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(1) I hear that some devs are working on adding a 4th color... Well, there is R,G,and B. There is advice to add Yellow …
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Not Feasible
 
If you draw points using the point tool and you move the mouse too fast for the program to handle, it will skip spaces …
2
Open
 
Could it be worked out so that right-clicking anywhere on a big-icon in the map editor will register the object? …
0
Open
 
I was thinking that maybe since Byond comes with it's own sprite editor, code editor, map editor, and interface editor, …
1
Not Feasible
 
Copied from BYOND Features forum by Airjoe I think it would be very nice to see a "num" value for inputs. Num would …
3
Open
 
Would be very groovy if "Fans" of a hub entry were notified of all game updates, including blog posts attached to the …
3
Open
 
I think that you guys should stop attempting to kill the anime section, just because it's unoriginal. I understand if …
2
Redundant
 
I'd like there to be some way of doing DMI compression through BYOND without the need to go through pngcrush.exe to …
1
Not Feasible
 
When using a home computer or sharing a server with other people, updates and reboots happen. What's really annoying is …
2
Open
 
Well i was thinking maybe using .avi files for videos. The using a code a Video Would pop out in a Window. That way it …
2
Redundant
 
I'd like to be able to customize my own forum that is linked to my member-page. This can also increase the site …
2
Redundant
 
Copied from BYOND Features forum by Airjoe Assuming this hasn't already been added without me noticing.. A way to …
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46
Open
 
I am wondering if there are any plans to make side scoller games a whole lot easier. Recently, I am seeing a slow rise …
2
Not Feasible
 
Say if I had five kills shown on a hub's scoreboard. In-game I score another kill, totaling six kills. Couldn't there …
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30
Open
 
With the change to the shortcut keys for selecting objects and shifting positions (alt-click changing to …
0
Open
 
There should be a proc that developers can override such as world.onError(), which would allow the developer to catch …
17
Open
 
I wanted to make a Nintendo DSi interface for my game but everyone knows two maps doesnt work. But it would be cool and …
0
Not Feasible
 
Would be nice if players could subscribe to your game while inside of it. A bare sub page on BYOND.com could work. It …
3
Open
 
When working with bounding box sizes, and specifically with positioning them on a mob or object, I'd very much like to …
4
Open
 
Allow hub owner to shut down manually and remove/allow (either of the two) certain key's/people to host the game, …
2
Open
 
Well I didn't see this listed and as far as I know there isn't a proc for this. Essentially this is a simple proc to …
2
Open
 
Copied from BYOND Features forum by Airjoe On request, I'd very much like to see the ability to define macros strictly …
18
Resolved (490)
 
Similar to push notifications on the iPhone I was thinking it would be nice if players could receive notifications …
3
Open
 
I have a game that gets 100+ people on the main server, and the most world.cpu intensive thing by far is mob/Stat() And …
3
Open
 
A feature very much needed and useful would be adding in some kind of review/rank system for the game hubs. We can …
2
Open
 
Just thinking it would be great if I could "step through" byond code the way it's done in visual studio with .Net. For …
0
Open
 
It would be a pretty neat and useful feature if we could select an area of an icon then when lowering the alpha value, …
0
Open
 
Well after a while and the new byond pixel movement, i though that we would need the change of the mouse procedures, …
0
Open
 
So what I'm asking for is for us to have bounding boxes and step size without the need to use pixel movement(so we can …
9
Redundant
 
As outlined on the forum it is not possible to call use Move() to move a movable atom without knowing what turf is the …
3
Redundant
 
What about an alert when someone edits his post/comment?
1
Open
 
If we could have the ability to set a datum to have an icon and an x and y that would be great instead of making it's …
2
Not Feasible
 
It would be nice if when a variable changed value you could run background operations following that change. balloon …
0
Not Feasible
 
I was wondering, since the current label's can word wrap, and change where on the label the text/image is displayed …
0
Open
 
As you are all aware, with the rise of BYOND's new design, fangames are put a little to the side. With the "Featured" …
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21
Open
 
I'd like the ability to have two or more of my hub entries "share" the same subscription. For example, say that I'm …
1
Open
 
Currently, client/MouseDown() only functions over specific places. Most importantly, it doesn't function over the black …
1
Open
 
Title: "Please make editing the predefined macros within a game's interface easily accessible for modification …
1
Open
 
This flag would allow an image to instantly be displayed to the world, but it's more than just that. Currently, in …
0
Open
 
I've been tinkering with the pixel movement system for a couple of hours now, and my only true issue with it seems to …
5
Open
 
If you have a 16x16 icon drawn in the bottom left of a 32x32 file, and you set the bound_width/height accordingly, the …
1
Resolved (490.1104)
 
I'm looking for a way to move a certain direction but keep my current dir state. Back in the day, I could use move and …
6
Open
 
If you use step(src,NORTH,-10) it acts in the same way as step(src,NORTH,10). I suggest that using step(src,NORTH,-10) …
7
Not Feasible
 
I realize that you guys plan on adding circle and pixel by pixel collision detection, but it would be nice if we could …
0
Open
 
I'd like to ask for multicore support for games that use a considerably larger amount of CPU power. With smaller CPUs …
7
Not Feasible
 
How is there not a request for Pixel Movement on the tracker? Everyone vote this up so that they can no longer deny …
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194
Resolved (490)
 
With pixel movement now a viable option; The built in movement-state animations can't really be put to use. So the best …
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21
Redundant
 
I think there should be a development enviroment for linux based systems that is compatible with some of the more …
1
Not Feasible
 
Icon delay should be independent of tick_lag.
2
Resolved (490)
 
Now that tick_lag can be lower than 1 (thanks for that) it seems like it wouldn't be a bad idea to review it. One …
4
Resolved (490)
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