Descriptive Problem Summary:
When client.pixel_z is changed and there is a screen object, dream seeker will lag horrifically.
Numbered Steps to Reproduce Problem:
Modify the client.pixel_z in an isometric map while there is a screen object on the client screen.
No lag and a smooth update in picture.
Terrible lag, easily 3-4 ticks per update, not much for single use but in some cases it's detrimental.
Don't user both at the same time.
This lag only occurs when pixel_z is changed if it remains the same then there's no issue, however I use a jump ability in my isometric game and as such the game has to update the client.pixel_Z frequently causing massive lag when there is a screen object.
Oct 30 2010, 8:19 pm