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I've always had some problems with Move(). One of them is that BYOND lacks the ability to test for collisions, lacks …
4
Open
 
A verb should be able to have an icon/icon_state next to it in either the context menu or the right click menu. This …
0
Open
 
You should be allowed to specify the context of where verbs show up in the right click context menu. Context is based …
0
Open
 
Currently it is impossible change what MIDI device the Byond Dream Seeker client will use, resulting terrible sounding …
0
Open
 
DM needs a variant of get_step_to() that returns a list of turfs that were pathed through for the successful …
2
Open
 
The rightclick context menu in byond games is really fraught with problems Once you get above 20-ish objects on a tile, …
6
Open
 
get_step_to() is horribly unoptimized. As such, it'd be best if we could optimize it a bit by adding a maximum distance …
0
Open
 
I've been contemplating about this for months to maybe a few years now, but I wonder if there is anyway to support this …
2
Open
 
I mentioned this years ago on another post. I think it's still valid: Super Saiyan X wrote: > I'd like to bump this, …
1
Open
 
This feature request is directly related to the following: - id:2148297 - id:2148296 As part of our long-term plans for …
1
Open
 
Would be neat if we could customize the images shown in the splash screen during resource loading, and include music …
2
Open
 
Any way we could have a way to disable these for games using BYOND's subscription/credit system?
5
Open
 
Not really necessary but convenient. I would like to request an Auto Unanchor button perhaps right below Autoanchor in …
1
Open
 
Part of my dev flow has started to include waiting for my test server to stop so i can start the compile operation if i …
1
Open
 
A possible front page also a good money maker.
11
Open
 
Possible to turn this into something like, NORTHEAST analog = NORTH + WEST?
2
Open
 
I would like to see at least some minimal amount of mouse interaction with skin elements, besides just buttons …
12
Open
 
The amount of things you can do with the Interface Designing program incorporated within Dream Maker is limited. For …
11
Open
 
Lots of routers out there now have built-in support for UPnP, and lots of the time it's on by default. If BYOND could …
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45
Open
 
Homepage improvement
4
Open
 
I request the ability to use Scale() on an icon without performing anti-aliasing on it. This would be handy for things …
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21
Open
 
Compiler warning for code in the same scope but placed after a return/continue/break which cannot ever be executed.
2
Open
 
If features like this (helpful, but may be annoying in some cases) is implemented then I'd like to see a preprocessor …
0
Open
 
It would be nice if there was a way to add an offset for padding to input controls in interfaces. For example: It would …
11
Open
 
I find myself going into states in the movie editor quite a lot to paste an overlay onto an icon. This process could be …
3
Open
 
[[*]] is the default argument supplied to a verb. [[value]] is the parameter of the element that the verb is triggered …
1
Open
 
Descriptive Problem Summary: The webclient needs pixel gliding to go with client.fps support.
1
Resolved (511.1355)
 
An ability to know the time length of a sound file would make it much easier to work around sound ques and for fade …
3
Open
 
Descriptive Problem Summary: The \Z anchor in BYOND's regex behaves how \z would. \z should not match the end of a …
8
Open
 
I don't know if its possible but if you can let me know. Would like to request a feature that lets us select all icon …
4
Open
6
Open
 
Simply put, I'd like the ability to use 3D sound features in the webclient, which, as I understand, are not currently …
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21
Resolved (510.1341)
 
The option to place icons that are bigger than the tile size, in a tiled out format, without having to use the tiled …
13
Open
 
Could you possibly add the ability for game creators to code it so the player's mouse cursor is locked in the center of …
5
Open
 
I just did some experimentation with mouse_pointer_icons a bit, and found that mouse_pointer_icon does in fact support …
19
Resolved (511.1354)
 
The webclient needs support for the Any macro.
1
Resolved (511.1354)
 
Request to: Dream Maker's Icon Editor I have been using the DM Icon Maker, and sometimes I want to have objects that …
2
Open
 
I think it would be really neat to allow a game to switch between isometric and 2D maps. Possible Workaround: Is it …
2
Redundant
 
I'm making a thread for this from the off topic discussion in ID:1955485 as a reminder for 510 Byond stores datum …
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73
Resolved (511.1348)
 
Let me start by saying this: I love the isometric worlds that you allow us to build. I absolutely -hate- the way that …
6
Open
 
I'd like it if we could make mouse_pointer_icon larger than 32x32, mostly because I can think of a few instances where …
16
Resolved
 
http://www.byond.com/forum/ ?post=2134407 made me investigate the SSL situation here a bit more. - The whole site …
8
Open
 
I literally couldn't find an open request for this. Fifteen years ago, however, Dan, the forefather of DUNG/BYOND had …
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21
Open
 
Considering DM is written in C++ and C++'s std::string supports operations for directly altering the state of a string, …
11
Open
 
I'd like to be able to make procs like locate() which have access to the declared type of the variable currently being …
4
Open
 
Give plane masters a default invisibility value that floats the original invsibility, and give it the ability to …
5
Open
 
mob var A = 0 // set to a number strict/B = "" // set to a string Login() . = 444 A = . // Sets A to "444" B = . // …
4
Open
 
The ability to compile a file from a source.
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23
Not Feasible
 
I have many projects in which I use the same keywords and items for specific procedures and such. I understand Dream …
12
Open
 
The ability to scale a icon_state in a dmi file scale it by two or in half to allow for fast modification if you're …
2
Open
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