member Icon, etc …
5
Open
 
It's been said many times, but BYONDimes need to come back. Micropurchases are the way to go with video games. I had …
Page: 1 2 3
50
Open
 
Sound is a SUPER important aspect of any game. Games can be way more appealing just by having some cool sound effects, …
5
Open
 
Following this discussion here: http://www.byond.com/forum/ ?post=1300939 A BYOND member should be able to pay a one …
5
Open
 
I know there was a mention of 3D somewhere and even an earlier prototype of such a feature. However, I would like to …
5
Open
 
Right now, something like 5*5 gets optimized to 25, but if you do 5*abs(5), it does not, since this optimization does …
11
Resolved (499.1197)
 
Descriptive Problem Summary: Sorry, this isn't really a bug, but when you edit dmi files, theres a bar on the top just …
2
Open
 
I'd like to follow this thread but I can't.
2
Open
 
song_kick = sound(0, 1, 0, 1, 30) song_snare = sound(0, 1, 0, 2, 30) song_hat = sound(0, 1, 0, 3, 30) song_kick.file = …
2
Open
 
Anyway to block receiving updates from 'friends'? Cause it gets REALLY annoying being spammed by these people making …
9
Open
 
I don't actually want to add A* pathfinding to my game since step_to already provides it. I would just like something …
9
Open
 
BYOND should have some sort of Shell Server available for BYOND members. It could be a re-seller shell server. People …
7
Open
 
make buttons like labels where you can have em be in any shape or form instead of boxes with backgrounds
3
Open
 
Allowing certain IP Addresses to bypass the spam filter
2
Open
 
10
Redundant
 
A way to access interface elements without ids at runtime, such as default macros and menus.
3
Open
 
Surprise: More on subscriptions.
4
Open
 
When you currently want to place something that is to an offset you hold shift, or edit the variable directly. This is …
2
Open
 
Summary: This proc would check to see if the player is logged in as a guest or not. Would make blocking guest keys from …
8
Redundant
 
The ability to suggest (if not choose) tags for either your own hub entries or any hub entry would be nice. One problem …
2
Redundant
 
I think that Non-Members on BYOND should be able to post a maximum of at least 1 game. Think of it as a free trial type …
10
Redundant
 
There doesn't seem to be a way to attach posts to other posts with this new version of the forums
2
Redundant
 
Simple. Even though it's common now to make StepOn/Off and SteppedOn/Off procs instead, would it create too much …
2
Redundant
 
Currently, we have ..() which can execute parent defined block of code for same defined function. super() would provide …
5
Open
 
This is a pretty simple request, but it would make things much, much easier. Via a game's hub, creators ought to be …
6
Open
 
So, I've been trying to help a friend of mine learn how to program and design games on BYOND. He has been doing okay, …
0
Open
 
Byobd Mobile App
16
Open
 
Would be cool if it was possible to return what is the current-line we are typing in a multi-line input. I'm definitely …
5
Open
 
My god.. I just conjured up yet another idea. What if.. for the BYOND contributions.. we each had a team? Huh? A team …
6
Open
 
This is probably a bug (could be my connection), but for me the Play tab sometimes gets stuck in the "loading" …
1
Open
 
Below are the things that have been requested in the past which I personally feel are both feasible and would make game …
0
Open
Page: 1 2 3 ... 17 18 19 20 21 ...