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Last Reply
 
It's time to work on the main icon list in the icon editor.
1
Resolved (512.1457)
 
So am I the only one that doesn't like the display of the new icon editor? I think that with this change, at least the …
1
Open
 
We sure could use improvements to the icon editor, couldn't we?
5
Resolved (512.1455)
 
Right now, there are only four sets of pronouns natively supported by BYOND: he, she, they, and it. While this is a …
7
Not Feasible
 
Why Should we force Hardware acceleration? Away from having the choice of enabling it or disabling it for your game, …
5
Open
 
The Steam support for BYOND currently doesn't include DLCs, such as: http://puu.sh/x6HTQ/ 4f8e792619.png This is an …
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31
Open
 
Add a var to the appearances called plane_shift that causes any overlays/visual contents to shift planes by the …
4
Open
 
Currently uppertext() & lowertext() only support a single arguement being a string. It would be nice to be given …
0
Open
 
How feasible would it be to allow objects to ignore the map's zoom setting? When you modify a map's zoom, icons are …
3
Not Feasible
 
This seems like a necessity if anybody wants to ever use the mouse in their games. It's more than common for someone to …
0
Open
 
Color Modification for Dream Maker!
5
Open
 
Currently the webclient requires the user to have an internet connection to be able to connect to a local server for …
2
Open
 
It would help keep code simple if text2path behaved like text2num, passing through values that are already the desired …
0
Open
 
You can override layer while creating an image, but you cannot do the same for plane. In the case of an image as a …
3
Open
 
512.1452 added messages listing every file that's included in your .dme during compile. Any chance for having an arg …
2
Resolved (512.1453)
 
Generating the object tree in Dream Maker is slow.
1
Resolved (512.1453)
 
Being able to use DLL functions that return floating point numbers would be very useful, because we would avoid the …
12
Not Feasible
 
The ability to load dmm files at runtime. The ability to save dmm files would be nice too. The native support for …
0
Open
 
#if can currently only compare numbers; #define NUMBER 100 #define STRING "foo" #define PATH /atom/movable #if NUMBER …
4
Open
 
The compiler should be faster.
2
Resolved (512.1452)
 
The bounds destination of the moving object would be useful to have so if you need it in cross you don't need to …
5
Open
 
Memory reporting doesn't currently include some things like associative lists.
5
Resolved (512.1449)
 
This is a dummy post regarding the string refactoring project.
1
Resolved (512.1449)
 
a /client proc that get run when a sound is stopped/finished would be useful for finer control over sounds. Something …
6
Open
 
Rebrand BYOND by registering a webplayer-centric version of BYOND.com (byond.io perhaps?) where the hubs are for …
17
Open
 
I feel that, at this point in time (we're in 2018, people!), BYOND could certainly use full IPv6 support - the IPv4 …
2
Open
 
I'd like to request that get_step() have a step_size parameter. Since pixel movement is now a widely used thing it …
2
Open
 
A button to centralize the icon on the icon editor. Centralize vertically and horizontally would be nice too.
2
Redundant
 
Like , , , , ...
17
Open
 
Layering at the moment is linear which restricts some very nice looking possible features involving effect layers …
5
Open
 
New argument for filter() that allows choosing what clients can see/not see the filter.
2
Not Feasible
 
The current version of your BYOND client isn't shown on the pager. If you want to check wich version you're at you have …
2
Open
 
I'm pretty sure I've requested this before. Like, 100% sure. I definitely recall posting an article in the topic …
13
Open
 
The ability to, once maptext is initialized, have certain map-text strings be click-able. Thus able to do things like …
Page: 1 2
25
Open
 
It'd be nice for while(true) or while(false), and their do-while equivalents, to be optimized.
1
Resolved (512.1447)
 
Because you can define the same proc 20 times, in theory.
2
Open
 
$50 a month recurring Standalone membership, available to everyone. Put ads in the exe too for even more extra money …
3
Open
 
I don't want my game to show players ads any more, can you perhaps at some point develop a system where hub owners can …
13
Open
 
winset() should accept an associative list for its third argument instead of requiring a call to list2params().
2
Resolved (512.1447)
 
Long story short: standalone .dmf window file. Acts exactly like a regular .dmf window (grids, buttons, labels, etc) …
3
Open
 
///////////////////// // ENABLE THE BUG /// ///////////////////// #define BUGMEBABY TRUE #if BUGMEBABY // This needs to …
15
Resolved (512.1447)
 
CSS "vertical-align: [pixel length]" working for Maptext
2
Open
 
Gosh it'd be nice to have outlines available for maptext.
10
Resolved (512.1445)
 
When you right click a tab in DM could you add the option close everything to the right or left of whichever tab you …
3
Open
 
Ya know, when viewing BYOND hub screen-shots in zoomed-in-mode you really should be able to click the picture to have …
0
Open
 
Showing an icon in tiles via matrix scale
7
Open
 
I'd very much appreciate supporting the line-height css property. I've been having to modify ttf fonts to get a perfect …
5
Resolved (512.1445)
 
I doubt I am the only person who is struggling with the maptext feature, while it is very helpful in many uses, having …
2
Resolved
 
'Open Dream Daemon Here' command to Dream Maker
4
Resolved (512.1443)
 
Step offsets should allow floating point for better accuracy.
1
Resolved (512.1443)
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