It's been awhile since Dragonball Z Onslaught has been hosted. Since the game was up today I decided to take a moment to play the game and review it.
For the most part, Dragonball Z Onslaught is just another basic Dragonball Z game on BYOND. It plays just how you expect it to in almost all instances.
Fighting and combat is also exactly how you'd expect it to be in a Dragonball Z game for BYOND. You have a statpanel full of commands, attacks and skills at your disposal. It eventually turns into a really big click fest.
On the flip-side, Dragonball Z Onslaught has a lot of quests you can complete in the game to earn money and experience. The only problem with this is, most of the quests are very similar and can get very repetitive very fast.
One of the quests that bothered me was one where you can to collect and catch rabbits. Why would super powerful Z-Fighters be collecting fuzzy bunnies? I think for some of the quests they could have come up with some better ideas.
Leveling up is a mixed bag. On one level, as you level up you get attribute points to spend to make your character stronger. There isn't anything new or unique about that.
But as you level up, you also gain skill points and eventually racial trait points. Gaining skills and building on them works much like World of Warcraft, you have a tech tree where you can choose from an assortment of skills and abilities.
After you have played the game for awhile, you will start to earn racial trait points, these are unique skills and abilities that your race and only your race can gain. These can be skills that increase your melee damage or how fast you regenerate your health.
Powering Up and Meditating is more then just sitting in place. It is like a mini game where you need to press the corresponding arrows in order to re-gain energy. As you meditate you will slowly earn more powerlevel, ki or restore energy. It's an interesting concept, but it gets annoying when you mess up and have to start over.
There are no indications of where monsters get stronger. You will often find yourself accidentally running into stronger monsters that are almost mixed in with the weaker monsters you can handle. This can be a overall frustrating gameplay experience. Trust me, you will die a lot.
The interface is customized, but sparsely and it works. Far too often have I logged into a BYOND game where they went overboard with the game's interface. It has an updated appearance for BYOND 4.0+ and it works well. Implementation of a built in system to handle macros would be wonderful.
Mostly Custom Graphics. You can tell it has relied on some source games graphics, but most have been heavily altered.
For the most part the game is a combination of source game graphics (Dragonball Zeta, Dragonball Rebirth), custom graphics and ripped industry game graphics (Legacy of Goku).
The game is everything you've come to know and expect from a Dragonball Z game, from how the combat works, to the rampant (and often broken) PVP system.
The game tries to incorporate some new and fresh ideas into a generally over-used and tired theme for BYOND Anime, some of the concepts are successful, some are failures.
At it's roots, it's a another one of your basic Dragonball Z games, but it is so heavily customized and modified, altered and changed, it makes for a rather enjoyable experience. If some of the more redundant practices in the game were changed or even polished, it'd be all the more better.