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Last Reply
 
Currently, it seems that if you want to stream from an URL (because you dont want 50MB of music inside the RSC, or want …
13
Open
 
Any way we can get DreamDaemon to report / push game stats to a third party system instead of hub.byond.com? I know …
6
Open
 
Basically more flexable and advanced map tools *Flip Tiles from 16x16 bit to 32x32 Benifits : Makes it less stressful …
2
Redundant
 
The request is self explanatory; Allow bound_x and bound_y to be multiples of world.icon_size without disabling glide …
0
Open
 
While in a game that uses tile movement with gliding and world.icon_size=32, go to any random object on the map and …
3
Open
 
I've noticed there are have been more and more people that aren't native English speakers using BYOND. I was thinking …
4
Redundant
 
This suggestion and further suggestions will no longer be posted.
4
Not Feasible
 
28
Resolved (506.1236)
 
I'd like to be able to set a limit on howmany cores/threads my Byond server can actually use. This could be useful when …
1
Open
 
Hey would it be possible to add a few more built-in byond procs to show in the cpu profiler? Such as view(), range(), …
9
Open
 
an option to give opacity an icon-state or left black
0
Open
 
I propose that macros, buttons, inputs, and any other control that can execute verbs be given a means to execute …
3
Resolved (504.1229)
 
I propose that the browser be given a means to both read the state of controls on the skin, and manipulate them.
5
Resolved (504.1229)
 
Changing turf appearances shouldn't cause the whole map to refresh.
6
Resolved (505.1233)
 
I would most definitely like some means of actually telling DreamSeeker to directly invoke winsets from the local …
Page: 1 2
26
Resolved (504.1228)
 
Threading is re-enabled by default in this beta version. All thread settings are now in daemon.txt, rather than also …
3
Resolved (505.1233)
 
Changes to threading for 504.1232
1
Resolved (504.1232)
 
This doesn't have to really be added just a little idea I had. But why not make games (now keep in mind not big rpg …
4
Open
 
Could we possibly have an extra parameter to the command line for DreamDaemon to turn off threads. This is make things …
5
Resolved (504.1231)
 
To determine if an object should be renderered, you would simply check (atom.visiblity & mob.can_see) == atom.visiblity …
3
Open
 
Check this
3
Not Feasible
 
Bring back BYOND Guild, where you can create your own guild on BYOND Website like before.
16
Not Feasible
 
The following post shows an interesting example of downloading binary data using world.Export(): …
9
Open
 
(in the topic, I mean 'open' as in...not needing any sort of formatting or special reading) It'd be great if Dream …
7
Open
 
Would it be possible to add a new error in to the compiler? Basically it will tell you if you have an icon state set in …
8
Open
 
Kind of similar to ID:1283286, but a completely different feature. Currently, we have __LINE__, __FILE__, CRASH() and …
10
Open
 
Currently, as I progress with the updates for Server Manager, I am still guessing how would I approach to determine …
0
Open
 
This returns 1 if the given variable can be set at runtime.
12
Open
 
When debugging my game, I often keep track of how many instances of each object I have. Right now, I use the following …
7
Open
 
This is pretty simple, I think. Sometimes, when you're working with someone from a different timezone, their files are …
2
Open
 
When setting up macros in an interface there are 2 checkboxes: Repeat, and "When key is released" (Key Up basically) I …
3
Redundant
 
call()() is an incredibly useful function. However, in order to use a /list to hold the params to use, you need to call …
3
Redundant
 
Okay, one more from me for the month to go alongside the new javascript interface stuff (THIS IS BRILLIANT, GUYS! I …
4
Resolved (504.1229)
 
Ok imagine a game where you shoot guns. I have such a game. The problem is that when your holding down a movement …
10
Open
 
It would be nice to get a list of all properties for a control.
3
Resolved (504.1228)
 
I know I might be wasting your time, but could it be possable to but Byond on Xbox,Ps3/4 ect...? If Byond were put on …
4
Not Feasible
 
Today I was thinking to myself, "What does Developer Help lack with its current system consisting of: The Best Helpers …
4
Open
 
Be able to see your helper points.
3
Open
 
I am requesting that a new client connection type is added / supported to describe when a client is connecting with …
6
Open
 
The chunk size for file transfers has been increased.
4
Resolved (504.1227)
 
Linux builds should have threading too!
1
Resolved (504.1227)
 
You seem to have lost an important part of the feature tracker in this conversion to a massive forum: Being able to …
Page: 1 2
21
Open
 
randomize scatter as a feature to place a selected obj or turf all over the map or in the selected area highlighted …
0
Open
 
I've been thinking of a idea for BYOND to improve what about people can use credits to get a sub. Since people can earn …
4
Open
 
good idea for all users and game makers
4
Redundant
 
Okay, while mapping out some of the terrains of my game, I really was irritated to keep using 'Fill' Option, which is …
5
Open
 
Considering DM is written in C++ and C++'s std::string supports operations for directly altering the state of a string, …
10
Open
 
What I would like is a randomize variant of the fill button in the map editor. Here's how it would work. In the map …
13
Open
7
Redundant
 
Would it be possible to handle image objects slightly differently when applied to the world? Currently when you render …
9
Open
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