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Last Reply
 
This may sound silly, but is it possible to get a shortcut to refresh the file hierarchy? For example, we can press …
0
Open
 
Descriptive Problem Summary: Hallo, i know you know about this "BUG", but maybe you can fix it? I know, i can use …
5
Not Feasible
 
I want to animate() my animate() whilst I animate() my animate()... m8.
8
Resolved (511.1348)
 
Support for a variable number of arguments for preprocessor macros.
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20
Resolved (511.1348)
 
It'd be nice to have an Any macro that could be used to grab key-up/down info for all keys.
11
Resolved (511.1348)
 
profiling proc peak cpu usage in dream daemon
11
Open
 
I have a few requests for the map editor. First of all, it would be *epic* if our selections could be more complex than …
0
Open
 
#ifdef DISABLE_FUNCTIONALITY #warnonce Functionality disabled! #endif A #warnonce warning should only appear once on …
3
Open
 
Chromium Embedded Framework is very easy to implement and it would add SO much power to BYOND. It would also mean …
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47
Open
 
I'm just floating an idea here and would like some opinions. The main reason people use higher frame rates is for …
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66
Resolved (511.1348)
 
The webclient has had sound fallbacks since 510. Why not DS?
2
Resolved (511.1348)
 
So far we have normal 100% and a 50% zoom size. Great for looking out over large areas. Now if we could look closer. I …
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61
Resolved (511.1348)
 
It would be quite amazing if flick() got some improvements. There are a few that I can think of that I deem quite …
6
Resolved (511.1348)
 
This hasn't been suggested for a long time as far as I can tell, but it'd be nice if we could get some controller …
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86
Resolved (511.1348)
 
Of the components of the default vision-foo, there are multiple ways to ignore darkness or circumvent invisibility for …
11
Resolved (511.1348)
 
In the Dream Maker map editor, I've found that using the "nudge" option can break games that do not use pixel movement …
17
Resolved (511.1348)
 
Basically it'd be for pixel_x what pixel_z is for pixel_y; always moving to the right, regardless of client.dir …
4
Resolved (511.1348)
 
Inputs can be a pretty fast and effective way of making selections, but in some cases, it's very easy to create an …
2
Open
 
Drop the var keyword when defining a const, tmp, or global variable.
10
Open
 
It's nice that I can declare variables like this: var x, y = 2, turf/z // instead of this: var/x var{x; y=2; turf/z} …
4
Open
 
Syntactic sugar: A ||= B // read as "A defaults to B" Equivalent to: A = A || B // "set A to A or B" Also equivalent …
4
Open
 
I think we've had this conversation in other topics, but I don't think it's been brought up as an actual Feature …
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37
Open
 
Well I do not assuming I'm the only one that has ideas for the Icon station I know I was told before it couldn't …
0
Open
 
I propose allowing const strings in the arguments and to cache the procaddress calls. In addition, it'd be nice if call …
Page: 1 2
28
Not Feasible
 
Astonishingly enough, there doesn't seem to be a feature request for this. Is there any way that static methods could …
9
Open
 
I'm wondering if it would be possible to add the ability to directly modify proc arguments, sorta like pointers in C++, …
4
Open
 
Title. Problem I'm having: http://prntscr.com/bi8l3y When the skill obj is big enough, the text in the maptext gets …
3
Redundant
 
It'd be neat if we could set our status in the pager to invisible and appear offline to other people. Sometimes you …
2
Open
 
As I understand it, animate() creates a list of appearances and sends them to the client. It would be nice if we could …
0
Open
 
Random idea: Would it be possible and perhaps feasible to add an inline setting for procs that allow them to act …
9
Open
 
The lighting system got a way to look smooth and nice by the power of Dream Maker - http://i.imgur.com/ W5pY9Gg.png But …
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26
Open
 
#if can currently only compare numbers; #define NUMBER 100 #define STRING "foo" #define PATH /atom/movable #if NUMBER …
3
Open
 
It would be nice to have a nearest-neighbor option for transforming objects. That way, you could scale pixel art and …
0
Open
 
Per the reasons discussed in id:1939165, it'd be great to have references to src and usr stored in the /exception …
3
Open
 
(requesting mostly because of https://github.com/ Baystation12/Baystation12/pull/13367 ) The above PR needs to add a …
4
Open
 
It would be nice to limit the height of the tag "window" and have a vertical scroll in it, so as to not limit the size …
8
Open
 
The webclient shouldn't redraw on every available animation frame, but only when the client ticks.
1
Resolved (510.1346)
 
Images, when added as an overlay, have their plane unaltered, and as a result it will always be 0 unless you specify …
5
Resolved (510.1346)
 
We currently only have \n and \t Could we get support for all those listed on …
5
Open
 
There will always be need for such a thing, mainly when dealing with more advance file formats.
4
Redundant
 
This is a very low-priority feature request. These keywords would be synonymous to: #define and && #define or || …
17
Not Feasible
 
It'd be nice if DM interpreted filepaths that are one char wide as a text2ascii-ified version of that char, c-style …
5
Open
 
.dmi ideas also dream maker improvements
4
Open
 
So in response to the recent hurdle I've run into as to how many particles can be drawn at once, I've decided to turn …
7
Not Feasible
 
Currently, transformed atoms generate unique appearances. This induces pretty significant overhead for what should …
1
Open
 
Now that we know that is* are different from istype, and are based off of looking at the typeid of the value struct, …
4
Open
 
Had an idea, in a few places we while loop thru a things vars array and reset their vars, and i got to thinking, wait a …
3
Open
 
A right-click context option of "Clear" that clears the world log
5
Open
 
Right now, pure-visual particle effects have overhead that they really don't need to be adding to the engine. There are …
17
Open
 
I was considering making a bug report, but I am not quite sure of the actual intent of "\icon". So, suggestion for now, …
9
Open
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