| An Incremental Introduction to the Fundamentals of Computer Science
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| Make the reference better!
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| Here is a nice and handy list of freely available tools for each area of development and advertisement. This list …
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| It's like Craigslist, but with fewer bedbugs.
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| Ask questions and help improve the documentation
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| Snippet Sundays are pretty much required reading at this point, but I noticed it's a little hard to track them all down …
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| BYOND Art Society's giant list of tutorials and resources
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| Ideas that can be freely shared to encourage creative uses of the webclient.
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| Don't let your games go quiet!
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| Keeping resolved threads around helps everyone suffering from a similar problem.
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| Just a small guide for helping you sell and purchase pixel art!
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| A list of BYOND's limitations as of 504.1234 (Stable) not listed in the DM reference.
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| The Red Book I'm sure some of you have seen or heard of the Red Book before. It's essentially just a list of …
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| Free code snippets made by the community to help DM do more for you.
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| Note: This opening post is just a copy and paste from the dead BYOND Bwicki; information has been recovered via the …
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| This BYONDscape Classic declares: "Runtime errors are the bane of programmers the world over". Read on if you want some …
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| A few tips for people who are looking for help.
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| A collection of our best developer resources. Lasted updated on 12/26/2015.
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| I'm working on a Noita-like combination of sidescroller with 'Powder Game' style particles and physics where things …
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| Hi everyone, Happy New Year! I've started a new Facebook page where I'm posting daily updates as I add new tracks …
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| I'm very keen to learn a few things, such as 360 shadowcasting, and ways to cut down how much I repeat the same lines …
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| Potential world.time issues with daily exp cap
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| AI Spinning bug (action-rpg-framework)
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| Hi everyone, I've been building a library of images that you are welcome to freely use in your projects. They are all …
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| An easy, if cheesy, method of creating 3D-like elevated terrain.
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| The code preserves the size of icons under any resolution. As I haven't seen a similar guide yet, I decided to share …
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| Need help pathfindint routes on road.
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| Winget() allows you to get information from the client about the state of Dream Seeker's interface. Basic usage …
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| I want to UPDATE TEMPERATURE to all the atoms on the map without causing little freezes every time it does it
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| Source code for Scream of the Stickster (BYONDscape 4K Challenge 2002)
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| Simplistic physics for platformer games
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| It functions fine and does what it's supposed to do, but when I make atoms in the world opaque (opacity=1) then the image shows behind instead of darkness.
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| Need help making a WayPoint to move in Game
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| Hey, Yo, Eideiyi Rosa, I'm A Person Who Is Always Killing Yeshua The Devil To The Death, For Starters, And Always …
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| The reference is mute on the interaction between TILE_BOUND and SEE_PIXELS. It appears that SEE_PIXELS makes TILE_BOUND ineffective. I am looking for a workaround.
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| Shit. This one took so long to write that it was posted on Monday.
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| Saving and loading modified user-uploaded icons to their own computer.
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