ID:106697
 
Redundant
Applies to:DM Language
Status: Redundant

This feature has already been implemented, or is already achievable with existing methods.
When I look up the ref on animate_movement I see a setting called SYNC_STEPS, it would solve a problem I am having, that is, if anyone knew how to use it. I asked on the dev forum how to use it and apparently nobody knows because the reference for it doesn't explain anything really.

http://www.byond.com/developer/forum/?id=770810 There is the topic.

So I would like it if the reference for animate_movement explained SYNC_STEPS better please.
Ter13 resolved issue (Redundant)

SYNC_STEPS is intended for objects that move in unison as part of a larger "conglomerate" object. You should set the movement animation to SYNC_STEPS on all but a single "head" object, which will serve as the leader when choosing pixel step sizes. If you do not use SYNC_STEPS, there are cases where the pixel offsets of objects may get out of sync during motion, causing the object to visually break up.

animate_movement is deprecated