ID:1022551
 
Applies to:Dream Seeker
Status: Open

Issue hasn't been assigned a status value.
Currently, a crappy nearest-neighbour approach is used, it generates bad looking results like this
http://dl.dropbox.com/u/4838268/ZScreen/2012-10/ Screenshot-2012-10-20_15.21.44.png

Note how the top line is thicker than the bottom line
If instead a bilinear approach was used, it could look like this
http://dl.dropbox.com/u/4838268/ZScreen/2012-10/ Screenshot-2012-10-20_15.23.47.png

Blurrier but a lot less artifacts

Possibly a client/scale_mode variable?

Additionally, the nearest neighbour method currently used doesnt really work well with 48x48 sprites and makes the output look like absolute shit
I might add that you can force some bilinear scaling by forcing software rendering, but it has some severe artifacts
Adding further to this, the nearest neighbour could also look good if the size of the final image got rounded to the view size, forcing integer sizes of each tile
Are you talking about stretching, or icon resizing?

I think it's wrong that stretching gets applied to tiles individually.
Stretching with icon-size=0