Numbered Steps to Reproduce Problem:
1. Inject the code below into your project.
2. Move the mouse around.
3. Observe.
4. Click on a few objects.
5. Observe.
Code Snippet (if applicable) to Reproduce Problem:
client/MouseEntered(object, location, control, params)
if(object && location=="mapwindow.map")
usr.FacePlace(object)
else if(location=="mapwindow.map")
usr.FacePlace(location)
mob
proc
FacePlace(target)
src.dir=get_dir(src,target)
Expected Results: Firing off when the clients mouse enters an object.
Actual Results: Fires off when the client clicks on an object.
Does the problem occur:
Every time? Or how often? Every time.
In other games? Yes.
In other user accounts? Yes.
On other computers? Yes.
When does the problem NOT occur? This problem so far, has always occured.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.) Other versions didn't seem to have different effects from what I've tested so far.
Workarounds: Use atom/MouseEntered() instead.