| Here's why: turf overlays = list(/ obj{icon='herp.dmi';layer=MOB_LAYER+0.01;})//compiler error #define LAYER_MOB 4 turf …
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6 |
Resolved |
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| Something I find myself doing quite a lot in DM is attempting to check the type of a variable and then assign that …
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0 |
Open |
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| tags for filters to make them easier to keep track of in a list, since filters can't be keyed.
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1 |
Open |
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| https://hackmd.io/ @JbnszxEbQJath2midfcX8g/BkXQzDX22 I am sorry, but I am not good at writing in a fancy format in …
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2 |
Not Feasible |
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| Documentation for icon_state currently says: "If a state is specified that does not exist in the icon file, the default …
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3 |
Not Feasible |
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| I've noticed that images don't stretch in buttons. I could really use this feature for one of my projects. I've been …
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12 |
Open |
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| client.log to display messages to client command window, similar to world.log, but for individual clients.
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0 |
Open |
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| We need more builtin proc support for Byondapi.
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1 |
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| Documenting Byond_ToString()
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1 |
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| Remove clients from freezing up when the server sends them a file
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9 |
Open |
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| 1. WSAD keys to navigate the map 2. Shift+WSAD to navigate it faster 3. Q+Z to go up down between z-levels 4. E and R …
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1 |
Open |
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| I took an answer that this feature request is not feasible because of how server-client works. I instead posted another …
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3 |
Open |
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| > right-click = true This allows you to pop up a context menu > right-click = false This prohibits you to pop up a …
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0 |
Open |
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| In the previous versions of DM, addition and pasting defaulted to replacing all atoms of affected layers. It was …
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0 |
Open |
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| Right now there's a "Goto" action (CTRL+G) that allows to quickly jump to a z-level. It would be easier to navigate …
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0 |
Open |
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| Missing Feature: it was previously possible to quickly delete an object of the current layer with SHIFT+Click. Or use …
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0 |
Open |
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| Most of the time, there is no need to display the window title and the system toolbar (File, Edit etc.) It is possible …
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0 |
Open |
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| In the new version of the map editor, the toolbar eats vertical space. 32px is not a big deal on large screens, but an …
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0 |
Open |
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3 |
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| It'd be nice if call_ext() didn't need the .dll or .so extension so you could include both with a project and have it …
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1 |
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| /datum/basic var/category = "Undefined" category::subtype = "subtype category" /datum/basic/some_subtype // category = …
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3 |
Open |
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| Improvements that will make this usable for actual magic
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6 |
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| Zoom Motion Filter, Shadow Casting.
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1 |
Open |
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| Operator overloads can be given return types with the new syntax, but it's ignored unless the operator is called as a …
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0 |
Open |
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| Byond has var keyword identical to global, called static, that is not likely to get confused with a global var, and …
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10 |
Open |
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| They just sort of choke and die whenever you try and do anything more then list work with them, and it's kinda sad.
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1 |
Open |
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| I would enjoy a built in way to check the memory usage of the DD process from within BYOND without having to call into …
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0 |
Open |
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| The .output command doesn't have a concept of a null message at this time with which to trigger clearing an output …
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1 |
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| Become friend to my optometrist
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0 |
Open |
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| I would like to be able to call an optional verb whenever the element that has this hook defined gains or loses focus …
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4 |
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| I know this idea has never been given a lot of serious thought. Tom used to say it was definitely something that could …
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1 |
Open |
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| The way that Cross()/Crossed(), Enter()/Entered(), Uncross()/Uncrossed(), Exit()/Exited(), and Bump() are implemented …
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0 |
Open |
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| We call Crop() 478 times in initialize on SS13, at the most conservative configuration. This costs 3 seconds+ on my …
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9 |
Open |
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| When working with large projects, the majority of compile time is taken up purely by dream maker rebuilding the object …
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2 |
Open |
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| The interactive console in dd.exe should be optional.
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1 |
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| I don't want my game to show players ads any more, can you perhaps at some point develop a system where hub owners can …
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31 |
Open |
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| Let's say I want to create a new /mob/moth, and typecast it at the same time. While I could do... var/mob/moth/player = …
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6 |
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| Hey, I'm Lemon, I work to fix hard deletes (del() calls caused by objects failing to free on their own) for the /tg/ …
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6 |
Resolved |
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| Runpath is a field on linux binary files which lets the system know where to find libraries that the executable will …
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0 |
Open |
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| Would it be possible to have some more specific debugging for runtime errors? For example, say I have two files: …
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16 |
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| The current method of invoking client-side winset/winget in JavaScript is by setting the window.location to a special …
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7 |
Open |
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| The new dd.exe is awesome with its interactive console stuff, but when using things like the memory stats, it'll still …
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1 |
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| Whenever turfs are stacked together in the DMM editor, the turfs with the lowest priority are drawn as underlays at …
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2 |
Redundant |
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| Songs queued in wait cannot be updated through the STATUS_UPDATE flag.
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1 |
Open |
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| Right now, you can only specify static icons for mouse pointers. This is bad because this doesn't automatically scale …
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0 |
Open |
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| I'd like a flag to be added that lets you have right click only show objects on tiles that you can right click without …
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0 |
Open |
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| Dream Maker allows Kanji currently at compilation, but when you put Kanji in dream maker, it glitches and only shows …
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0 |
Open |
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| It'd be nice if context menu shows a verb list instead of item list when it only shows a single item on its list. the …
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1 |
Open |
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| Dream Maker's Icon Editor color channels
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0 |
Open |
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| mob/Logout should pass a client datum reference as an argument if its a transfer. This would be usefull in general for …
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0 |
Open |
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