I'd like to create a sidescroller demo based on this demo. I'm hoping to add a few more features and get it posted later this week. I'd like some input on what features you'd like to see. Feel free to comment on this post or use the forum.
Edit: I didn't have much time earlier when writing the post, but I'd like to elaborate on this:
Pixel movement is often incorrectly dismissed as being one of the many things that BYOND can't handle. Not only can BYOND handle it, it can be very simple too.
BYOND's default movement system lets developers focus on the gameplay and less on the game's engine. My goal is to create an alternative movement system with the same purpose in mind. By giving people a starting point for creating a sidescroller they can develop fun and interesting games and add some variety to what BYOND offers.
The engine behind the NES Mario Bros. games is not much different from Mega Man or Metroid. Sure, some characters jump higher, run faster, can morph into a ball, and have different types of attacks, but these are relatively minor details. By providing the basis for developing a sidescroller people can expand it by adding these smaller details and create many types of games.
ID:100826
Aug 24 2010, 6:36 am (Edited on Aug 24 2010, 10:30 am)
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My suggestion is less of a 'feature' request and more of an idea: instead of creating a 'technical' demo, why not write your demo in the form of a small game? You can have a whimsical plot -- PantsQuest II comes to mind -- and a few puzzles to boot. It is a considerable aesthetic touch, but such demos are always much more fun to read through -- not to mention "see in action" (consider Step BYOND, which is now outdated, but was very popular back in the day). So, by doing this you not only make a very fun demo, but you also get the chance to demonstrate the technical aspects discussed in the context of an actual game.