When an image in a DMF interface is resized to dimensions smaller than the original dimensions, graphical artifacts appear.
Numbered Steps to Reproduce Problem:
1. Set some interface pane's image to any image.
2. Set the interface pane's image mode to stretch.
3. Resize the interface pane so that it is smaller than the image's dimensions
Either of the dimensions can be smaller than the original to reproduce the problem.
Code Snippet (if applicable) to Reproduce Problem:
Not applicable
Expected Results:
Proper interpolation with a smaller image at the appropriate dimensions.
Actual Results:
Artifacts appear.
http://i53.tinypic.com/dewlqw.png
from
http://i54.tinypic.com/54vb4w.png
Does the problem occur:
Every time? Or how often?
Yes
In other games?
Yes
In other user accounts?
Yes
On other computers?
Yes
When does the problem NOT occur?
When the resized dimensions are larger than the original
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
No
Workarounds:
Resize the image multiple times so that a number of mipmaps are available for the game to select for scaling.