I've been working on a project to make designing isometric graphics simple. These screenshots are chronological order of progress made on the program. This is a sneak peak, enjoy! :)
http://dl.dropbox.com/u/17935054/Screenshot.png
http://dl.dropbox.com/u/17935054/Screenshot2.png
http://dl.dropbox.com/u/17935054/Screenshot3.png
http://dl.dropbox.com/u/17935054/Screenshot4.png
http://dl.dropbox.com/u/17935054/Screenshot5.png
http://dl.dropbox.com/u/17935054/Screenshot6.png
http://dl.dropbox.com/u/17935054/Screenshot7.png
#2 Jan 16 2011, 10:47 pm
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Wow.
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#3 Jan 16 2011, 11:23 pm
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haha minecraft textures
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#4 Jan 16 2011, 11:28 pm
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I grabbed random textures off the internet to test with. I'm going to add in different ones later on.
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#5 Jan 16 2011, 11:30 pm
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I spy le Coggoid :d
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#6 Jan 16 2011, 11:32 pm
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This is made using BYOND, not Coggoid. Coggoid is turning out really well though. :)
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#7 Jan 17 2011, 12:32 am
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Is there support for light vectors? And possibly normal mapping?
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#8 Jan 17 2011, 12:33 am
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Zaltron wrote:
This is made using BYOND, not Coggoid. Coggoid is turning out really well though. :) I know, and I know. It's just that I saw it there :P | |
#9 Jan 17 2011, 12:34 am
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Not at the moment, I'm going to let people choose where they want the light to come from. If you can link me to any good tutorials or algorithms for those techniques it would be greatly appreciated.
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#10 Jan 17 2011, 1:12 am
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Oh, haha. I didn't realize I had that opened in one of the screenshots.
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#11 Jan 17 2011, 1:54 am
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Get in touch with me. I'll get on skype.
Also, I would like to suggest the addition of decals and maybe multiple texture layers (along with the normal mapping :]) | |
#12 Jan 17 2011, 6:17 am
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I probably won't be able to talk till late tonight, maybe not even then. I have a lot of homework, school and work. I am usually free the weekends including Friday evenings.
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#13 Jan 17 2011, 7:49 am
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nice man
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#14 Feb 6 2011, 8:06 pm
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Very, very nice. I cannot wait to see this finished.
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Keep up the great work! (: