BYOND Version:479
Operating System:Windows XP Home
Web Browser:Firefox 3.6.12
Applies to:Dream Seeker
Status: Unverified

Thus far we've been unable to verify or reproduce this bug. Or, it has been observed but it cannot be triggered with a reliable test case. You can help us out by editing your report or adding a comment with more information.
Descriptive Problem Summary:
flicking turfs doesnt work also the icon frames dont work according to delays

Numbered Steps to Reproduce Problem:
just flick the turfs icon.

Code Snippet (if applicable) to Reproduce Problem:
for(var/turf/T in view(src)

Expected Results:
flicks through the icons frames.

Actual Results:
doesnt flick just goes straight to the end.

Does the problem occur:
Every time? Or how often?
all the time
In other games?
not sure
In other user accounts?
On other computers?
not sure
When does the problem NOT occur?
it always occurs
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit to download old versions for testing.)

just use icon_states so lops through icon frmes than change icon state to normal state.
flick() works by temporarily changing an atoms icon to a different icon or icon_state. After the flicked state has been shown, it will go back to normal. Your code that you posted will loop through every turf in src's view and flick "f" onto them. What are you expecting your code to do?
Works fine for me
Could not reproduce running BYOND 479.1086 on Windows 7 Pro 32-bit

Turfs seem to be correctly flicking icon files and states, delays and all.

However, I did notice one thing: you cannot flick an icon object (on any atom, not just turfs):
var/icon/I = icon('paper.dmi')
flick(I,src) // This will not cause any visual change, the original icon won't even flicker

However, using an image object does work as expected:
var/image/X = image('paper.dmi')
flick(X,src) // This works as expected

I'll post a separate bug report.