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My project, due to its size and amibition, is in a sticky situation. There is almost no way around the issue I am faced …
11
Redundant
 
I know this is a duplicate, but it's an absolute must and would help me polish things in Epic:Legend substantially …
5
Redundant
 
It would be nice to have a built-in variable that would let you rotate objects. Instead of using the Turn icon proc and …
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48
Redundant
 
As Iain requested on the forums a while ago, it would be nice to be able to dynamically change the alpha value of an …
1
Redundant
 
I would like to see the ability to set a custom status for yourself in the BYOND Pager for all to see.
3
Redundant
 
There should be a transparency variable that can be applied to atoms to accomplish the same effect as …
2
Redundant
 
There should be a color variable that can be applied to atoms to accomplish the same effect as Blend(rgb(#,#,#)), …
3
Redundant
 
SQLite support would be a fantastic addition.
11
Redundant
 
In a situation where link() is called immediately before the client & mob are deleted, the user gets a "Connection …
0
Open
 
I'd like to be able to move between frames while editing them. This would allow me to see the transitions between …
5
Open
 
The Insert() proc for icon_states doesn't allow the creation of once-through animations. The arguments allow every …
0
Open
 
A common mistake in DM is to use spawn in the same way as sleep, such as: mob/verb/Test() world In the above example, …
0
Open
 
Animated gifs/labels
19
Open
 
Dedicated HUD objects do not need to share code with map objects.
12
Open
 
Currently, the client renders at the same FPS as the FPS it will send movement commands to the server This means if you …
8
Open
 
...other stuff being stuff that has a background image (like output controls). It'd basically work like the DM icon …
3
Open
 
I'm pretty sure I've requested this before. Like, 100% sure. I definitely recall posting an article in the topic …
10
Open
 
There is room for improvement for the behavior of the string tree and associative lists.
2
Resolved (506.1244)
 
The DM pre-processor refuses to perform a wide variety of ridiculous substitutions, but either doesn't indicate this …
2
Open
 
Out of curiosity, I decided to explore DM's support for non-decimal numbers. It seems that all the standard operators …
6
Open
 
Background I'd like to be able to track the number of /image objects in the world at one time. My first thought was to …
3
Open
 
Threading will be turned off by default in 506.1243.
1
Resolved (506.1243)
 
I was looking at the byond classified ads section today and the thought occurred to me. Why don't we add a chatbox at …
10
Not Feasible
 
The ability to add objects as a child to another object would be great. EX: obj1.AddChild(obj2) obj2.pixel_x = 100 …
1
Open
 
Is there a reason why directly editing the x/y vars of an object, causing it to end up in a different area, does not …
6
Not Feasible
 
While I get that bandwidth needs to be saved, and harddrive space isn't unlimited. It'd be awesome if I had the ability …
7
Open
 
This would be an excellent replacement for the current shitty IE controls. It packs 24mb but that shouldent be a …
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51
Open
 
client/var/single_connection = 0 So lets just say I compiled my game with the clients single_connection = 1 option set …
3
Open
 
With the step_to() pathfinding I would like an ignore_objs argument so that it does not consider dense obj's as …
3
Open
 
For some reason, DD will compress big packets that get sent (packet id 228 is the ID of a compressed bundle of …
10
Open
 
Currently dream maker has a issue with icons where if it has maybe say 20+ icon states it begins to flicker alot while …
10
Open
5
Open
 
Currently, BYOND handles the view by not drawing anything that the client cant see. This method is dodgy at best, …
4
Open
 
seriously can we get a filter for all these brazilan and foreigner games im sick of byond being cluttered with games of …
10
Not Feasible
 
I'm a helper somewhere, but I don't quite recall.
4
Open
 
Alright, so this may seem trivial to most of you, but I have a small request. I have an outdated laptop that has a …
1
Open
 
Setting vars via interface Bars, Buttons & Inputs instead of verbs
3
Open
 
What would help tracking down problematic proc calls would be the ability to break down the last X number of calls and …
0
Open
 
I'd like to request being able to make at least POST requests. Mentioned in the DM Reference, "Support for POST may be …
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32
Open
 
This is something that would probably give a pretty reasonable speedup in certain cases with a simple change to the …
6
Open
 
When using ftp(), it would be pretty nice to be able to control some aspects of the "Save as..." dialog the client gets …
3
Open
 
Not that this is necessary at all, I would just like to have the option to parse things like this in PHP and such. The …
2
Open
 
Currently (Probably due to IE6 compatibility) the website opens links in the same tab as the current page you're on …
14
Redundant
 
Support for a variable number of arguments for preprocessor macros.
5
Open
 
i would like to see support for the interface button attribute to support either in its elements a section for putting …
1
Open
 
Descriptive Problem Summary: Zip files created through Dantom.zipfile (_dm_interface = 129) do not provide the last …
3
Open
 
No more lost Friends
0
Open
 
Currently, it seems that if you want to stream from an URL (because you dont want 50MB of music inside the RSC, or want …
13
Open
 
Any way we can get DreamDaemon to report / push game stats to a third party system instead of hub.byond.com? I know …
6
Open
 
Basically more flexable and advanced map tools *Flip Tiles from 16x16 bit to 32x32 Benifits : Makes it less stressful …
2
Redundant
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