There is also a fix to the Rogue's bomb arrow skill, and a bug that was causing the arrow keys to start a game in hard mode.
Programmer's note: To be honest, I have no clue how the bug started, as I didn't change that code between updates, and I was able to track it down to this line (with diagnostic output added during bug tracking):
if(which == SHIFT_PRIMARY){
world << "[which] == [SHIFT_PRIMARY]"
join(61)
}
The odd part? That diagnostic line output the following: "4 == 512". ???? I have no clue how to fix that, so I simply replaced it with a test "which in list(SHIFT_PRIMARY)", which worked. Very weird.