| On Discord, we can type something like @Kumorii and it will show up in that person's notifications that you tagged them …
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5 |
Open |
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| Webclient without server.
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6 |
Not Feasible |
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| Just a small feature request but it would be a nice idea to add a function where you can make a file directory ignored …
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9 |
Open |
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| When you return 0 from /area/Enter() or Exit(), /atom/movable/Bump() is never called. This may be intended, but let's …
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3 |
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| The ability to turn a object's icon in the specified angle via modifying the variable angle. This would go hand-in-hand …
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5 |
Redundant |
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| I dunno if this is currently doable but i would love if there was a way to make a byond game as a single player game on …
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2 |
Open |
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1 |
Open |
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| So, apparently, if you go to https://secure.byond.com/ login.cgi?url=http://yoursite.com/ after login it redirects the …
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9 |
Open |
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| Sometimes I find it necessary to start an animation sequence without actually changing anything, just to prepare for …
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5 |
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| Any chance we can get a way to get what the user is pointing at inside the BYOND window, or just, the map display …
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0 |
Open |
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| I personally think this feature could propel DM forward quite a bit: The ability to change animation speeds at runtime …
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31 |
Open |
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| At the moment I assume everything actually local (127.0.0.1) is not showing advertisements or the 30 second delay to …
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5 |
Open |
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| The introduction for a new object type that would act as any normal object while moving except that it doesn't take ANY …
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4 |
Open |
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| I'd like to be able to control the input() and alert() windows with the gamepad. Like, d-pad and sticks to move the …
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2 |
Open |
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| Could we get a boolean/flag that is set to TRUE whenever the maptext is truncated to fit within the maptext_height …
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5 |
Open |
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| The ability to do compiler hooks in dream maker (not necessary dm.exe). Ideally just a way to specify a command to run …
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1 |
Open |
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| Recently when I was making a transaction between two people. The entire time I had to switch back and forth between …
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3 |
Redundant |
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| It would be helpful if get_step had 3rd parameter Steps/Distance (1 by default). Function then would return new …
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13 |
Open |
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| What we need A proc that when someone right clicks, instead of calling the normal context menu, will give a list of all …
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0 |
Open |
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| way to access the count of the number of procs currently sleeping or spawned or otherwise backgrounded.
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3 |
Open |
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| Basically, right now, istype(thing,type) basically works like this: for (var/T = thing.type; !isnull(T); T = …
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10 |
Open |
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| JSON api to get player account creation date
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3 |
Open |
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| Basically we need some easy way to capture a proc by name that fails on compile if the proc doesn't exist. Could be …
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6 |
Open |
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| The fact that if you want to send complex data between worlds you have to use a file intermediary on both ends seems …
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13 |
Open |
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| I'd like an appearance flag to stretch screen objects when using screen_loc = "x1,y1 to x2,y2" syntax rather than tile …
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5 |
Open |
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| Let me start by saying this: I love the isometric worlds that you allow us to build. I absolutely -hate- the way that …
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11 |
Open |
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| I noticed that in Insert() you can't set up whether the state loops indefinitely or not, this would be nice to have.
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1 |
Open |
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| It would be interesting to see a forum thread made for members only. On it, BYOND members could possibly share files …
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3 |
Not Feasible |
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| Descriptive Problem Summary: Compiler isnt returning an error when you forget the second equal sign in an if statement …
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11 |
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| The BYOND pager, when right-clicked in the icon tray, could have a checkbox option labeled "Run BYOND when my computer …
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0 |
Open |
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| The Issue Pretty much, as I've proceeded to map in the DM editor, I've often run into scenarios where my turf doesn't …
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6 |
Redundant |
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4 |
Open |
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| A lazy var's initialization occurs when the var is read for the first time. Lazy variables are specified using the lazy …
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7 |
Open |
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| At the moment when you mouse over an atom in BYOND the name var of the atom is shown on the bottom left of DS and the …
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3 |
Open |
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| Increase the max limit of map symbols to 2^23 or higher
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7 |
Open |
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| Thank you for reading this.
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4 |
Redundant |
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| This is taken from another post on the forum, with the filler removed. Seems to fit better here. Resolution Needs …
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32 |
Open |
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| It would be neat if It were possible to do animate(src.icon, color for example. I wouldn't need to set a RESET_COLOR …
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16 |
Redundant |
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2 |
Not Feasible |
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| can we get better error reporting because it really is annoying when its reporting errors that have nothing to do with …
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3 |
Open |
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| Suggestion: Allowing control of the mouse location to create your own tether, or create a bounding box (ie: the map) …
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12 |
Open |
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| Instead of dense non-dense states, there could be more states for pathfinding to use. Some objects might be dense for …
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5 |
Open |
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| Currently we use the browser and its useragent to get the OS version. This isn't all encompassing however so it'd be …
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0 |
Open |
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| At the moment, my searches take from 30 seconds to a full minute. The entire program completely freezes up until it …
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0 |
Open |
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| Currently only the first frame of a gif or animated dmi is shown in an output box. It would be neat to have the full …
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3 |
Open |
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| I would love it if interface windows and labels had a 9 slice scaling for images so i can stretch out a image properly …
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1 |
Open |
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| In olden times I could read who the host has hostbanned in my game and shut them down if they have me banned. Please …
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29 |
Not Feasible |
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| As I was looking at design ideas for character skill trees and stat sheets i thought why can't i just place objs on a …
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2 |
Redundant |
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| If at all possible, could we separate HUD's from view so that HUD's could appear in the blackness that appears next to …
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2 |
Open |
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| Make non affine transformations where you can use a list in the transform like this: transform = …
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10 |
Open |
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