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Here's why: turf overlays = list(/ obj{icon='herp.dmi';layer=MOB_LAYER+0.01;})//compiler error #define LAYER_MOB 4 turf …
6
Resolved
 
Something I find myself doing quite a lot in DM is attempting to check the type of a variable and then assign that …
0
Open
 
tags for filters to make them easier to keep track of in a list, since filters can't be keyed.
1
Open
 
https://hackmd.io/ @JbnszxEbQJath2midfcX8g/BkXQzDX22 I am sorry, but I am not good at writing in a fancy format in …
2
Not Feasible
 
Documentation for icon_state currently says: "If a state is specified that does not exist in the icon file, the default …
3
Not Feasible
 
I've noticed that images don't stretch in buttons. I could really use this feature for one of my projects. I've been …
12
Open
 
client.log to display messages to client command window, similar to world.log, but for individual clients.
0
Open
 
We need more builtin proc support for Byondapi.
1
Resolved (515.1611)
 
Documenting Byond_ToString()
1
Resolved (515.1610)
 
Remove clients from freezing up when the server sends them a file
9
Open
 
1. WSAD keys to navigate the map 2. Shift+WSAD to navigate it faster 3. Q+Z to go up down between z-levels 4. E and R …
1
Open
 
I took an answer that this feature request is not feasible because of how server-client works. I instead posted another …
3
Open
 
> right-click = true This allows you to pop up a context menu > right-click = false This prohibits you to pop up a …
0
Open
 
In the previous versions of DM, addition and pasting defaulted to replacing all atoms of affected layers. It was …
0
Open
 
Right now there's a "Goto" action (CTRL+G) that allows to quickly jump to a z-level. It would be easier to navigate …
0
Open
 
Missing Feature: it was previously possible to quickly delete an object of the current layer with SHIFT+Click. Or use …
0
Open
 
Most of the time, there is no need to display the window title and the system toolbar (File, Edit etc.) It is possible …
0
Open
 
In the new version of the map editor, the toolbar eats vertical space. 32px is not a big deal on large screens, but an …
0
Open
 
Time for more threads!
3
Resolved (515.1609)
 
It'd be nice if call_ext() didn't need the .dll or .so extension so you could include both with a project and have it …
1
Resolved (515.1609)
 
/datum/basic var/category = "Undefined" category::subtype = "subtype category" /datum/basic/some_subtype // category = …
3
Open
 
Improvements that will make this usable for actual magic
6
Resolved (515.1609)
 
Zoom Motion Filter, Shadow Casting.
1
Open
 
Operator overloads can be given return types with the new syntax, but it's ignored unless the operator is called as a …
0
Open
 
Byond has var keyword identical to global, called static, that is not likely to get confused with a global var, and …
10
Open
 
They just sort of choke and die whenever you try and do anything more then list work with them, and it's kinda sad.
1
Open
 
I would enjoy a built in way to check the memory usage of the DD process from within BYOND without having to call into …
0
Open
 
The .output command doesn't have a concept of a null message at this time with which to trigger clearing an output …
1
Resolved (515.1609)
 
Become friend to my optometrist
0
Open
 
I would like to be able to call an optional verb whenever the element that has this hook defined gains or loses focus …
4
Resolved (513.1511)
 
I know this idea has never been given a lot of serious thought. Tom used to say it was definitely something that could …
1
Open
 
The way that Cross()/Crossed(), Enter()/Entered(), Uncross()/Uncrossed(), Exit()/Exited(), and Bump() are implemented …
0
Open
 
We call Crop() 478 times in initialize on SS13, at the most conservative configuration. This costs 3 seconds+ on my …
9
Open
 
When working with large projects, the majority of compile time is taken up purely by dream maker rebuilding the object …
2
Open
 
The interactive console in dd.exe should be optional.
1
Resolved (515.1607)
 
I don't want my game to show players ads any more, can you perhaps at some point develop a system where hub owners can …
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31
Open
 
Let's say I want to create a new /mob/moth, and typecast it at the same time. While I could do... var/mob/moth/player = …
6
Resolved (515.1607)
 
Hey, I'm Lemon, I work to fix hard deletes (del() calls caused by objects failing to free on their own) for the /tg/ …
6
Resolved
 
Runpath is a field on linux binary files which lets the system know where to find libraries that the executable will …
0
Open
 
Would it be possible to have some more specific debugging for runtime errors? For example, say I have two files: …
16
Resolved (515.1607)
 
The current method of invoking client-side winset/winget in JavaScript is by setting the window.location to a special …
7
Open
 
The new dd.exe is awesome with its interactive console stuff, but when using things like the memory stats, it'll still …
1
Resolved (515.1605)
 
Whenever turfs are stacked together in the DMM editor, the turfs with the lowest priority are drawn as underlays at …
2
Redundant
 
Songs queued in wait cannot be updated through the STATUS_UPDATE flag.
1
Open
 
Right now, you can only specify static icons for mouse pointers. This is bad because this doesn't automatically scale …
0
Open
 
I'd like a flag to be added that lets you have right click only show objects on tiles that you can right click without …
0
Open
 
Dream Maker allows Kanji currently at compilation, but when you put Kanji in dream maker, it glitches and only shows …
0
Open
 
It'd be nice if context menu shows a verb list instead of item list when it only shows a single item on its list. the …
1
Open
 
Dream Maker's Icon Editor color channels
0
Open
 
mob/Logout should pass a client datum reference as an argument if its a transfer. This would be usefull in general for …
0
Open
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