ID:1050754
Nov 12 2012, 1:43 pm
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Resolved
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The ban system is too complex and can be simplified.
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Nov 12 2012, 1:49 pm
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Can we have more detail about what you have done please?
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Basically the ban system will now query the hub to correlate users behind-the-scenes. So you can ban a user and feel reasonably confident than any alt keys won't be able to get in as well. We use identifying sid, ip, activity info to associate users to a high degree of confidence.
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Excellent! this is fantastic news! how will it handle bans if it can't reach the hub?
Is this also in place for Linux? |
Yes, this works on Linux. If the hub can't be reached, it'll just use the local info. This is somewhat experimental so we hope people test it out and make sure it works. We have some other security measures in this build that I'll mention shortly.
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Was wondering if this feature request was wrapped up into that?
http://www.byond.com/forum/?post=998546 |
Can somebody explain more about this? Is it only hub-related bans? or also applied to the games displayed in that hub?
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It's all DreamDaemon bans, the hub only does association look-ups to handle sticky bans. Aside from that the hub has nothing to do with it, and it has nothing to do with hub entries.
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Lummox JR resolved issue with message:
Sticky bans have been simplified and improved. All bans are now handled in the same config file, ban.txt. The old files hostban.txt, keyban.txt, and ipban.txt are obsolete. |