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I noticed you could set the command for a menu header via winset like so: …
0
Open
 
I have portablized the windows version of BYOND for my personal use because i can't afford to have internet at home so …
4
Open
 
Descriptive Problem Summary:Maptext improperly handles alignment in css. Also adding additional returns than needed …
4
Open
 
The native maptext functionality recently added is great, except it requires ttf fonts to work. Vectorized fonts aren't …
0
Open
 
Can we please have the ability to browse() to clients in ram instead of using a local cache. This way, we can create …
3
Not Feasible
 
tl;dr having an "on move" command for windows, that works in the same way as "on close", could allow transparent skin …
7
Open
 
I am advertising Regressia outside of BYOND, but I'm having trouble with the pricing. The $11 ($9.90 for members) that …
13
Open
 
I thought this had been requested, but this was all I could find. Instead of using whatever browser the user has …
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23
Open
 
I think it would be great and extra neato if input controls could have a chracter limit. You know, like restricting it …
11
Open
 
I was hoping we could customize this icon in hub entries? Is it already possible? If not, could it be possible? Thanks!
5
Open
 
I think we deserve separation between graphical frames and update frames... While I realize how complex this would be …
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27
Open
 
Some sort of separation in demos and libraries would be nice, either through a search or by separating them in the …
2
Open
 
I would like to be able to select multiple icon states, then click "Edit as movie" and have those icon states show up …
3
Open
 
It is pretty hard to get a good username here maybe all usernames that haven't been logged into in 5+ years could be …
2
Not Feasible
 
I'd like a way to change an icon's resolution when it already has frames. Nothing too fancy, just a way to either crop …
3
Open
 
Pretty self explanatory. Can we please have custom fonts for maptext without needing an install of the font OR …
4
Redundant
 
Right now we're already able to nudge stuff in the map, and what not; much like we would in the icon editor. We cannot, …
10
Open
 
I wish to expand the Linux Guild's forum a bit. Currently it is in a hub entry to allow for a "forum" like the old …
19
Resolved (web)
 
This sort of goes with the "side-stepping" request, but it's a smaller and more precise one. The request is to allow …
7
Open
 
Basically, I've been recently spammed with masses of pages from random idiots saying "join this" or "join that" and …
7
Redundant
 
These two procedures (cmptext and addtext) accept only individual arguments. No lists, no arglist(). Most other …
6
Open
 
Right now, there's no way to tell a demo from a library from the website (that we've been able to find) without …
1
Open
 
It appears that the way Dream Daemon on linux works currently is that it only reads the hostban.txt when the server is …
5
Resolved (494)
 
Please implement a built-in delay for tile-based gliding.
8
Open
 
Support for native drawing of text on the map (it's requested in here somewhere for sure)
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115
Resolved (494)
 
Recently (I think; maybe it was a bug fix) it was made so that MouseEntered is called when an atom moves under the …
9
Open
 
Currently, if we have a lot of states in an icon, we have to individually set the hot spot for each one (which takes …
2
Open
 
world.Connect() called when the server connects to the internet (people able to login) and world.Disconnect() called …
1
Open
 
I've found while testing games that require multiple people, especially when handling things on user logout, that it's …
7
Open
 
Shadowdarke made the same request 7 years ago: http://www.byond.com/ developer/forum/?id=241916 Basically it'd be nice …
2
Resolved (494)
 
Currently you can set everything to side-view by setting map_format, but you can't have only certain atoms obey these …
5
Open
 
It would be nice to be able to compile a map into the DMB so that you can make minor changes to the map and simply …
4
Redundant
 
When mapping, ctrl-click used to set the object you are hovering over to your active object. It doesn't do that any …
2
Redundant
 
Please add support for some kind of /image flick(). Please.
Page: 1 2
26
Open
 
5 Sound offset controls (vars) that I am requesting be placed into the DM Language.
0
Open
 
As discussed in this feature request for per-pixel hit detection, the default functionality to step around the side of …
Page: 1 2
36
Open
 
Currently, the "Recent Posts" section of the games page shows info about the author who made the post, with no info …
1
Open
 
Currently, the .screenshot command only takes a screenshot of the default map. It would be nice if it took a screenshot …
2
Open
 
The request is for a minimum and maximum size to which a window can be resized.
4
Open
 
A problem since '07-'08 when you change how you display DM code in the DME.
6
Open
 
dm.exe provides two useful compiler options, it would be nice if they could be combined!
0
Open
 
It would be very convenient to be able to set macros for the Print Screen key, specifically, it would be great to be …
4
Open
 
Once maptext backgrounds are supported, it would be nice to have some kind of setting for padding (blank space between …
2
Open
 
Once maptext backgrounds are supported, it would be nice to have a simple replacement for alert(). I have made my own …
1
Open
 
Context menus would be a really nifty feature. Right now, we already have the option to tell if an object was …
5
Open
 
If you're hosting a game in DEBUG mode through Dream Seeker, you get debug access. Commands such as the profiler, …
3
Open
 
Site: http://flac.sourceforge.net/
16
Open
 
Graphic Stretching: Normal Image Hardware Mode Software Mode As shown in those screenshots: When Hardware mode …
2
Open
 
There should be a link to find yourself on the scoreboard. When you click it, it should just load whatever page you're …
6
Open
 
I just thought it would be a nice addition to the Key info. Example: Kaimana Online: Joined: Last Sign In: …
12
Open
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