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Started By
Last Reply
 
I would like a new feature that will revive the old client/SendMessage() but also another feature of …
6
Not Feasible
 
I realize that porting BYOND to iOS/Android is not an option, and I understand why; this post is not at all about that …
9
Not Feasible
 
I think it would be nice if we have an extra argument for the byond:// protocol, where if client equals web, it'll …
5
Open
 
There's not much to do as a member. We get that. However, can there be something fun left for us to do? We had the …
6
Open
 
Descriptive Problem Summary: It appears the .dms filetype associated to BYOND by default. Are you able to set it to …
1
Open
 
Well, i've played BYOND many times and it's great and all but once i got it for my mini laptop, not everything on the …
3
Not Feasible
 
Given BYOND's need to constantly expand its userbase, it would be nice to have support for Chinese and Japanese …
17
Open
 
I talked it over with D4RK3 54B3R and he agreed with me that it would be nice to be able to assign icon_state to a …
0
Open
 
The input control doesn't currently support no-command, is-password, or multi-line.
1
Resolved (507.1258)
 
Currently, the only way to disconnect users that are using specific forms of connection is to do so once the user has …
3
Resolved (507.1255)
 
Rating for a game to vote,divided in graphics,gameplay and originality.each year will be chosen the best game and the …
1
Not Feasible
 
Maptext with antialiasing looks bad when upscaled. There should be an option to enable or disable maptext antialiasing.
1
Open
 
With bigger games / demos comes more verbs, and sometimes set category just isn't enough. Which is why I would like to …
6
Open
 
At present the webclient appears to be limited to a WIDTHxHEIGHT of 962x602. The BYOND logo is clearly visible as is …
4
Open
 
Is this possible? My idea for this would be via a /file datum that stores the file name like a /savefile does. The main …
4
Open
3
Resolved (507.1255)
 
Currently, whenever the user initiates a compile or a clean compile, it will show the message 'Compiling...' in the …
9
Not Feasible
 
There should be a <stylevar> declaration or something like that in the .dms that you can use to define variables …
3
Open
 
It would be cool if we had #region #endregion where we could collapse certain pieces of code (while displaying the …
4
Open
 
Add a compile warning when you provide more args than a proc defines.
5
Open
 
I would like to ask byond developers to make an option to store a selection of macros for one Key and game only, …
0
Open
 
It's time for thin client support.
1
Resolved (507.1248)
 
Can we get the Exit() proc brought within compliance with the new format for Enter() It'd be nice if Exit() by default …
2
Resolved (507.1248)
 
Descriptive Problem Summary: The modulus operator used to (IIRC) be floating-point, and lines such as "Var1 = Var2 % 1" …
8
Open
 
In Dream Maker's icon editor, you can use the Delete key at some points during icon editing (e.g. wiping an entire icon …
0
Open
 
I personally think this would be easy to implement, as math.h/cmath have fmod() built-in to allow modulo for …
1
Open
 
useful for BYOND coders :D
6
Open
 
I don't know if this would be easy or hard... depends on how BYOND works internally. Anyway, my idea is that you could …
11
Resolved (354)
 
"Download audio and sound effects" shift to per-game basis
7
Redundant
 
As I read through this post, I come to think why this was left out from the v500 to do list. I simply request that …
0
Open
 
In short: list/.list./datum/smth = list() //.list. means any amount of /list/ smth[x].[.]. = somedatum //.[.]. means …
3
Open
 
A Custom Code Template is having old code load up to a new code file you created in Dream Maker.
1
Open
 
I am creating a project that uses Export() to transmit information from server to server, However because of how BYOND …
2
Open
 
Is it possible we could get a feature where we have the ability to dictate how the text is in DM? For example keywords …
2
Open
 
As it stands BYOND's integral to several implementations that secretly log user data as well as networking. Not only do …
6
Open
 
Just putting this here to see if it's feasible. I know it'll probably be not compatible with the HTML5 client, if this …
8
Open
 
IsBanned message.
2
Open
 
eliminate all games rip, favoring the original games
3
Not Feasible
 
Hosting your game's server on BYOND.
16
Not Feasible
 
I know you can do this for single player games, I already done so, but it would be nice if every client could use this …
3
Open
 
Popular, active and newest? C'mon!
14
Open
 
I'd like to see more hashing support. SHA1 and SHA256 to be more specific. SHA1 because SMF forums currently use SHA1 …
19
Open
 
As said here - http://www.byond.com/forum/ ?post=132464&hl=lib32# comment655963 Tom wrote: > [edit] Eventually we'll do a …
10
Open
 
What I'm looking for is a simple built-in function that checks whether or not the user has Capslock active.
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20
Open
 
Can the map have a auto save feature that can be enabled or disabled? Kinda sucks when you forget to save and have to …
2
Open
 
Suggestion: Maybe a variable such as atom.color_mode to allow the selection of how atom.color is blended with an icon …
2
Not Feasible
 
BYOND should include support for SHA-2. The MD5 algorithm is broken and while BYOND applications may not require the …
Page: 1 2
36
Open
 
Have pager count for players run by IP rather than key. 10 keys logged on with the same IP = 1 player. As it is now, 10 …
2
Redundant
 
Now here's a big boost for all you people who request the BYOND for android. It's an OS kernel based on... LINUX! …
7
Not Feasible
 
Can the ability to load fans on user hubs be just like game fans? For byond's benefit ( …
15
Resolved (web)
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