If you don't feel like playing that, though, it's pretty much a little tech demo of my casual game's engine. You'll probably notice that I've half implemented drawing logos for your robots, and I've managed to fully integrate fake elastic-like collisions as well as friction. Tell me if you find any bugs, by the way; so far, I've managed to wind up getting stuck in an object once, but I don't know why, so any info could help.
EDIT: By the way, I know sometimes the collision detection detects it a little too soon, I still need to fix that (I know how to, but I forgot to do it up until now).
Sep 17 2010, 9:04 pm