| The ability to set a verb for an object that instead of being in your contents is in another list and/or attached via a …
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10 |
Not Feasible |
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| if you assign somebody as a DD admin by putting their ckey in gamecode/cfg/admin.txt (or using setconfig("admins") they …
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6 |
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| Kinda fueled by my recent thread in dev help, but addition of difference would allow for a less costly way to apply a …
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1 |
Open |
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| Simple request, allow users to set their credit purchases to recurring for customized subscription services.
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7 |
Open |
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| Turns out if BYOND is offline accessing a game with the direct IP and port results in a "cannot connect to the hub" …
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4 |
Open |
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| The webclient has been in need of support for secondary maps.
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1 |
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| I think the 'in' keyword should produce an error if the right-hand isn't a container of some kind. Sometimes I'll …
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6 |
Open |
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| Games waiting to be played should have a list so people who like to host will host for them, and perhaps attract people …
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7 |
Open |
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| Simply put, I'd like a small feature that allows developers (maybe only certain developers?) bypass the webclient's …
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13 |
Open |
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| I'm requesting a change to the way package files works. Currently, when you package the "World source files" it will …
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24 |
Redundant |
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| Right now, global images are like, super easy to implement. However, there are some issues with this (and other …
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2 |
Open |
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| When you put a rotated overlay on an object, it uses the object's transformation first and then the overlay's …
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7 |
Open |
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| I know this was mentioned before, but it's annoying that two objects rotated on top of each other will have dark parts …
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6 |
Open |
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| The Dream Maker's browser uses the compatibility settings of IE7. That can be a real pain in the ass to work with. It …
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4 |
Redundant |
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| Hey, how are you? Developer Help Sometimes I find myself scrolling on the developer help section looking for unanswered …
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3 |
Open |
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| While I'm well aware that we are unable to have a full BYOND App would be unfeasible, I would like to suggest a pager …
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8 |
Not Feasible |
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| zooming the map is great! ... unless you use screen objects D=
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12 |
Open |
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| It's time for more of the webclient's work to be offloaded from the server, bringing it more in line with Dream Seeker.
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2 |
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| After 3 infinite loop detections from DD, it appears DD kills itself flat out. I agree with infinite loop detections, …
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82 |
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| Allows keybinding with existing c++ command (in Windows.h library)
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5 |
Redundant |
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| Sanitizing input data, and ensuring that data returned by input() is currently a bit of a pain in the ass, you either …
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6 |
Redundant |
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| Currently, if you have two interface files (.dmf) in your project, you can copy windows and macros and paste them into …
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6 |
Open |
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| Would be nice if you could have a preload_rsc that would still utilize .zip files on a remote URL but instead of …
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12 |
Open |
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| (or better yet! Use some dynamic memory, structs and (void) to (float|double) casting magic to make it fully dynamic!)
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1 |
Open |
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| File dialogs default to either %TMP% or the byond bin folder.
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0 |
Open |
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| It's time to remove the 256x256 Icon cap, where we cant edit Icons larger then 256x256.
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7 |
Not Feasible |
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| Hi. So as you all probably know the map editor now has these new icons. Which is great because they look cool but I …
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12 |
Open |
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| I'd appreciate if there was a way to filter paths in the profiler. And perhaps an interval for automatic refreshing.
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2 |
Open |
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| for games where a O(n log n) operation for even the most simple of string modifications is inappropriate.
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20 |
Open |
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| In optimizing a project recently, I've discovered a consistent source of problems: Proc call overhead. atom New() //do …
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9 |
Open |
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| I just want the BYOND pager to be portable(on a mobile device)
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11 |
Not Feasible |
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| Some changes to dm.exe that would make life easier: flag to suppress "loading ..." output in -l and -o, so we don't …
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5 |
Open |
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| Remove any time the client waits for a reply before moving on to the next step once connection has moved to the …
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17 |
Open |
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| A touch() option to allow greater control for catering to tablet users.
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3 |
Open |
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| A framework and pathline for full threading implementation.
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3 |
Open |
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| We currently have: if(a || b) But to my knowledge we don't have: if(a ^^ b) I believe it would be a functional && …
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10 |
Redundant |
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| I think there needs to be a way to increase the brush size on the icon maker because it's kinda hard to icon in a 96x96 …
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2 |
Open |
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| From what I can tell, right now looping animations all run off of the same global clock. This itself isn't a bad thing, …
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4 |
Open |
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5 |
Open |
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| TL;DR The current map format sucks.
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20 |
Open |
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| Could we perhaps have the ability to fan other users via the BYOND Pager?
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3 |
Open |
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| I'm unsure if this feature is actually already in Byond, as I don't really own any mobile devices that I use very …
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7 |
Open |
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| Some kind of parameter, or maybe just more values to repeat, in milliseconds or whatever, that decide where to start …
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2 |
Open |
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| A way to dynamically scale stretch label images so a lined box would stretch out instead of just being full sized with …
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1 |
Open |
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| I have been finding it exceedingly difficult lately to find time to sit at my computer to work on my projects. I know …
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9 |
Open |
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| It's not uncommon to get DD to completely hung somewhere, but it's impossible to actually figure out what CAUSED it. A …
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6 |
Open |
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| It would be neat if we could offset everything on screen using a single variable, something along the lines of …
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22 |
Not Feasible |
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| The automatic suppression of runtime errors is an unnecessary major hindrance to debugging and should be removed.
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19 |
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| This server iis full! it will be useful for servers like SS13 or games like it to have limits for joining a server …
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3 |
Redundant |
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| It's not uncommon to load an old map and hooray! it doesn't compile, then having to fix the typepaths can be a pain …
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2 |
Open |
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