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Game creates duplicate save file after reconnect/relog.
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I got beaten by a tree.....yeh...it happens...(I posted this to bring attention to Byond Devs to try make better tutorials about teaching people how to code or make DM more user Friendly.)
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Savefiles don't provide duplication protection outside a single savefile operation. A single savefile operation with extreme complexity cannot be made to run in realtime.
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Looks like an error internal to BYOND and not from the code, but it's hard to tell.
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