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Tried to overlap 2 sprites with different densities and it just took the lowest density or the topmost one.
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Basic monster AI, is there a better way to do what I did?
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Having problems to set the pixel scale movement using the "step" proc
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Question about receiving a data string from an arduino and interpreting it in BYOND.
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Player movement controller leads to unresponsive input commands.
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I believe I'm not ending a proc correctly
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I have no idea why its seeing namelist as a undefined proc
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Alter obj alpha with distance from mob
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