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This is a very low-priority feature request. These keywords would be synonymous to: #define and && #define or || …
17
Not Feasible
 
It'd be nice if DM interpreted filepaths that are one char wide as a text2ascii-ified version of that char, c-style …
5
Open
 
.dmi ideas also dream maker improvements
4
Open
 
So in response to the recent hurdle I've run into as to how many particles can be drawn at once, I've decided to turn …
7
Not Feasible
 
Currently, transformed atoms generate unique appearances. This induces pretty significant overhead for what should …
1
Open
 
Now that we know that is* are different from istype, and are based off of looking at the typeid of the value struct, …
4
Open
 
Had an idea, in a few places we while loop thru a things vars array and reset their vars, and i got to thinking, wait a …
3
Open
 
A right-click context option of "Clear" that clears the world log
5
Open
 
Right now, pure-visual particle effects have overhead that they really don't need to be adding to the engine. There are …
17
Open
 
I was considering making a bug report, but I am not quite sure of the actual intent of "\icon". So, suggestion for now, …
9
Open
 
Basically taking an existing, mapless DMB and running it with a set of DMM files, specified at server startup time …
3
Open
 
Most of the behavior regarding pagerbans is, at the moment, reasonable. In my opinion, it's pretty sensible to have a …
12
Open
 
Simply put, I'd like the ability to use 3D sound features in the webclient, which, as I understand, are not currently …
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20
Resolved (510.1341)
 
A feature request for general scaling
5
Open
 
see: title and http://www.byond.com/forum/ ?post=2086980&page=2# comment19776775
4
Open
 
I'd like it if we could make mouse_pointer_icon larger than 32x32, mostly because I can think of a few instances where …
14
Open
 
Empty planes should be drawn, e.g. in case the developer wants a lighting plane and no lights are available.
1
Resolved (510.1345)
 
I've been working on an inventory system, and I'd really like some kind of visual feedback for dragging items around …
8
Open
 
When testing multiplayer projects, testing on the same machine is much easier when you can force sign in to a guest key …
1
Open
 
So I can make parallax without having to loop through every clients every time an atom moves. webm Well here I'd use it …
4
Open
 
Lots of routers out there now have built-in support for UPnP, and lots of the time it's on by default. If BYOND could …
Page: 1 2 3
44
Open
 
Pie in the sky idea! What if you could take a typed or untyped parent var, and retype it for your child class to any …
0
Open
 
Is it at all feasible to implement a way to host a game with only a .dmb file(not possible to recompile) on your …
2
Open
 
This has been semi-suggested several times before (see "Access resource files dynamically" here and the second …
Page: 1 2
29
Open
 
Basically, right now, istype(thing,type) basically works like this: for (var/T = thing.type; !isnull(T); T = …
9
Open
 
The ability to call a proc directly from a object from within a list. var/list/List = list(new/obj/Test) obj/Test …
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46
Open
 
Title sums it up. I'd appreciate a "close all to the right" function for tabs.
11
Open
 
Descriptive Problem Summary: When Dreamseeker queries its graphics devices, it is grabbing only the first item in the …
9
Resolved (510.1342)
 
Add a Reset Anchors button or macro. Example Select label click macro or button resets anchors to None, Select a bunch …
0
Open
 
Please allow text macros to throw runtimes instead of compile times when there isn't a valid expression
1
Open
 
The way Dream Seeker handles images is out of date and could perform badly in games using many of them.
1
Resolved (510.1342)
 
There currently exists no way to differentiate between a verb clicked in a panel, a verb used in a statpanel, a verb …
2
Open
 
So, with the web client being a huge focus with HUDs, I feel like Dream Seeker is being slightly neglected when it …
1
Not Feasible
 
Is there some way to get the reference count of and/or objects or ref address (like the /ref text macro) that reference …
11
Not Feasible
 
Stay tuned for Snippet Sunday #13, where I demonstrate why this is a needed feature. I've just finished my first pass …
6
Open
 
It'd be nice if DS/the Pager/whatever else takes a BYOND url would accept SRV DNS records. Sometimes multiple instances …
Page: 1 2
26
Open
 
The behavior of overlays/underlays having their own static plane defined makes it annoying when the plane of the master …
2
Resolved (510.1342)
 
I have a suspicion this will either be fairly easy or ungodly complicated, and I'm not sure which, but here's my …
5
Resolved (510.1342)
 
Not sure how feasible this is but it would be pretty cool if the engine supplied an option to give movables a circular …
12
Open
 
Would be fantastic if BYOND could finaly get into the new age with a mobile friendly site.. With the technology …
17
Open
 
Being able to modify what is returned in View() when? Effectively just being able to explicitly remove certain objects …
2
Not Feasible
 
In order to determine whether a client's connection is a LAN connection versus an internet connection, we need to know …
2
Open
 
I'd like to poll the client for information on the server they are connected to from the client. Simply exposing url as …
3
Resolved (510.1341)
 
When sending a player to a remote world via the link() command, I'd like to be able to specify a fallback option for …
0
Open
 
Ability to remove the automatic RESET_TRANSFORM|RESET_ALPHA| RESET_COLOR-style of override = 1 images
6
Resolved (510.1341)
 
Basically, I want a way to have a list be associated, while still allowing for that sweet sweet O(1) accessing of the …
11
Open
 
Right now, invisibility is dumb, it's very restrictive as to what you can do, and to get the level of control really …
17
Open
 
Could you allow for regex to be included in the find/replace dialogue? As it stands, if you have something like the …
4
Resolved (510.1340)
 
At /tg/station13 we have a continuous integration testing system in place that requires all code change requests pass a …
3
Open
 
My ambition is to have some sort of pretty lighting and still have it perform well in a multiplayer environment …
10
Open
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