Subject
Replies
Started By
Last Reply
 
It'd be nice if there was a file (datum?) type that let us read/write files as a binary format. Examples: .readUint8() …
1
Open
 
The map editor in BYOND is trash. Throughout the years I've worked with BYOND, it has consistently managed to make me …
Page: 1 2
20
Open
 
As title. I'm not sure what order Cross() is called in currently but assuming it's by type or order of contents this …
2
Open
 
In my project, I'm capturing gamepad input from axes using macros, and treating the face buttons as regular old …
3
Resolved
 
Add callbacks to sound proc for channel management or misc logic
0
Open
 
I frequently have 2-3 DMEs open at a time. Dream Maker only remembers the last 8 projects that were in the config file …
2
Open
 
It would be nice to be able to use zero-argument macros, so that they could appear more similar to procs: #define …
3
Open
 
I think the alt+move/click behavior to place pixel-percise objects should apply to objects on the map that are …
0
Open
 
So I'm currently abusing the everloving crap out of browser windows to show tooltips for in-game objects. I have it …
11
Open
 
Descriptive Problem Summary: When using a named argument with step_to() (and potentially more), it'll make all …
2
Open
 
The vars list for subtypes should be pre-calculated to avoid setting those vars at runtime when they're not needed.
1
Resolved (512.1428)
 
as it stands now, vis contents works as follows: If multiple turfs are present in visual contents, they will be offset …
10
Open
 
Simple request, a way to bind to control/alt/shift rightclick, that doesn't require setting show_context_menu (or what …
1
Open
 
I know there was some post's about this, but is this a possibility to make multi-core support on dream daemon? Maybe we …
12
Open
 
Its very out of date and has no extensions enabled. For one, I'd like :memory: allowed (i don't think its explicitly …
11
Open
 
https://photomosh.com/ Wobble = Water and breath Slices = Water Jitter = glitch effect Melt = underwater view Shake = …
14
Resolved (512.1427)
 
Currently, bitwise operations return 0 when working with values above 65535 (equivalent to having the first 16 bits set …
3
Resolved (512.1427)
 
The rendering code needs to be moved from Dream Seeker to the byondwin library so it can also be used by Dream Maker in …
1
Resolved (512.1427)
 
I've got some level design information holding objects placed on the map, and would like to be able to see a little …
1
Open
 
Now that we have server, and client CPU profiling I'd like to see memory usage profiling improved for both. Right now …
0
Open
 
One of the hottest new features that can be added to SS13 codebases right now is the ability to have stations with …
8
Open
 
Any chance we could get support for BGCOLOR or background-color on specific bits of text in the output element, labels, …
12
Resolved (512.1413)
 
It would be cool to have a theme that isn't bright. I spend a good amount of my day looking at Icons / Sprites there in …
5
Open
 
so you know, matrixes work like this a d 0 x y 1 * b e 0 = x' y' 1 c f 1 can we have control over the " 0 0 1 " part? a …
5
Open
 
Expectation: http://puu.sh/AwXcJ/ 94d29cf35f.jpg Reality: http://puu.sh/AwXgj/ 59ca92f1c8.png I would like an option to …
2
Open
 
I don't like how everything i post in my games forum appears on the main forum "game updates", by default this should …
0
Open
 
Performance profiling for clientside operations, including rendering
14
Resolved (512.1425)
 
I did some popularity polling on the explicit istype() checks on the /tg/station codebase and /list is pretty high up …
3
Open
 
Descriptive Problem Summary: You can't sort the tables in the client profiler. Clicking the headers does nothing …
1
Open
 
Some important internal structures use virtual functions. It'd be good not to.
1
Resolved (512.1425)
 
Currently when dealing with the zoom option in .dmm files, we have to go to Options -> Zoom -> Desired Percent. Our …
2
Resolved (512.1425)
 
I already know byond keeps track of how long it takes to send out client map updates (internally called sendmaps() …
14
Open
 
Seriously, I can't think of any valid reason for these variables being saved automatically, they're almost always going …
5
Resolved (512.1425)
 
It's time for some optimizations!
1
Resolved (512.1424)
0
Open
 
I'm not sure how feasible this is while BYOND is stuck on a dated version of IE, but do you think there's a way Unicode …
3
Open
 
Surely you are aware of the IO game craze and how being able to literally just click a game and it plays with no extra …
18
Open
 
Perhaps make the compiler a little more helpful.
2
Open
 
Currently, calling browse_rsc('icons.dmi', "icons.dmi") will export not the entire file icons.dmi to the cache as with …
5
Open
 
Shift-F3 - Find Previous Find atom/procs/verbs definition Automatically close tab if inactive for X minutes. Shortcut …
Page: 1 2
21
Resolved
 
https://gyazo.com/ 7bb58e0be7e446d924c4dc7ac06be02b Can we have an option to not show that screen and auto-login the …
2
Open
 
Find common texts up …
4
Resolved (512.1423)
 
-Copy path -Copy name -Find in map -Un/Comment code -Procs --List of procs -Verbs --List of verbs You can suggest more …
0
Open
 
The Find box in Dream Maker, used in the .dm editor and the map editor, is modal, but the Find/Replace box is …
1
Resolved (512.1422)
 
It'd be highly useful if we could have a way to check if an icon has directionals (as rather of only having SOUTH and …
1
Open
 
It would be really nice if we could see info about drags in other mouse procs like click so we can support advance …
1
Resolved (512.1421)
 
mob/proc/punch(var/force=0)// punchhhhhhhh I use the above code to do this quickly, it's easier than navigating the …
7
Open
 
There's a hidden feature that can provide a report on world connections, uptime, and sleeping procs. It would be nice …
1
Resolved (512.1421)
 
I frequently am asked to delve into problems with my libraries that aren't problems with my libraries. 9 times out of …
2
Open
 
Would be super great if we had a way to jump to specific coordinates on a map instead of having to manually navigate to …
2
Open
Page: 1 2 3 4 5 ...