| Using a matrix for atom.color would be awesome!
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7 |
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| Descriptive Problem Summary: Ban evasion is simple, all someone has to do is change their IP, install a virtual …
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3 |
Open |
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| Gee it'd be nice if you could set a color for the whole client that would impact everything on the regular map.
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1 |
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| When editing a DMF using the interface, the style input box is heavily restricted to how many characters it can use …
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3 |
Redundant |
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| please let animate work for client pixel_x, and y currently only works for atoms, dont believe client is atom i would …
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14 |
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12 |
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| I had to sit down today to work out something that the server already knows: Where the bottom-left corner of the …
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12 |
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| client/Topic(anything,href[]) if("Upload" in href) var/mob/permitted/A=src.mob if(!A.managing) A.Manage_Files() return …
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13 |
Open |
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| Parameterized statements aren't the perfect solution for everything, mainly if you build a query based off of multiple …
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16 |
Open |
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| The addition of tabs to the Dream Maker dramatically improved the user experience, and I think that the same would be …
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21 |
Open |
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| I feel like these buttons belong at the bottom of posts instead of the top. I mean, you're only gonna hit them after …
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2 |
Open |
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| Tile movement smoothing just plain isn't possible except at certain very specific values. Please change glide_size to a …
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10 |
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| Allow viewing the contents of a client's cache, including possibly viewing the files through MD5 hashing.
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13 |
Open |
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| As I was toying with transform, I saw how it will effect underlays and overlays and sometimes you don't want it to …
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9 |
Open |
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| The ability to set a verb for an object that instead of being in your contents is in another list and/or attached via a …
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10 |
Not Feasible |
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| if you assign somebody as a DD admin by putting their ckey in gamecode/cfg/admin.txt (or using setconfig("admins") they …
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6 |
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| Kinda fueled by my recent thread in dev help, but addition of difference would allow for a less costly way to apply a …
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1 |
Open |
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| Simple request, allow users to set their credit purchases to recurring for customized subscription services.
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7 |
Open |
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| Turns out if BYOND is offline accessing a game with the direct IP and port results in a "cannot connect to the hub" …
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4 |
Open |
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| The webclient has been in need of support for secondary maps.
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1 |
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| I think the 'in' keyword should produce an error if the right-hand isn't a container of some kind. Sometimes I'll …
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6 |
Open |
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| Games waiting to be played should have a list so people who like to host will host for them, and perhaps attract people …
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7 |
Open |
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| Simply put, I'd like a small feature that allows developers (maybe only certain developers?) bypass the webclient's …
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13 |
Open |
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| I'm requesting a change to the way package files works. Currently, when you package the "World source files" it will …
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24 |
Redundant |
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| Right now, global images are like, super easy to implement. However, there are some issues with this (and other …
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2 |
Open |
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| When you put a rotated overlay on an object, it uses the object's transformation first and then the overlay's …
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7 |
Open |
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| I know this was mentioned before, but it's annoying that two objects rotated on top of each other will have dark parts …
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6 |
Open |
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| The Dream Maker's browser uses the compatibility settings of IE7. That can be a real pain in the ass to work with. It …
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4 |
Redundant |
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| Hey, how are you? Developer Help Sometimes I find myself scrolling on the developer help section looking for unanswered …
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3 |
Open |
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| While I'm well aware that we are unable to have a full BYOND App would be unfeasible, I would like to suggest a pager …
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8 |
Not Feasible |
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| zooming the map is great! ... unless you use screen objects D=
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12 |
Open |
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| It's time for more of the webclient's work to be offloaded from the server, bringing it more in line with Dream Seeker.
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2 |
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| After 3 infinite loop detections from DD, it appears DD kills itself flat out. I agree with infinite loop detections, …
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82 |
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| Allows keybinding with existing c++ command (in Windows.h library)
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5 |
Redundant |
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| Sanitizing input data, and ensuring that data returned by input() is currently a bit of a pain in the ass, you either …
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6 |
Redundant |
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| Currently, if you have two interface files (.dmf) in your project, you can copy windows and macros and paste them into …
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6 |
Open |
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| Would be nice if you could have a preload_rsc that would still utilize .zip files on a remote URL but instead of …
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12 |
Open |
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| (or better yet! Use some dynamic memory, structs and (void) to (float|double) casting magic to make it fully dynamic!)
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1 |
Open |
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| File dialogs default to either %TMP% or the byond bin folder.
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0 |
Open |
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| It's time to remove the 256x256 Icon cap, where we cant edit Icons larger then 256x256.
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7 |
Not Feasible |
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| Hi. So as you all probably know the map editor now has these new icons. Which is great because they look cool but I …
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12 |
Open |
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| I'd appreciate if there was a way to filter paths in the profiler. And perhaps an interval for automatic refreshing.
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2 |
Open |
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| for games where a O(n log n) operation for even the most simple of string modifications is inappropriate.
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20 |
Open |
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| In optimizing a project recently, I've discovered a consistent source of problems: Proc call overhead. atom New() //do …
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9 |
Open |
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| I just want the BYOND pager to be portable(on a mobile device)
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11 |
Not Feasible |
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| Some changes to dm.exe that would make life easier: flag to suppress "loading ..." output in -l and -o, so we don't …
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5 |
Open |
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| Remove any time the client waits for a reply before moving on to the next step once connection has moved to the …
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17 |
Open |
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| A touch() option to allow greater control for catering to tablet users.
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3 |
Open |
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| A framework and pathline for full threading implementation.
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3 |
Open |
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| We currently have: if(a || b) But to my knowledge we don't have: if(a ^^ b) I believe it would be a functional && …
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10 |
Redundant |
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