Tiles with BACKGROUND_LAYER applied to them still appear above objects in the map editor, but not in-game.
Numbered Steps to Reproduce Problem:
1: Make one turf with layer = BACKGROUND_LAYER on it.
2: Make an object and place it on the turf in the editor.
Code Snippet (if applicable) to Reproduce Problem:
world
map_format = ISOMETRIC_MAP
turf
Grass
icon = 'Grass.dmi'
icon_state = ""
layer = BACKGROUND_LAYER
obj
Tree
icon = 'Tree.dmi'
icon_state = ""
layer = OBJ_LAYER
Expected Results:
Being able to see where I place the object in the editor.
Actual Results:
Tile appears above the object in the editor, but not in-game.
(left is in-game, right is in the editor)
Does the problem occur:
Every time? Or how often? Every time.
In other games? Probably.
In other user accounts? N/A
On other computers? N/A
When does the problem NOT occur?
When I don't use BACKGROUND_LAYER.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked?
Not sure.
Workarounds:
Commenting out the layer line for every turf, make the map, then uncomment every layer line.