http://i595.photobucket.com/albums/tt38/DylanC2k8/ ScreenShotBug.png
While on the map in DM the trees appear normally, in ones, but once I compile and run, this bug starts and all the trees triple. I have tried a lot of things, but nothing will change.
Numbered Steps to Reproduce Problem:
1.Compile and Run DM
2.All the trees appear but have duplicated and overlayed each other.
Code Snippet (if applicable) to Reproduce Problem:
obj
tree
density=0
icon='tree.dmi'
layer=MOB_LAYER+99
a
icon_state="0,0"
b
icon_state="0,1"
c
icon_state="0,2"
d
icon_state="0,3"
e
density=1
layer=TURF_LAYER+99
icon_state="1,0"
f
icon_state="1,1"
g
icon_state="1,2"
h
icon_state="1,3"
i
icon_state="2,0"
j
icon_state="2,1"
k
icon_state="2,2"
l
icon_state="2,3"
Expected Results: For the tree objects to appear normally.
Actual Results: The trees duplicate and overlay each other
Does the problem occur: In Just this situation
When does the problem NOT occur? It repeatedly occurs but with just this Object.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? Well I haven't tried other versions but I'll gie it a shot.
Workarounds: None short of removing the objects.
See: http://www.byond.com/ members/?command=reference&path=world%2Fvar%2Fmap_format
Note: the new default format (TOPDOWN_MAP) is generally easier to work with, so the best solution is to rework your icons using native sizes (instead of splitting into states), but if that is difficult the above suggestion should work. Let us know if it fixes the problem.