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While you can already do cardinal lines via the fill tool. A dedicated line tool would be handy for diagonal lines …
0
Open
 
Currently, selecting an object with ALT+SHIFT makes it active in the palette which is for some reason is different from …
0
Open
 
Restarting DM results in this toggle being switched back to step_x/step_y, which is not desirable and could lead to …
0
Open
 
The description of the server, especially if you use non-Latin characters, goes beyond the limits that are allowed to …
6
Open
 
Can you add, please, alternative opacity-blackness making possibilities? At least, "infrared_opacity". For example I …
0
Open
 
atom/movable proc, returns the turf the mob is on, after you go down the loc tree of atoms in atoms in atoms. same for …
8
Open
 
It would be nice to read associative lists from Byondapi in a single call.
1
Resolved (515.1621)
 
Add a toggle to disable particle rendering.
1
Open
 
It would be nice if there's more list builtins on the api like Add, Remove, Insert,..
3
Open
 
Iirc something was announced along this lines for 515 but. Can we get a datum, even if it's just /generator, that …
5
Open
 
Add client-like params to map controls to allow them to display what an atom can see as if they were the main map …
0
Open
 
"#FFFFFF" is null, but not the other way around
2
Redundant
 
Hi, I have a few suggestions for byondapi that could help with libraries. --- Exposing type IDs in header (likely an …
0
Open
 
Could we add the ability to disable the forced `EDGE_PERSPECTIVE`, when the `client.view` is equal to or smaller than …
0
Open
 
In animation() function, when you animate an object with icon_state as an argument, it doesn't change the start time of …
0
Open
 
Byondapi is getting overhauled prior to 515 moving to the stable channel.
1
Resolved (515.1620)
 
Before the Map Editor overhaul, when you had an area selected on the map and would right-click an object and select …
0
Open
 
Basically, tell a client to change the var of an active sound channel's sound over time. I primarily want this so i can …
6
Open
 
Custom GLSL/HLSL shaders in BYOND would be EXTREMELY useful for amazing visual effects. This would likely be difficult …
9
Open
 
tooltips on verbs in panels
0
Open
 
Collapsible everything would pair really well with the way DM is laid out but I'm guessing that'd be a bit of a task to …
0
Open
 
Context and current issues With large projects and hundreds of animate calls, many of which are on the same object and …
1
Open
 
It would be very useful for debug purposes and automatic code testing to be able to read the arguments on a proc path …
1
Open
 
I've noticed that when we rotate or flip icons in DM, they always spin or flip around their center. The thought is to …
0
Open
 
It would be cool if we could send a SOUND_UPDATE to fade sounds out, since I looking to work on an ambience feature …
6
Open
 
Currently there is a lot of uses of lists as a data storage mechanism, where the list stores a fixed number of known …
2
Open
 
As of right now, ss13 does icon conversion from/to base 64 by shoving it into a savefile and reading the ExportText() …
0
Open
 
You can animate filters that are applied to atoms but the only way to know which filter within the list is the one you …
4
Not Feasible
1
Resolved (515.1617)
 
Made this video post in the discord, https://youtu.be/d6tp43wZqps Replied: [1:57 PM]Lummox JR: Very interesting video, …
1
Open
 
Would be really nice to have global proccalls. Global var accesses can be ignored.
1
Resolved (515.1617)
 
..() should produce a warning when there's no supercall to make.
1
Resolved (515.1617)
 
Could we have the icon that shows the grid/where our mouse is when hovering the map editor back again? With the new map …
2
Resolved
 
Object/mob image in right-click context menu displays all overlays and vis_contents regardless of …
0
Open
 
We used to have an outline around the tile under the mouse cursor in the map editor.
1
Resolved (515.1615)
 
Easier for auto-FILE_DIR-off people
9
Open
 
atom.mirror_planes would be an ID-list of numbers, sorted from low to high of plane indexes. Atoms with plane mirroring …
0
Open
 
If a specific, refined type like "sea" under the /turf/water/sea hierarchy is selected, the eraser should exclusively …
0
Open
 
The number of recent environments is too limited!
0
Open
 
Found out about the gamepad macros and having fun applying them to the game finally. I'm interested in a feature where …
0
Open
 
I recently came across a weird little issue where a processed PNG file was loading with the wrong dimensions, this was …
0
Open
 
"new sight flags to image render regardless of mobs vision qualification(https:// www.byond.com/forum/post/2884097)" …
2
Open
 
When editing overlays, it's often easier for artists to export DMIs as a sheet. Opening a DMI file in any image editing …
4
Open
 
It's very useful to be able to set world.turf, control over the default type placed on z expansion, and knowledge that …
1
Open
 
The color matrix filter allows for a colorspace argument but can't be baked into an icon for use in icon operations …
3
Open
 
Global proc to dump sleeping procs by name, for debuggging garbage collection and long term metrics
4
Open
3
Open
 
The ANY macro is incredibly useful for custom key-loops, and is perfectly suited for most purposes, but, as it also …
2
Open
 
see: title and http://www.byond.com/forum/ ?post=2086980&page=2# comment19776775
6
Resolved
 
Syntactic sugar: A ||= B // read as "A defaults to B" Equivalent to: A = A || B // "set A to A or B" Also equivalent …
5
Resolved
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